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created Expanding my Hard-Surface arsenal
on 01-11-2012 10:59 AM
hey there, its time to expand my Hard-Surface arsenal and trying to get better overall, specially on game models
So i thought lets start with the USP's
This would also be a perfect time to learn the zbrush hard surface tools for me, as i never used them.
Thanks for visiting
LATEST UPDATE ON TOP:
Blocking out a Armored Fighting Vehicle
Transformers Universe.
Custom Winchester Mares Leg: Speed and texture practice
Silencer: Spec and gloss practice
Ammo Box: Texture practice
Nerf Longshot: 100% modeled in Zbrush and texture practice
Nerf Scout:100% modeled in Zbrush
there are more models in the Thread so take a look and give soem C&C please.
Have a nice day
Last edited by Bertmac; 02-04-2013 at 01:56 PM..
Come give some comments on my work, I probably will give some on yours (Current thread).
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Muezli.com with yoghurt and lots of fresh fruits.
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, spline,
173 Posts,
Join Date Jul 2006,
Location Amsterdam
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Looking really nice! Can you show the reference you're using so we can better critique?
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, spline,
195 Posts,
Join Date Mar 2008,
Location Haverhill, MA
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First of GUNS.
plan-
-1 Make a gun with help of as much tutorials as possible (just to learn)
-2 Make a simple gun with all the information learned from the first one (with out the tutorials)
-3 Make a Big-Ass Gun mixing my old Maya techniques with these new learned Zbrush ones
-4 Making them Game ready with retopologizing,
-5 Baking, texturing, Beauty shots
So i did point 1 and 2 already, both are 100% zbrush
1
Simple Walther pkk ( should redo it after point 3 is done)
2
a Nerf Scout gun
C&C are still welcome of course. i mean i still have a lot to learn
on to point 3
thank you
HI Dloud thanks for your dropping by. And here are some reference i used
And i guess posting some ref of a PKK is not really necessary because everybody know them and i think i am also gonna redo this one with out a tutorial. + i also like this one better hehe (nice for texture practice )
Thanks again
Last edited by Bertmac; 01-20-2013 at 05:08 PM..
Come give some comments on my work, I probably will give some on yours (Current thread).
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Muezli.com with yoghurt and lots of fresh fruits.
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, spline,
173 Posts,
Join Date Jul 2006,
Location Amsterdam
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I am not a super gun nut but is the grip inlay of the Walther pkk really that flat?
I am not sure what model/year you were referencing but it's just something that caught my eye. Otherwise looks pretty awesome. The nerf gun has alot of complex shapes.
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, polygon,
542 Posts,
Join Date Jan 2011,
Location Raleigh NC
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looking nice man, hope to see your progress 
how did you detail the fine lines on the second gun? I usually try masking but I dont get lines as clean as that, especially curves ;o
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, spline,
139 Posts,
Join Date Feb 2011,
Location Liverpool, United Kingdom
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Hey nyx702 and Tokusei thanks for the visit
@nyx702
Nah your right, that PKK is far of by any means, it is my first HS model in brush (if not my first 100% brush model) i also used a lot of tutorials to get to know the tool in Zbrush to do HS. it has so many mistakes. thats why i am gonna redo it.
O and thanks for your pic i never saw those lines on the trigger before
nice one
@Tokusei
thanks man i will post some more. And for those line i used Projection master, the clipping of dam standard brush.
I don't like using mask because u need to have a pretty high polycount by my knowledge
O and my favorite is the slice tool . a lil more work but crisp like hell
hope that helps
cya
Come give some comments on my work, I probably will give some on yours (Current thread).
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Muezli.com with yoghurt and lots of fresh fruits.
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, spline,
173 Posts,
Join Date Jul 2006,
Location Amsterdam
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Hey bertmac that's some sweet work mate.....can you share with us which tutorials did you use for training on this type of sculpting? Would like to hone this kind of work flow.
