I was wondering if anyone could give me a critique on the low poly geo I made for my arcade stick. I'm still pretty new to low poly and am not completely sure if I'm screwing up areas or overdoing the amount of geo. Right now I'm at 5050 tris for everything. Not sure if this is way too much for such a prop. The cable is driving up the poly count like crazy. It's 1,700 tris by itself. I've got it at 8 sided right now, not sure If I should go lower.
Also, as far as baking goes, do I need to make the top area water tight with all the buttons, or is it cool to keep everything separate and just give things unique material id's so they don't bake onto eachother?
Any suggestions would be much appreciated.
Axios that teleleport chambers are epic.
Choco the grassland is looking great.
gillmeister74: what level of finish are you looking to take that? It's looking nice as a concept sculpt, but if your gonna go to a polished model I'd export it into something else and start building the armor over the top of it or seperate it in zbrush so you have more control sculpting individual pieces.