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KartoonHead's Avatar
Old (#801)
Been doing more tuts. Here's an Eat3D one, Old Damaged Pillar. Again, didn't use any of the project files. I also didn't use Max because I just couldn't follow along, it assumed I knew how to use the damn thing! So I used Maya, and suffered for it when making the low-poly, as you can't just remove 'modifiers', you've gotta manually remove edgeloops one by one. Going to buy the Max 101 DVD from Eat3D today, looks like it'll save a lot of headaches in future.
Offline , spline, 188 Posts, Join Date Nov 2011,  
  

wonderboy's Avatar
Old (#802)
I was bored last night and made this after watching the Escape Plan (PS Vita) trailer.
Rendered in Blender (Cycles).

Offline , null, 12 Posts, Join Date Jul 2010,  
  

Ghostscape's Avatar
Old (#803)
While home sick I figured I'd get this home project into UDK and start learning the material editor. So far I've gotten as far as dropping my maps into it, but haven't bothered doing any of the stuff I want to do (make a glass shader for the CCO that doesn't use an alpha map, use the blue channel of my spec as a specular gloss)

Inbetween I'm expectorating huge chunks of gross

concept is the bad-guy-blaster from the UDK Samaritan Demo.

Maps are all still rough, there are a lot of seams and grossness.

I wasn't sure if I wanted to build it as an FPS weapon or a 3PS weapon, so in my max file I've got the backup sights, laser, and CCO all as separate objects, so for the FPS version the laser is moved down to the side and the CCO is brought up front so in the aim-down-sight view it gives a clearer picture. The backup irons also fold up and are modeled for FPS.


Portfolio - www.ghostscape.com
Offline , dedicated polycounter, 1,563 Posts, Join Date Aug 2006, Location Irvine, CA  
  

Alphavader's Avatar
Old (#804)
@ Superfail : looking great ! Cant wait too see it textured - plz a dirty version ;P
@ g2000: love it too ! - Quake was my first game hehe - can we see a wire ?
@ wonderboy: haha was doing the same thing, but only scetching via Photoshop

Here we go guys, shameless posting - castle blockout

- looking for a fulltime job!
Foliopage - Linkedin - Wip`Stuff Blog
Offline , triangle, 416 Posts, Join Date Jul 2011,  
  

ZASkaggs's Avatar
Old (#805)
Working on some props, probably going to try to use them as part of a larger scene to test Unity's shader system. Until then, here's a quick viewport grab of the AO and normal maps.
Offline , line, 79 Posts, Join Date Jul 2007, Location Springdale, AR  
  

Ged's Avatar
Old (#806)
g2000 he is awesome! face looks really old though, especially the lips/mouth area.
Offline , veteran polycounter, 3,902 Posts, Join Date Feb 2007, Location UK cheltenham  
  

Vorge's Avatar
Old (#807)
Damn G2k that Quake guy is looking awesome!
Patrick Morrison
vGFX
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Mrandk's Avatar
Old (#808)
Moar orks for the side project im working on.
(lol kitbashing)

Amazing work guys! way to kick off the year!
Offline , line, 56 Posts, Join Date Aug 2010, Location Aliso Viejo, CA  
  

Dado Almeida's Avatar
Old (#809)
Here´s the Enchantress:



@jrAmauri: the final Orc is cool but I have to agree about the smoothness of the final version. People will love to see the next one with that lovely painted style. It was refreshing.

@Rayph: it´s so hard to pimp a image after yours. That´s a cool painting btw. You´re a best with the details. I´d love to see you painting in front of me, to ask a lot of questions - and pay you a coffee.

@g2000: I wasn´t a Quake player but I always liked the look of the game. Seems you´ve done a perfect rendition of it for nowadays standards - without much noise and crazy shapes. Thumbs up.
Dado Almeida - Illustrator & Concept Artist
Portifolio | Blog
Offline , polygon, 708 Posts, Join Date Apr 2005, Location Minas Gerais - Brasil Send a message via MSN to Dado Almeida  
  

mystichobo's Avatar
Old (#810)


I made a tree

It's probably a bit high poly at the moment (what is the acceptable tri count for a tree btw?), but shouldn't be too hard to fix
Jake Oliver - www.mystichobo.com
Offline , triangle, 314 Posts, Join Date Apr 2010,  
  

Arthur Ramazanov's Avatar
Old (#811)


Zombie Head Bust WIP
Offline , triangle, 258 Posts, Join Date Jul 2011,  
  

JR's Avatar
Old (#812)
Thank you Dado. I'm already planning the next model. BTW, you Enchantress is awesome.
Open for freelance works - Check out my Blogfolio
Offline , polycounter, 1,200 Posts, Join Date Dec 2006, Location Brazil  
  

