[3ds Max 2012] Snapping with axis constraints on subobjects
on 01-10-2012 09:31 AM
So in Max 2010 and earlier, there was a neat trick with the snapping tool. If you had a subobject selection, such as a group of vertexes, dragged using the gizmo on the the outermost vertex on a particular axis, and *then* turned your snapping tool on, you could snap the group of subobjects, locked on your selected axis to another snapping point of your choosing.
In Max 2011+ they've broken this. I miss this. Has anyone ever found a workaround through Max's built-in tools or 3rd party plug-ins?
thanks much for any help