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Hamza's Avatar
Old (#1)
Hi guys

i'm working on a tiled ground, the problem is when i use normal map all the reflection is gone i dont know why, however if a work with only a height map i got a reflection and when i add the nrml map the reflection is gone.

using 3ds max 2012 and mentalray
Offline , vertex, 28 Posts, Join Date Mar 2011,  
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polozad's Avatar
Old (#2)
How about some examples? Screenshot from material editor, etc?
Offline , line, 86 Posts, Join Date Feb 2010, Location Vladivostok, Russia Send a message via ICQ to polozad Send a message via Skype™ to polozad  
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Hamza's Avatar
Old (#3)
I think its solved but not totally, anyway here is some screenshot shows with and without nrml map, i noticed that the reflection its not totaly gone it decreased how can i fix that?

NO NRML
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With NRML



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Hamza's Avatar
Old (#4)
i figured it out all i have to do is to change the camera angle :p
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uncle's Avatar
Old (#5)
Your normal (Map #7) seems VERY blue, I call it is badly done or not normalized maybe.
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jeremiah_bigley's Avatar
Old (#6)
Quote:
Originally Posted by uncle View Post
Your normal (Map #7) seems VERY blue, I call it is badly done or not normalized maybe.
agreed. Which is why you are maybe having to look at it an extreme angle to see the reflections. A flat normal map color is 128, 128, 255.

Could you display your normal for us?
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Hamza's Avatar
Old (#7)
here is my second norml map generated with crazybump from height map



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here is the first one (the blue one) generated with Xnormal



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tristamus's Avatar
Old (#8)
The normal map there appearing very blue is not a true representation of the normal map, it's a very compressed preview. The same thing happens in UDK and other Applications as well. There's nothing wrong with his normal map.
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