Author : disting


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raul's Avatar
Old (#1)
I decided that instead of doing full blown out enviroments. To do small "enviroment" pieces on a pedestal. Ive seen a few around here that did that, so that encouraged my idea a bit more. The main goal is to get a hands on materials and techniques. Materials meaning, being able to make metal look like metal, wood like wood, so on and so forth. Giving me a chance to get my hands dirty with many things. But enough talk, check out my 1st bust.

A little info, i did the high poly for this a few months ago. Then kinda let it die. Then this weekend decided to just get it over with and make it into a game assets. And no, there are no modular pieces on this. No there are no fancy shaders either. Its all photoshop and marmoset and some patience. The future i will put a little more thought to the modularity side of things. And maybe be brave enough to use Unreal. But for now i want to keep things plain and simple.




http://raparicio.com/images/environm...ust_boiler.jpg
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megalmn2000's Avatar
Old (#2)
Looks pretty cool! Reminds me of RAGE. I think my only issue is to know the scaling of the character. If the ladder is good, it's kinda strange to see wood plate that huge.
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JonathanF's Avatar
Old (#3)
mmmmmm... sexy and yes. VERY rage like! ;)
Jonathan F. "Who is on the bus, is more important than where the bus is going." -Jim Collins

3DFAWCETT.COM

my RAGE Art Dump
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jeremiah_bigley's Avatar
Old (#4)
dig the rust man! Sexy stuff!
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Stromberg90's Avatar
Old (#5)
Looks sweet, I have to say it's hard at least for me to judge the scale of this, it looks smaller than what it's supposed to do.
And I think the concrete seams to dark and shiny, makes it look more like metal.
Oh, and the camera text from toolbag is showing ;)

Other than that I love it, hope you can knock some more out soon
Andreas Strømberg
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Amadreaus's Avatar
Old (#6)
Really fantastic detailing. If you worked on the specular to really differentiate those material types more, it'd just sing.
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wasabi's Avatar
Old (#7)
nice texture work....... love it!!!
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raul's Avatar
Old (#8)
Thank you all for the coments!

Started a few new pieces, will upload more presentation shots later on. But for now ill leave you with this.



This time around im trying to use the unreal engine, to create some kinda abandonded hallway. My goal is to get comfortable with the engine and get stuff in there pimpin
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[HP]'s Avatar
Old (#9)
Love those hand painted textures! That sofa is so stylized!

Congrats, and keep on kicking ass! Good luck Raul.
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hugo2k1's Avatar
Old (#10)
hey raul, awesome stuff, subscribed to the thread
www.hugo-castano.com
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mLichy's Avatar
Old (#11)
Yeah, very nice textures
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raul's Avatar
Old (#12)
HP + mLichy - Thank you! I go in a trace when i texture ..

HP - yeah, man i found a bunch of reference before starting modeling stuff. When i saw that couch, i dunno, the modeler kid inside of me just itch to play with it!

hugo - thanx!

Alright, so my last post was pretty brief. I felt kinda lame about it, explain a bit more what im trying to accomplish a bit more in depth. They say pictures speak for themselves so here is a compilation of my main reference. Should give you an idea of what i wanna do with the hallway.



So the room at its current state :


A shot of the props i have modeled and imported into udk so far. And if someone would tell me how to make the wireframe show on top of the shaded model i would love you forever. As i wanna show that as well.

The other thing i wanted to point out, and maybe get some tips on. Is that i am currently using Modo. It seems that from Modo to UDK using the .ase plugin you have to save stuff with a smoothing group of 89. Which is confusing to me as im used to always using one smoothing group. So the work aroound acording to ben apuna's tutorial is to detach the meshes before export and that seemed to have fixed things for me.

Most importantly, i wanted to say thanx to Jeremiah_Bigley for sending me his awesome master shader and some other bunch of video tutorials for shaders. JJ, you rule!



some textures




some of the sculpts


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SaferDan's Avatar
Old (#13)
Every thing about this is amazing but damn your textures are so so good! I look forward to more!
Looking for work

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ajr2764's Avatar
Old (#14)
Always been a fan of your work glad to see some new stuff. The textures and sculpts are very well done. I'm curious to see what the low poly for those walls look like. Keep up the good work.
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j_ryer's Avatar
Old (#15)
i found this a couple of months back this may answer the wireframe question unless there is a better way that i am not familiar with.

http://blog.environmentartist.com/?p=724
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jeremiah_bigley's Avatar
Old (#16)
Aww thanks man But credit goes to ryan for teaching me :P

And Slick stuff man! I love the textures on that couch. I can tell you learned tons when it comes to the texturing side of things.

Just a couple of things bothering me. The amount of space wasted on the couch texture. Probably could have cut seams along the natural seams in the couch and maximized the texture quality in whatever size you are using. The only other thing was the, what seems to be, the cavity on your wood. You could also probably offset the wood so that it tiles better. So you don't get that seam at the end of every plank.

In any case... awesome stuff man. Keep up the good work.

Edit: like this!

Last edited by jeremiah_bigley; 01-18-2012 at 12:32 AM..
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Korrax's Avatar
Old (#17)
Really like the presentation of ur assets! Very nice and tidy texture work as well.
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marq4porsche's Avatar
Old (#18)
Great work, I love the detail you put into your textures.
Marquis Houghton, Environment Artist
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Free_Fall's Avatar
Old (#19)


Reminds me of the Max payne Hotel level bit :p
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Stromberg90's Avatar
Old (#20)
Free_Fall: Agree, It does look like some of the levels from max payne 2, love that game
Great work raul, a lot of detail in the sculpts that I did not notice at first, good work on that checker material ;)

Looking forward to see where this ends up, are you planning a big scene or keeping the view you have in your first shot?
Andreas Strømberg
Portfolio - www.strombergart.com
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Jeff Parrott's Avatar
Old (#21)
Such a cool idea. I've been doing a lot of single props lately. This is a great mix of single props and full enviros. Really nice work so far.
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Snefer's Avatar
Old (#22)
Hey, you should just export as -fbx instead and it will work with smoothinggroups from modo. Also used to use the .ase exporter :]

Love the idea of small environments like this The walls look really ace sofar! And put some more props in that chairs texture, this is not idtech 5! ;D
Tor Frick - Senior Artist @ Machinegames
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igi's Avatar
Old (#23)
Awesome sculpts,textures and material definitions!

Edit:heh snefer alredy mentioned the use of fbx exporter.

Last edited by igi; 01-18-2012 at 06:39 AM..
Portfolio-Prop Art??
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Alberto Rdrgz's Avatar
Old (#24)
I'm keeping my eye on this!
- Environment Work - [Art Dump] [CGHUB]

Ready at Dawn Studios - [Esc Challenge]
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Lee3dee's Avatar
Old (#25)
awesome thread Raul!
Freelance FX Artist | spacehulk-game.com
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