Cheers
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, spline,
134 Posts,
Join Date Oct 2009,
Location Montreal, Quebec
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Hey tekmatic, thanks.
the tutorials i used where gnomon and Digital tutors. I didn't do monkey see monkey do. more like a mixture of both. to be hones and did use Dynamesh a lot ,which is not featured in one of those tutorials
but i hope it helps. maybe you could also take a look at the zbrushworkshops one. but it look to long for me
Enjoy
Come give some comments on my work, I probably will give some on yours (Current thread).
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Muezli.com with yoghurt and lots of fresh fruits.
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, spline,
173 Posts,
Join Date Jul 2006,
Location Amsterdam
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Started the next gun. its also a Nerf gun.
Just a simple block out. i will upload some ref later.
thanks
Come give some comments on my work, I probably will give some on yours (Current thread).
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Muezli.com with yoghurt and lots of fresh fruits.
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, spline,
173 Posts,
Join Date Jul 2006,
Location Amsterdam
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Getting there
o and here's some reference
Longshot Nerf gun reference
Come give some comments on my work, I probably will give some on yours (Current thread).
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Muezli.com with yoghurt and lots of fresh fruits.
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, spline,
173 Posts,
Join Date Jul 2006,
Location Amsterdam
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Love how the hand grip turned out. Did you manually brush the indent by the trigger?
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, polygon,
542 Posts,
Join Date Jan 2011,
Location Raleigh NC
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Lol the little face on the magazine, I cannot unsee D:
Nice work so far, and all in zbrush too!
Looking forward to seeing more, keep it up.
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, triangle,
407 Posts,
Join Date Jan 2010,
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Hey there,
@ nyx702 thanks man. it took me some time and i am still not happy with it. (will come will come)
and yes did those indents manually, it shows right hahaha. yeah i will redo those for sure.
@ MeintevdS haha yeah your right its like the mouth/ face of Domo .... Cool
Thanks for the appreciation.
Right, this is gonna be the last Zbrush update. I mean its not totally done. it needs some more detail but i think i got it now, so those gonna be added durring the texture phase with ndo orso.
Latest update
On to point 4 of my plan
To everybody.. i really love it that everybody who visits here like's the guns. But i really could use some more advise/ suggestions. ( i can handle it hehe) so please....
Thanks again to all
Come give some comments on my work, I probably will give some on yours (Current thread).
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Muezli.com with yoghurt and lots of fresh fruits.
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, spline,
173 Posts,
Join Date Jul 2006,
Location Amsterdam
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Quote:
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yes did those indents manually, it shows right hahaha. yeah i will redo those for sure.
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No way man! I recently did something similar to that manually and wondered if you had a better way. I think they look great. Besides, the hand will cover it in game anyways :P
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, polygon,
542 Posts,
Join Date Jan 2011,
Location Raleigh NC
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Hey there nyx702
aah you like those, well thanks then hehe. But i still redid them.
I only know 2 ways that work so so
1. a lot of polys/ daynamesh and a mask and inflate lil ny lil
2 . draw mask-- make a group from it. -- put a grouploup around it (watch the polish) inflate a
group
hmm yeah you could also use a displacement or the projection master
hope that helps
Come give some comments on my work, I probably will give some on yours (Current thread).
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Muezli.com with yoghurt and lots of fresh fruits.
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, spline,
173 Posts,
Join Date Jul 2006,
Location Amsterdam
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Getting on with it,
I mean i did lost focus for some time now on this project ( had this new toy nDo in.. heheh lots of fun)_
Anyway. did the low poly model.
Oef that was hard.
i wanted to retopologize in 3d coat. but because i did everything in dynamesh i had a mega polycount (my bad) and reducing the polycount resulted in very ugly models. resolving this problem costed me a lot of time
I could have done the retopo in zbrush, but i never used it before so...
Can you retopo different subtools at once ??
anyway if you gave any tips please...
Result
Low-poy 1000 tris w/ 100% ratio UV
thanks all
Come give some comments on my work, I probably will give some on yours (Current thread).
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Muezli.com with yoghurt and lots of fresh fruits.
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, spline,
173 Posts,
Join Date Jul 2006,
Location Amsterdam
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Getting there
I think i am almost finished, i seem to have some problem with the spec and gloss maps.
so if you have any pointers or tips please enlighten me.
