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wirrexx's Avatar
Old (#701)
Quote:
Originally Posted by Wahlgren View Post
WHY ARE YOU ALL SO AWESOME!? :O
Stellar work. Especially you rayph, especially you!
What are you talking about Wahlgren, JAG ÄR STOLT (I'm Proud) to be Swedish just by seeing what you've been working on. You're just as awsome as all the others up there!! I'm JEALOUS!
"The mistakes i do today, is the success im working for tomorrow"
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Boyso's Avatar
Old (#702)
Etienne Boisseau - http://ArtbyBoyso.ca
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Rayph's Avatar
Old (#703)
Thanks for the really positive response everyone

Slum (and anyone else interested) I'll post it up when I have it finished and if you want a hi-rez version for printing lemme know and I will hook you up

Seth- That char is looking really freaking awesome can't wait to see where it goes!

dannedadon- Really solid work and I like the posed render alot. Matches exactly the whole mass effect style.

Choco- That modular piece is sweet, I definitely preferred the stratified look.

Some recent speedpaints/sketches of mine:





Senior concept artist Dire Wolf Digital
Cghub: http://rayph.cghub.com/images/
email: raypheiii@gmail.com
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JR's Avatar
Old (#704)
Rayph this is indecent. Someone sue this man, please.
Open for freelance works - Check out my Blogfolio
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richwderby's Avatar
Old (#705)
Quote:
Originally Posted by Boyso View Post
Nice! was that handpainted?
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daphz's Avatar
Old (#706)
rayph, awesome stuffs! I love that guy with the arm-or and the hanging baby
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gilesruscoe's Avatar
Old (#707)
crossing from sketchbook, torso 1 hour 30min torso sculpt

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chiniara's Avatar
Old (#708)
Made another one :

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biofrost's Avatar
Old (#709)
Rayph how fast you paint those is amazing. The mech looks awesome.

Think I may have desaturated it a bit more than it should of been but I think it is coming together.
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Sukotto's Avatar
Old (#710)
Rayph those are all amazing dood! The first guy has a very Darksiders feel to it. Do you work at Vigil?
Offline , polygon, 675 Posts, Join Date Jun 2010, Location Michigan  
  

Ghostscape's Avatar
Old (#711)
Quote:
Originally Posted by Rayph


]
Noticed some cut and paste here, the circular ship port things but there might be some other stuff as well. Are you kitbashing the sketch together some, or is that copy/paste an isolated incident? It seems like it would be pretty slick to have some greebles and brushes set aside in a sort of 'decal sheet' for this kind of stuff.
Portfolio - www.ghostscape.com
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Boyso's Avatar
Old (#712)
Quote:
Originally Posted by richwderby View Post
Nice! was that handpainted?
Only the highlights.

The base are CGtextures that I tuned to my needs. Mixed with the normal maps, it gives the feeling of being handpainted

Thanks!
Etienne Boisseau - http://ArtbyBoyso.ca
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Rayph's Avatar
Old (#713)
Ghostscape- Actually I just took the first image of the shipyard turned it on its side and repainted the whole thing with a similar shape language in mind just a different shot/idea. For environment work I do use alot of custom shapes though.

Sukotto- Actually I do work at vigil as a concept artist!

Biofrost- Alot of it is photobashing/textures/ and the chalk brush goes a looooooooooooong way. its fun to be a purist but sometimes its fun to just bang ideas out as fast as possible.
Senior concept artist Dire Wolf Digital
Cghub: http://rayph.cghub.com/images/
email: raypheiii@gmail.com
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Pope Adam's Avatar
Old (#714)
@Rayph - MOTHER COCK!!! I Love those sketches... so good.

cross pimping my temple scene in waywo -


http://www.polycount.com/forum/showthread.php?t=93193
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planaria's Avatar
Old (#715)
links to examples of this workflow, and the types of custom shapes you work with would be extremely awesome to share also maybe the thinking that goes into it from beginning to end. basically i just want to have your brain for an evening, good work !

Quote:
Originally Posted by Rayph View Post
Ghostscape- Actually I just took the first image of the shipyard turned it on its side and repainted the whole thing with a similar shape language in mind just a different shot/idea. For environment work I do use alot of custom shapes though.

Sukotto- Actually I do work at vigil as a concept artist!

Biofrost- Alot of it is photobashing/textures/ and the chalk brush goes a looooooooooooong way. its fun to be a purist but sometimes its fun to just bang ideas out as fast as possible.
Offline , triangle, 304 Posts, Join Date Nov 2007,  
  

seth.'s Avatar
Old (#716)
Max:

Ta very much

teh dragon looks ace man, love the aquatic feeling that it has, maybe cos of the colours or the tail "fins"...armour creation was pretty straightforward, cloned the body, apended it back into the scene, and started using it to sculpt the armour out of with the clay tubes brush, a bit of trim dynamic etc... a quick dynamesh every now and then kept it workable... I spotted Mike jensen doing it in the hard surface 2 dvd....mind blown!!

g2000: thank you very much

Daphz: her arms feel a little bulky to me but the face is killer, great work man

pope adam: coming along really great, nice touch with the lanterns.

Rayph: Damn son....i also need this in big sized printability please Did you get those five finished from the livestream in the end, i really wanna see what you did with character number three, the ogrey looking guy if you can post pics? and ta very much for the nie words.
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Dudeman95's Avatar
Old (#717)
Here is what I'm starting off 2012 with!

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MM's Avatar
Old (#718)
here is some wip for a cghub challenge, based on Adrian Smiths concept

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TrevorJ's Avatar
Old (#719)
Cross posting from my P&P Mateba thread after restarting the texture on it. Trying to get some crits on the material definition, got bumped to the third page really quick.

Level Designer/3D Artist - Compulsion Games -
ESCAPE thread - Mountain Retreat - http://www.polycount.com/forum/showthread.php?t=117900
http://contrastgame.com/
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Dota2 Workshop Thread - http://www.polycount.com/forum/showthread.php?t=120952
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Callesw's Avatar
Old (#720)
Cool stuff guys! Like that dinosaur, Dudeman95!
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Ghostscape's Avatar
Old (#721)
Quote:
Originally Posted by planaria View Post
links to examples of this workflow, and the types of custom shapes you work with would be extremely awesome to share also maybe the thinking that goes into it from beginning to end. basically i just want to have your brain for an evening, good work !
Seconded
Portfolio - www.ghostscape.com
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mackan4766's Avatar
Old (#722)
My work on new years eve

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Boyso's Avatar
Old (#723)
Slow down on the effects we can barely see it now.
Etienne Boisseau - http://ArtbyBoyso.ca
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mackan4766's Avatar
Old (#724)
sry was suppose to add this photo to :P

Offline , vertex, 35 Posts, Join Date Mar 2010, Location Sweden  
  

ae.'s Avatar
Old (#725)
Quote:
Originally Posted by SaferDan View Post
That is crazy good! How much is cut in? Please could I see some wires?
Most of it is cut in but some aspects are not, i usually use alot of floaters when im trying to save time but for this i am trying to build in alot of the detail.

Environment Artist @ Digital Extremes
www.aelevel.net / LinkedIn
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