benji: thanks a lot for the help. I did a bunch of poly reducing in favor of baking parts on instead of having geo. I know I could take the reduction a bit further, but hopefully this will end up being a happy medium in terms of detail.
Total tri count without the cord is 1,834
I'm gonna make cards to replace the cable tomorrow. Not sure how many cards I should use. If I reduced the cable to a 2 card X shape, that would give me about 425 tris for the cord, making the total polycount right around 2250.
Is this a more realistic density for a closely viewed in-game asset?
BTW, you mentioned that I needed more edge loops for the corners of the body. Actually, the corner circled in red is suppose to have a sharp transition, while the one in blue should be smoother. Should I still add more edge loops to the smooth corner?