Author : Lonewolf


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Nebz's Avatar
Old (#101)
Yay, bricks in UDK
Offline , vertex, 37 Posts, Join Date Jan 2010, Location Pittsburgh  
  

Lazerus Reborn's Avatar
Old (#102)
Quote:
Originally Posted by zenpat View Post
whatcha mean Lazerus ? ;D
I thought it was cute haha ;'D Give it puppy dog eyes :P
Portfolio: ArtHiccup.com

Currently Looking for work!
Offline , polycounter, 868 Posts, Join Date Mar 2009, Location Liverpool, UK  
  

Saman's Avatar
Old (#103)
Suburbum and Spacey: Great stuff!
Offline , polycounter, 1,129 Posts, Join Date Apr 2010, Location Sweden  
  

Lazerus Reborn's Avatar
Old (#104)
Low poly version done and done. Sits at 7,880 tri's which is still a little high but i knocked off 20k of fat so not too bad.



Quick turn around;



*Turn around screwed by two compression passes.

Going to unwrap and what not next.

Last edited by Lazerus Reborn; 01-02-2012 at 11:11 AM..
Portfolio: ArtHiccup.com

Currently Looking for work!
Offline , polycounter, 868 Posts, Join Date Mar 2009, Location Liverpool, UK  
  

jarrede's Avatar
Old (#105)
Quote:
Originally Posted by Jessica Dinh View Post
Happy New Year's Polycount!!!! <3<3<3

This is awesome! I love the style... it looks 3d ish ?
Offline , spline, 225 Posts, Join Date Jan 2011, Location Valencia Ca  
  

gillmeister74's Avatar
Old (#106)
I am loving your topology on that model Lazerus : )
Offline , triangle, 268 Posts, Join Date Jul 2010, Location Seattle, Washington  
  

WarrenM's Avatar
Old (#107)
I spent a good chunk of my xmas vacation this year feeding my head with tutorials and info. I went through a bunch of stuff on 3D Motive and I bought a copy of nDo2 to get up to speed on how to use that. This is what I ended up with for my efforts:



The trees and grass are from a foliage tutorial, the ground texture from a tileable texture tutorial, the barrel as a result of watching high poly modeling and UV unwrapping videos, and the cube at the bottom is my play around with nDo 2.

Fun!!
Offline , dedicated polycounter, 1,306 Posts, Join Date Aug 2010,  
  

KartoonHead's Avatar
Old (#108)
Quote:
Originally Posted by WarrenMarshall View Post
The trees and grass are from a foliage tutorial
Please do share ;)! The foliage is looking absolutely boss! Also - note to self - purchase nDo2 asap.
Offline , spline, 196 Posts, Join Date Nov 2011,  
  

Glode's Avatar
Old (#109)


Chugging along
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Baddcog's Avatar
Old (#110)
Quote:
Originally Posted by Lazerus Reborn View Post
Low poly version done and done. Sits at 7,880 tri's which is still a little high but i knocked off 20k of fat so not too bad.



Quick turn around;



*Turn around screwed by two compression passes.

Going to unwrap and what not next.
Why do you have so many polys in the face? If you are baking it there's really no need, they don't add to the silohetter.

He does look cool though.
Great at starting projects...
Offline , polycounter, 1,107 Posts, Join Date Jun 2007,  
  

WarrenM's Avatar
Old (#111)
Quote:
Originally Posted by KartoonHead View Post
Please do share ;)! The foliage is looking absolutely boss! Also - note to self - purchase nDo2 asap.
Oh, sorry, all the tutorials I did were on 3D Motive! Forgot to mention that. Really great stuff.

And, yeah, I've only had nDo 2 for a few hours now and I've already made stuff that I would easily consider to be usable - all without ever starting up Max. :P
Offline , dedicated polycounter, 1,306 Posts, Join Date Aug 2010,  
  

PenGuin1362's Avatar
Old (#112)
low poly bake

Offline , line, 57 Posts, Join Date Sep 2009,  
  

gauss's Avatar
Old (#113)
choco: I love how the grass makes me feel like I'm looking at a slightly miniature environment

excellent bake PenGuin, will be cool to see it finished
Offline , veteran polycounter, 2,947 Posts, Join Date Oct 2004,  
  

grantthompson's Avatar
Old (#114)
Awesome stuff guys
Jessica Dinh - That looks amazing.! Absolutely love the style

Choco - That is insane ha.! It looks so cool Cant wait to see where you take that scene

Still chugging away at this asset Just trying fill the scene out a bit, Still not completed the Petrol pump yet got a lot to do and obvs still need to bake the actual pump. Still trying to get a more Borderlands look so any Any crits would be awesome

The barrels are the ones from UDK atm and are just placeholders at the moment to give me an idea of the scene


Offline , null, 23 Posts, Join Date Mar 2010, Location Derby, England  
  

mospheric's Avatar
Old (#115)
Grantthompson - Looking good. I think you captured the Borderlands feel quite well.
Environment/Prop Artist (Job Hunting!)
My Portfolio LinkedIn
Offline , triangle, 263 Posts, Join Date Apr 2010, Location Norman, OK Send a message via AIM to mospheric Send a message via Skype™ to mospheric  
  

beezul's Avatar
Old (#116)
jramauri - thanks dude! im headin back to work, but i should still be supdating regularly.

