Thanks, the grass is pretty much a place-holder, I'll use a big color map which I'll overlay on top of the grass layer to get unique detail and erosion flows once I'm done.
Something similar to this :
Online, triangle, 286 Posts, Join Date Aug 2008, Location France
HP : looks pretty awesome the only thing i don't really get is the metal plating on the tracks, are they supposed to be above the rubber parts of are those rubber parts patches ontop of the metal?
did this sculpt tonight, think i'm going to mess around with SSS on this sculpt
Last edited by Ravenslayer; 02-15-2012 at 02:57 PM..
haven't decided yet, I still have to try out baking the fiber-mesh stuff to see what will work (sick children make getting anything done damn impossible) but otherwise I was planning on adding more detail and going Brink style with their sculpted hair.
working on a grenade launcher RGS-50M...finished the blockout recently and did a few of the pieces....hopefully i got the scale and size properly for the various pieces
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, line, 84 Posts, Join Date Jun 2011, Location Erie
@HP; love it!
I don't know if its just me or not, but having the city in the background is really distracting, since there is so much going on with the 2 models already.
I finished this M16A4 a bit ago but kept procrastinating on posting. Designed for first person and third person use and swappable attachments. Also made a 360 video and another large image.
Credit for the knife and pouches to John Shuman. Everything else by me. All renders were in Marmoset Toolbag.
Last edited by DeathFlail; 02-15-2012 at 08:04 PM..
biofrost, that scene looking really awesome but I think the bricks in the room on the right look out of place. Maybe they're too large. Otherwise, keep at it mate. Looking really good.
The same goes for everybody else in this thread, awesome work, holy shit.
I wanted to try focusing on customization with this one. I have a master material for the bike body, and one for the jet engine...all the combinations are instances of those master materials. I made a couple different "stripe masks" so the colors are just picked in the material instance. Stickers are a separate mesh, though.