Thanks

Come give some comments on my work, I probably will give some on yours (Current thread).
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Muezli.com with yoghurt and lots of fresh fruits.
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, spline,
173 Posts,
Join Date Jul 2006,
Location Amsterdam
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I smiled at the lack of a polycount at the Zbrush model. It's a useless number anyways. The only thing that's interesting to me is that you did make it entirely in Zbrush.
About the gun, I like it. It feels it could fit in a game like Brink, though there are some parts that to me personally feel inconsistent. I don't expect you to change any of the things I point out though.
I don't see the point in having 2 different logo's on the same gun. I am also missing some text referring to what caliber bullet it shoots. Or maybe a serial number.
Next to that the shape of the lower part of the gun feels organic to me - I like the contrast it gives with the top, though I don't understand the pattern that sits in between. It feels to me like you thought it looked boring without a pattern but you didn't know what else to add so you slapped something on. I could be wrong.
Also, the assault rifle looks amazingly badass. Would love to see that finished! 
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, line,
78 Posts,
Join Date Mar 2011,
Location Breda, Netherlands
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It is a really cool gun. Couple things I noticed: the specular scratches going over the heat sheld 'holes' spoil the effect that it is a dip down. The other is the clean metal circuitry doesn't seem to go with the rest of the gun.
I would love to see larger images, just 'save for web and devices' in photoshop to keep the file size down.
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, triangle,
301 Posts,
Join Date Apr 2010,
Location San Francisco Bay Area
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thanks guys.
appreciated
thanks for dropping by.
Bertmac
Come give some comments on my work, I probably will give some on yours (Current thread).
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Muezli.com with yoghurt and lots of fresh fruits.
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, spline,
173 Posts,
Join Date Jul 2006,
Location Amsterdam
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Nice work Bertmac. I've been doing the same for the Maverick nerf gun. I'll post some pic when I'm a little further along.
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, spline,
110 Posts,
Join Date May 2011,
Location Atlanta, GA
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Some of the normals like the screws and flashlight (?) are really effective. I agree tho that the holes that Wonkey mentioned are getting lost.
I sorta feel like the gray that is on the handle is sorta boring. There are some nice scratches and stuff and I see you have some grunge in the diffuse but I feel like the hue is still pretty uniform. Maybe try selecting some of the panels down the body and sliding the hue/value just a tad to break up that even grey? Just a thought. Looking really good.
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, polygon,
542 Posts,
Join Date Jan 2011,
Location Raleigh NC
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@ timspanjer : yep those nerf guns are some cool guns indeed. well i be waiting for them. show it to the public thanks
@ nyx702 : Yo dude thanks for coming back your comments are appreciated thanks. And yeah your absolutely right with both of your points. but i will let it rest for now. i mean if this peace will ever make it to my portfolio i wil change it. hmm and now that i look at it again it seems something went wrong with saving this picture anyway it looks like its 256 colors orso DOH.
thanks man for dropping by i will put all my new knowledge into the 3rd gun i made.
thanks people
Come give some comments on my work, I probably will give some on yours (Current thread).
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Muezli.com with yoghurt and lots of fresh fruits.
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, spline,
173 Posts,
Join Date Jul 2006,
Location Amsterdam
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Pffftt! I thought the dithering in the image was apart of the texture haha! DOH for sure.
No problem man.
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, polygon,
542 Posts,
Join Date Jan 2011,
Location Raleigh NC
|
Oef.. finally found some time to work on second gun.
I now see so many better ways to model this gun its actually doomed to get failed. but lets finish it for the sake of it
Added some more details, made it low poly and did some bake tests this weekend.
It still needs some clean up. but getting close
What do you think
Bertmac
Come give some comments on my work, I probably will give some on yours (Current thread).
----------------------------------------------------------------------------------------------------------------------------------------------------------------
Muezli.com with yoghurt and lots of fresh fruits.
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, spline,
173 Posts,
Join Date Jul 2006,
Location Amsterdam
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