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Quote:
Originally Posted by Wahlgren
WHY ARE YOU ALL SO AWESOME!? :O
Stellar work. Especially you rayph, especially you!
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What are you talking about Wahlgren, JAG ÄR STOLT (I'm Proud) to be Swedish just by seeing what you've been working on. You're just as awsome as all the others up there!! I'm JEALOUS!
"The mistakes i do today, is the success im working for tomorrow"
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, spline,
184 Posts,
Join Date Apr 2011,
Location STOCKHOLM
, spline,
222 Posts,
Join Date May 2011,
Location Montreal
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Thanks for the really positive response everyone
Slum (and anyone else interested) I'll post it up when I have it finished and if you want a hi-rez version for printing lemme know and I will hook you up
Seth- That char is looking really freaking awesome can't wait to see where it goes!
dannedadon- Really solid work and I like the posed render alot. Matches exactly the whole mass effect style.
Choco- That modular piece is sweet, I definitely preferred the stratified look.
Some recent speedpaints/sketches of mine:

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, spline,
167 Posts,
Join Date Jun 2009,
Location baltimore
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Rayph this is indecent. Someone sue this man, please.
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, polycounter,
1,200 Posts,
Join Date Dec 2006,
Location Brazil
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Quote:
Originally Posted by Boyso
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Nice! was that handpainted?
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, spline,
114 Posts,
Join Date Aug 2010,
Location Midlands UK
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rayph, awesome stuffs! I love that guy with the arm-or and the hanging baby
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crossing from sketchbook, torso 1 hour 30min torso sculpt

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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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Made another one :

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, spline,
212 Posts,
Join Date Sep 2009,
Location Rio de Janeiro, Brasil
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Rayph how fast you paint those is amazing. The mech looks awesome.
Think I may have desaturated it a bit more than it should of been but I think it is coming together.

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, polycounter,
857 Posts,
Join Date May 2011,
Location Fort Wayne, IN
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Rayph those are all amazing dood! The first guy has a very Darksiders feel to it. Do you work at Vigil?
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, polygon,
675 Posts,
Join Date Jun 2010,
Location Michigan
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Quote:
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Originally Posted by Rayph

]
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Noticed some cut and paste here, the circular ship port things but there might be some other stuff as well. Are you kitbashing the sketch together some, or is that copy/paste an isolated incident? It seems like it would be pretty slick to have some greebles and brushes set aside in a sort of 'decal sheet' for this kind of stuff.
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, dedicated polycounter,
1,563 Posts,
Join Date Aug 2006,
Location Irvine, CA
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Quote:
Originally Posted by richwderby
Nice! was that handpainted?
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Only the highlights.
The base are CGtextures that I tuned to my needs. Mixed with the normal maps, it gives the feeling of being handpainted
Thanks! 
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, spline,
222 Posts,
Join Date May 2011,
Location Montreal
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Ghostscape- Actually I just took the first image of the shipyard turned it on its side and repainted the whole thing with a similar shape language in mind just a different shot/idea. For environment work I do use alot of custom shapes though.
Sukotto- Actually I do work at vigil as a concept artist!
Biofrost- Alot of it is photobashing/textures/ and the chalk brush goes a looooooooooooong way. its fun to be a purist but sometimes its fun to just bang ideas out as fast as possible.
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, spline,
167 Posts,
Join Date Jun 2009,
Location baltimore
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@Rayph - MOTHER COCK!!! I Love those sketches... so good.
cross pimping my temple scene in waywo -
http://www.polycount.com/forum/showthread.php?t=93193
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links to examples of this workflow, and the types of custom shapes you work with would be extremely awesome to share  also maybe the thinking that goes into it from beginning to end. basically i just want to have your brain for an evening, good work !
Quote:
Originally Posted by Rayph
Ghostscape- Actually I just took the first image of the shipyard turned it on its side and repainted the whole thing with a similar shape language in mind just a different shot/idea. For environment work I do use alot of custom shapes though.
Sukotto- Actually I do work at vigil as a concept artist!
Biofrost- Alot of it is photobashing/textures/ and the chalk brush goes a looooooooooooong way. its fun to be a purist but sometimes its fun to just bang ideas out as fast as possible.
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, triangle,
304 Posts,
Join Date Nov 2007,
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Max:
Ta very much
teh dragon looks ace man, love the aquatic feeling that it has, maybe cos of the colours or the tail "fins"...armour creation was pretty straightforward, cloned the body, apended it back into the scene, and started using it to sculpt the armour out of with the clay tubes brush, a bit of trim dynamic etc... a quick dynamesh every now and then kept it workable... I spotted Mike jensen doing it in the hard surface 2 dvd....mind blown!!
g2000: thank you very much
Daphz: her arms feel a little bulky to me but the face is killer, great work man
pope adam: coming along really great, nice touch with the lanterns.
Rayph: Damn son....i also need this in big sized printability please  Did you get those five finished from the livestream in the end, i really wanna see what you did with character number three, the ogrey looking guy if you can post pics? and ta very much for the nie words.
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, polygon,
743 Posts,
Join Date Aug 2009,
Location dahn saaf
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Here is what I'm starting off 2012 with!

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, spline,
209 Posts,
Join Date Feb 2010,
Location Illinois
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here is some wip for a cghub challenge, based on Adrian Smiths concept

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, polycounter,
906 Posts,
Join Date May 2006,
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Cross posting from my P&P Mateba thread after restarting the texture on it. Trying to get some crits on the material definition, got bumped to the third page really quick.

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, triangle,
342 Posts,
Join Date Feb 2010,
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Cool stuff guys!  Like that dinosaur, Dudeman95!
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, polygon,
538 Posts,
Join Date Dec 2010,
Location Sweden
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Quote:
Originally Posted by planaria
links to examples of this workflow, and the types of custom shapes you work with would be extremely awesome to share  also maybe the thinking that goes into it from beginning to end. basically i just want to have your brain for an evening, good work !
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Seconded 
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, dedicated polycounter,
1,563 Posts,
Join Date Aug 2006,
Location Irvine, CA
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My work on new years eve

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, vertex,
35 Posts,
Join Date Mar 2010,
Location Sweden
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Slow down on the effects we can barely see it now.
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, spline,
222 Posts,
Join Date May 2011,
Location Montreal
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sry was suppose to add this photo to :P

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, vertex,
35 Posts,
Join Date Mar 2010,
Location Sweden
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Quote:
Originally Posted by SaferDan
That is crazy good! How much is cut in? Please could I see some wires?
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Most of it is cut in but some aspects are not, i usually use alot of floaters when im trying to save time but for this i am trying to build in alot of the detail.

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, dedicated polycounter,
1,787 Posts,
Join Date Oct 2008,
Location Vancouver, BC
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