Superfail's Avatar
Old (#813)
Thanks guys!
@marq4porsche: Thanks man. here are some more texture.
@Alphavader: haha i promise you it will be a dirty version
@RobertHammer: I took some more angels 4 u man

Offline , line, 63 Posts, Join Date Nov 2011,  
  

eY3lEs5's Avatar
Old (#814)
g2000: I love Quake, so many fond memories with that game. Lets see some more of Ranger please
ae: Awesome Hi-Poly work, so clean. I'm doing some myself, I'll share once I get to a good point.
granthompson: great texture work, you're almost there!
danitchu: you're a beast!
Offline , spline, 144 Posts, Join Date Mar 2009, Location San Diego, CA  
  

supaclueless's Avatar
Old (#815)
@superfail..looking forward to see the gun once its finished texturing
Offline , line, 84 Posts, Join Date Jun 2011, Location Erie  
  

Free_Fall's Avatar
Old (#816)
It's a thing

Offline , triangle, 294 Posts, Join Date Nov 2010,  
  

Juju's Avatar
Old (#817)
Doodling...

Offline , spline, 102 Posts, Join Date Nov 2008, Location Hove  
  

Tigerfeet's Avatar
Old (#818)
Quote:
Originally Posted by tacit math View Post
jeepers Rayph. like Ferg said ( sweet sculpt dude ). you're winning as


That thing creeps me the hell out. The silhouette of the skin stretched onto the bones makes me think of something dead and dessicated. I'd say good job.
Offline , triangle, 347 Posts, Join Date Sep 2011, Location Iowa Send a message via Skype™ to Tigerfeet  
  

dissonance's Avatar
Old (#819)
Quote:
Originally Posted by choco View Post
Working on a modular cliff model. Not sure if I should add stratifications or not, but here is a comparison.

adding strata seems like a good idea to me, but then you'd have to change the larger shape of the rocks themselves to align to the strata: https://www.google.com/search?hl=en&...N6WhiQKD87XCDw
try playing with different sizes of rocks in the different layers, or even some folding, great examples of which are in that link.



edit: paintover!
the blue lines seemed to me to be the most natural-looking discontinuity (dividing line between layers of strata), so i traced them over and worked from there.
try flattening out the red areas. the idea is that they are made of less-hardy rock than the other areas, and are therefore more easily weathered by rain and wind and the like.
to help sell this idea, add in a whole lot more stress fracturing in the green-line areas. the circled green bit is a good example of the pitted, fractured look of weaker rock.
because the red-painted rock is weaker than the rock surrounding it, it'd make sense that boulders, like the ones circled in purple, would be pulled by gravity out of their home strata and into the weaker rock. i don't think that this would lend to well to tiling, so you may want to split them into submodels.

Last edited by dissonance; 01-18-2012 at 03:02 PM..
Offline , spline, 159 Posts, Join Date Dec 2011, Location orange county, ca, usa  
  

Arthur Ramazanov's Avatar
Old (#820)
Offline , triangle, 258 Posts, Join Date Jul 2011,  
  

Ryan Smith's Avatar
Old (#821)
Has anyone seen a giant pile of wood around?



Oh, there it is!
A.K.A Virtuosic -- Demo Reel --

3DMotive Releases
Advanced Mesh Paint with UDK -- UDK Materials Part 1 --Tileable Textures in Zbrush

Technical Artist - Gearbox
Offline , polygon, 649 Posts, Join Date Sep 2007, Location Dallas, Texas  
  

bgivenb's Avatar
Old (#822)



hey, i found another woodpile

http://www.polycount.com/forum/showt...99#post1502499

Last edited by bgivenb; 01-18-2012 at 06:00 PM..
Offline , vertex, 38 Posts, Join Date Jan 2012,  
  

gwad's Avatar
Old (#823)
still good job here, really inspiring every day


Offline , spline, 175 Posts, Join Date Feb 2007, Location Montpellier  
  

barnesy's Avatar
Old (#824)
Quote:
Originally Posted by Mrandk View Post
Moar orks for the side project im working on.
(lol kitbashing)

Amazing work guys! way to kick off the year!
Nice work , one of the best hand painted characters I have ever seen! That has gone straight in the inspiration folder.

Out of interest, how large is the diffuse?
3D Artist looking for work

Portfolio - www.mikebarnes3d.com

Evil Winston Churchill WIP
Offline , triangle, 432 Posts, Join Date Feb 2010, Location Liskeard Cornwall  
  

Renaud Galand's Avatar
Old (#825)
Quote:
Originally Posted by Ferg View Post
Lordy Rayph, you've been posting some badass work lately. Quit hogging all the win.

More zb Mc Doodlin... inspired by Renaud Galand's badass stylish characters

That's awesome, dude! *in love*
Offline , polycounter, 1,209 Posts, Join Date Oct 2004, Location Irvine, CA  
  

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