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created UDK - Cinematic Capture
on 01-11-2012 04:02 AM
Hi, I´m wondering how do you guys, make your videos of cinematics.
I´m in the final stage of my proyect ( http://www.polycount.com/forum/showt...ht=Lost+Island ).
I´ve readed that UDK has a pre-rendering system, but this method does not capture sound (becouse It is not realtime is being pre-rendered).
So the only way to capture both, video and sound is to use Camtasia or their free version? or a sofware alike, but I don´t have a "monster pc".
How you would do?
Regards.
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, null,
24 Posts,
Join Date Nov 2011,
, card carrying polycounter,
2,031 Posts,
Join Date Apr 2007,
Location Belmont, CA
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Yeap I readed those articles before to post anything, and finally I found a very usefull software that can capture ingame video and sound without having to use a beast of pc, with good frame-rate. It is Fraps, it works like camtasia should, and is cheap.
Finally I can capture my cinematic in UDK game.
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, null,
24 Posts,
Join Date Nov 2011,
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You can setup cameras within udk, then export it as a movie
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, spline,
114 Posts,
Join Date Aug 2010,
Location Midlands UK
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Hmmm...I'm trying the method richwderby posted, and everything goes well until I try to export the video. No matter the size of the video or whether its an avi or fraames, UDKgame will crash before even getting past the splash screen. I've tried it on a few different scenes.
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, triangle,
436 Posts,
Join Date Jun 2010,
Location Burlington, Vermont
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Last edited by mastershokhan; 04-05-2012 at 09:23 AM..
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, spline,
111 Posts,
Join Date Dec 2009,
Location Midwest
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My March release doesnt crash, but the video only captures BSP, none of my geo  Im going to test and see if this is because I am capturing in DX 11.
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, polygon,
554 Posts,
Join Date Dec 2010,
Location London, Ontario
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Do you have a player start added in your level? You also need a 'player spawned' event inside of kismet that is connected to the 'play' slot of your matinee sequence.
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, triangle,
252 Posts,
Join Date Nov 2011,
Location Denver, CO
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I have a player start and the 'player spawned' hooked up. The sequence still only renders BSP and my skybox.
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, polygon,
554 Posts,
Join Date Dec 2010,
Location London, Ontario
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Are you saving your packages externally? That will cause exactly what you're talking about.
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, triangle,
252 Posts,
Join Date Nov 2011,
Location Denver, CO
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That fixed my issue, thanks a lot! Hopefully that helps everyone else too.
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, polygon,
554 Posts,
Join Date Dec 2010,
Location London, Ontario
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*high five*
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, triangle,
252 Posts,
Join Date Nov 2011,
Location Denver, CO
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Yea, always save your packages into the content folder or else they won't show up in game ;)
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, triangle,
376 Posts,
Join Date May 2010,
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