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Dam Lord Fryingpan and Spacey, great texture work!
~
I'm further along with this;
Trying make a original colossus. The the panels are just a noise layer while i get everything down.
Edit are the renders too bright? Seems photobucket is badly optimising images again.
Last edited by Lazerus Reborn; 01-01-2012 at 11:26 AM..
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, polycounter,
854 Posts,
Join Date Mar 2009,
Location Liverpool, UK
, polycounter,
1,200 Posts,
Join Date Dec 2006,
Location Brazil
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we really couldn't even get past the first page without dicks?
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, dedicated polycounter,
1,686 Posts,
Join Date Sep 2009,
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Time to dicks: 2 hours 22 minutes.
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, dedicated polycounter,
1,357 Posts,
Join Date Apr 2009,
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I wonder if he made them awhile ago in preparation for the moment, or if it was more spontaneous.
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, dedicated polycounter,
1,686 Posts,
Join Date Sep 2009,
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Quote:
Originally Posted by itismario
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But this is what Polycount it's about.
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, polycounter,
1,200 Posts,
Join Date Dec 2006,
Location Brazil
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Quote:
Originally Posted by Spacey
2012 here I come!

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That little guy is sweet!
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, spline,
246 Posts,
Join Date Jun 2011,
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created first post here :)
on 01-01-2012 12:56 PM
Happy new year

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, null,
5 Posts,
Join Date Jan 2012,
Location Sofia,Bulgaria
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console thingy, original concept by paul richards
(i already did the lp & texture work for it, but i smashed my computer and couldn´t recover everything because my hdd took some damage along with the mainboard and grafic card )
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, triangle,
418 Posts,
Join Date Sep 2009,
Location Germany
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Current WIP  :
A lot of stuff needs doing, particles are a placeholder... and I'm struggling sculpting the rocks... Never been much good at creating good looking rocks D:!
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, line,
55 Posts,
Join Date Jul 2008,
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Happy New Year All.
Here's an arcade stick I'm working on. Just need to model the plug and then time for low poly.
Also, couple pistols I've been working on. The Revolver still needs a bit of work. Maybe sometime I'll get around to making assets out of them. Did them mainly to practice hard surface.

Online Portfolio: www.b-boyd.com
Modeling and texture artist currently available for work.
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, null,
11 Posts,
Join Date Sep 2011,
Location Hawaii
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Happy new year polycounters, some amazing work in this thread already!
For those who didn't know, 3Dmotive are currently doing a 20% off deal that ends TOMORROW. I just got a subscription so I'll be posting a plenty in here in the next few weeks 
Portfolio - critiques welcome 
Junior artist at Bohemia Interactive Simulations (UK)
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, triangle,
357 Posts,
Join Date Jan 2011,
Location Guildford, UK
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early yet. happy new year polycount

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, veteran polycounter,
2,946 Posts,
Join Date Oct 2004,
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it's not even been a full 24 hours and we're already 3 pages deep.
Shit, at this rate the 2012 thread will KO 2011 in a few months.
For the Polycount University Challenge
WIP Leg augmentations for my cyberhorse:

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, triangle,
351 Posts,
Join Date Dec 2010,
Location Washington, DC
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Happy new year everyone!
My first thing of the year

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, spline,
194 Posts,
Join Date Mar 2010,
Location Savannah, GA
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Might as well get in on this thread while it's hot. Crosspost from my PSO thread, I'll probably move on to the next asset soon.

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, triangle,
284 Posts,
Join Date Aug 2009,
Location Kirkland, WA
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hey @Jramuarie try using bigger brushes and not using so much black to describe shadows, seems like you are doing a lot more work than necessary to block out some simple shapes and colours, this should speed you up even more. I like water in the first pic and the last pic most because of good colours.
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, veteran polycounter,
3,902 Posts,
Join Date Feb 2007,
Location UK cheltenham
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Thank you Ged. I really need to learn to be more economic. I'll put this on my new year's resolution list =)
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, polycounter,
1,200 Posts,
Join Date Dec 2006,
Location Brazil
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First time posting in the waywo! So here's a my warrior guy so far! Trying to get sort of a blend between a chinese/japanese armor with a bit of a middle eastern, persian flare.

gonna post again soon with more polish, cause I know he needs it.
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, triangle,
268 Posts,
Join Date Jul 2010,
Location Seattle, Washington
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Welcome, exten!
gauss - I can't believe it, but that looks almost exactly like I place I've dreamed about. Crazy!! I love the dark mood, but maybe just a taaad brighter lighting, some things are too hard to see.
Bart, Paroxum, HAL - Thanks for the nice comments :]
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, dedicated polycounter,
1,662 Posts,
Join Date Nov 2010,
Location Southern California
|
Happy new Year Guys!
Im working on a small w40k spaceship scene:

And a simple highpoly: (missing some greeble atm.)

tomorrow i am going to make the lowpoly, bake, and texture the model
C&C allways wellcome!
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, null,
5 Posts,
Join Date Jul 2011,
Location Darmstadt / Germany
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updating
guess its time to create a thread... its almost done, and id love having some tips from you guys on the enviro 
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, triangle,
493 Posts,
Join Date Apr 2011,
Location Somewhere in Europe :P
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Is there a way to sub this thread in Google reader?
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, dedicated polycounter,
1,450 Posts,
Join Date May 2011,
Location Minnesota, USA
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First pass. Why did i only just start using soft selection now...

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, polycounter,
854 Posts,
Join Date Mar 2009,
Location Liverpool, UK
|
went back to my domwar entry, trying to finish it up. Render in Marmoset, which I'm using for the first time. Have some trouble making materials read the way I want to, so any tips/suggestions/reference would be appreciated. Lighting needs a lot of work

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, spline,
139 Posts,
Join Date Feb 2008,
Location San Diego, CA
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