Jessica, hold your tongue and say that out loud! ;P

Lazerus - lookin pretty cool. all mayan like n stuff. im a fan of that culture bein in 3d artz. your legs are lookin really string beany though. they really dont look muscular enough in the hamstring/ quadricep areas. and the knees just kinda blend in at that bend. ide check out some pics of like dog anatomy n stuff. get that lookin a bit more refined.
Offline , spline, 249 Posts, Join Date Mar 2010, Location Richmond  
  

MGrecke's Avatar
Old (#117)
Here is my first personal creation for 2012,
not much to say about it,

Offline , line, 78 Posts, Join Date May 2011,  
  

d2king10's Avatar
Old (#118)
We decided to do a new lets play with a bunch of the new features, which oddly enough is going to be outdated in the next update! So maybe we will have to redo this or do another one, we shall see!

I think I end up getting mic-recording shyness, where I lose train of thought and forget things!

Offline , spline, 215 Posts, Join Date Nov 2009,  
  

Lazerus Reborn's Avatar
Old (#119)
Thanks for the feedback guys!
6,990 tris;



Cleaned up the face, any little parts on the body i missed before scrapping off 1000 tri's. Added more geo to the legs to beef them up a little. Still a few tweaks here and there but i'll look at it with fresh eyes tommorow.

I kept the face higher poly at the start as it would charge/bite/claw so the players focus would be avoiding the head, so the detail should cluster a little. I'll just set some more texture space aside for it Hopefully i'll be able to show you what i mean if i get to animating it !
Portfolio: ArtHiccup.com

Currently Looking for work!
Offline , polycounter, 868 Posts, Join Date Mar 2009, Location Liverpool, UK  
  

seven's Avatar
Old (#120)
Nice work peoples... getting 2012 off to a good start.

some cross posting.

Offline , triangle, 255 Posts, Join Date Sep 2008, Location Irvine  
  

shotgun's Avatar
Old (#121)
weird and cool. just the way i like it.
love the way u handled those "mummy" straps, good and original.
the "dotty" shoes dont to it to me... think there r enuf dots already on the model.
also try mixing some of the colors, pouring some of those green into the yellow pants (as u did with the octo-head, on the inside, and the shoes). Maybe some yellow/orange into the shadows of the straps would work well...

posts the flats!
The avatar tells all
Offline , dedicated polycounter, 1,893 Posts, Join Date Nov 2004, Location Israel Send a message via ICQ to shotgun  
  

G_I_B_B_O_N's Avatar
Old (#122)
I was wondering if anyone could give me a critique on the low poly geo I made for my arcade stick. I'm still pretty new to low poly and am not completely sure if I'm screwing up areas or overdoing the amount of geo. Right now I'm at 5050 tris for everything. Not sure if this is way too much for such a prop. The cable is driving up the poly count like crazy. It's 1,700 tris by itself. I've got it at 8 sided right now, not sure If I should go lower.

Also, as far as baking goes, do I need to make the top area water tight with all the buttons, or is it cool to keep everything separate and just give things unique material id's so they don't bake onto eachother?

Any suggestions would be much appreciated.









[IMGhttp://dl.dropbox.com/u/19341970/Posts/ArcadeStick/AS_LP_05.jpg[/IMG]


BTW,

Axios
that teleleport chambers are epic.

Choco the grassland is looking great.

gillmeister74: what level of finish are you looking to take that? It's looking nice as a concept sculpt, but if your gonna go to a polished model I'd export it into something else and start building the armor over the top of it or seperate it in zbrush so you have more control sculpting individual pieces.
Online Portfolio: www.b-boyd.com

Modeling and texture artist currently available for work.
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STRIKER's Avatar
Old (#123)
Quote:
Originally Posted by seven View Post
Nice work peoples... getting 2012 off to a good start.

some cross posting.

thats soo awesome! and weird!
Offline , polygon, 579 Posts, Join Date Nov 2009,  
  

viv's Avatar
Old (#124)
Quote:
Originally Posted by Glode View Post


Chugging along
Love those colors Globe what's your next steps ?
Offline , line, 69 Posts, Join Date Sep 2010, Location France  
  

darbeenbo's Avatar
Old (#125)
Been working on a leather bench for a scene of mine. Gonna call this hi-poly finished! HAPPY NEW YEAAAR!!!

Lucas Annunziata - Environment Artist
Torn Banner Studios - Chivalry: Medieval Warfare
Offline , triangle, 443 Posts, Join Date Jun 2010, Location Toronto, Ontario, Canada  
  

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