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created [UDK] Piccadilly Slum - Environment
on 01-04-2012 03:33 AM
Hi guys. I'm working on this small scene. I'm not happy with the night-lit version at the moment because it's a vacated slum, so I know there wouldn't be street lights and things like that. I was hoping you guys might be able to give me some suggestions for lighting this night shot?
I'm fairly new to UDK, but I'm still open to any suggestions.
Thanks,
Chris Bush.
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, null,
10 Posts,
Join Date Mar 2011,
Location Milton Keynes, UK
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For the night shot I would add burning barrels to be your main light sources. Maybe you could play with the idea of it being fought over by various gangs or something like that. Add lots more debris overall because the small details really create a sense of realism. You also want lots more contrast overall in the night scene. So really push the dark areas and play with shadow surrounding your focal points.
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, triangle,
461 Posts,
Join Date Apr 2008,
Location Washington
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Thanks for the reply marq4. And the suggestions. I'm on to it!
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, null,
10 Posts,
Join Date Mar 2011,
Location Milton Keynes, UK
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Yes burning barrels is a good idea. You need to add some fog too man!
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, spline,
170 Posts,
Join Date Aug 2011,
Location UK
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I really like the look of this. I think the streets are a little clean though, some debris would help. Also, the car scale seems a little off from this view, I could be wrong (it is hard to tell from this far away) but they seem a little small.
Last edited by cdevens; 01-04-2012 at 08:32 AM..
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, spline,
168 Posts,
Join Date Feb 2011,
Location Holly Springs, NC
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The resemblance is uncanny 
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, veteran polycounter,
3,637 Posts,
Join Date Jul 2005,
Location Texas
, null,
10 Posts,
Join Date Mar 2011,
Location Milton Keynes, UK
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Looking good man! Much better.. especially liking the assets.
There's a strange line just past the second car, I think it may be the start of the fog? This is quite noticeable. Also, you've got rid of the emissive lighting on the SANYO sign?
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, spline,
170 Posts,
Join Date Aug 2011,
Location UK
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Really like this man! Can't wait to see it finished.
Very strange seeing this when I see it all the time with living in London!
Maybe you could add the tube sign snapped off and on the floor? That would look pretty badass! Like this:

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, triangle,
304 Posts,
Join Date Sep 2011,
Location Preston/London
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Yeah I forgot to mention the fog issue. The height fog looks fine in-game, but when I render benchmark X2 size, it creates this horrible divide... Any ideas?
I made the decision to remove the emissive light because the environment is a slum/post-revolution theme. I doubt a place like that would have proper running electricity.
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, null,
10 Posts,
Join Date Mar 2011,
Location Milton Keynes, UK
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are you taking screenshots with tiledshot? also you really should do something about the sky in both shots, the day is too bright and the night is a little bright and the city doesnt have enough contrast like a city at night. Both night and day could be more focused on the main building front with a few tweaks. Hope you dont mind I did a bit of a rough paintover to show you what I mean.
what I did.
1. added new skies to both.
2. dayscene - added a little more fog to buildings in background of scene.
3. dayscene - added more contrast to revolt building to create more of a focus.
4. nightscene - darkened the background buildings a little and tinted them to match the sky. eg a dark fog. also focused the composition more by having the lighting and contrast on the main building and everything else more subdued in colour and saturation.
just some ideas. you could also slap on a little post processing to add extra colour and if you really want to add more life to the night scene then have a few lights on in the windows in the background.
Last edited by Ged; 01-07-2012 at 02:54 PM..
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, veteran polycounter,
3,899 Posts,
Join Date Feb 2007,
Location UK cheltenham
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Dat paintover... do it!
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, triangle,
461 Posts,
Join Date Apr 2008,
Location Washington
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Thanks Ged for the paint-over, much appreciated. I'll definitely tweak the lighting, fog and sky some more.
I'm actually saving out the shots as a movie dump. A few pans for my showreel. It seems like the height falloff doesn't seem to be taking any effect on the fog.
I'll post back soon with updates.
Thanks for the comments and critique everyone.
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, null,
10 Posts,
Join Date Mar 2011,
Location Milton Keynes, UK
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Here's an updated version of the night shot.

Thanks for the help, all your advice, it has been really helpful.
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, null,
10 Posts,
Join Date Mar 2011,
Location Milton Keynes, UK
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looks nice.
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, card carrying polycounter,
2,247 Posts,
Join Date Jul 2009,
Location Irvine, CA.
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definitely improved, you could have a little more lighting spreading onto the scaffolding area just to show off your work. 
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, veteran polycounter,
3,899 Posts,
Join Date Feb 2007,
Location UK cheltenham
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Nice update, looking great. You could add another burning barrel somewhere in the background and get some nice silhouette shapes from the scaffolding and get a little light in the background. Also, the light looks slightly blown out around the burning barrel in the foreground. The area where the light is hitting the scaffolding looks awesome.
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, spline,
168 Posts,
Join Date Feb 2011,
Location Holly Springs, NC
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I like the changes but I still want to see some more red in the lower atmosphere. It made it feel like the city was burning.
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, triangle,
461 Posts,
Join Date Apr 2008,
Location Washington
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I agree with all the recent crits, but in general I definitely love the changes you made to your night scene. Now it is finally looking like a night scene! Before it was a little too bright all around, kinda still day-looking. Awesome! :]
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, dedicated polycounter,
1,662 Posts,
Join Date Nov 2010,
Location Southern California
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