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Quote:
Originally Posted by katana
Could really use a crit and another set of eyes on this. Supposed to be beastly and rugged. As the torso is mostly covered, I didn't over exaggerate the cuts, but just wanted to build the shapes and volume.
Too much?
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Upper chest balloons out a bit much imo. Even the hulk has a bit of a more gradual increase. 
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, polycounter,
813 Posts,
Join Date Jan 2010,
Location UK
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Starting to look more like a tank now :P
So much suspension and track assembly stuff to go though...
EDIT: ignore that the far wheel isn't in the track itself, just mirrored it over for the render and it screwed up 
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, triangle,
314 Posts,
Join Date Apr 2010,
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Building a baroque clock!

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, dedicated polycounter,
1,445 Posts,
Join Date Aug 2007,
Location Uppsala, Sweden
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posting something for a change. been really busy with work and family life.
my daughter is learning how to use a wacom by bashing it really hard on the desk

one of the many sketches on my hard drive
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, veteran polycounter,
4,390 Posts,
Join Date Oct 2004,
Location Uk(London)
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That sketch is looking ok at the moment, although I think it needs some more attention around the eyes,ears,chin and frown lines. The zygomatic notch is bugging me, try massing out the underlying bone structure around the ear as it seems to be a random indent at the moment.
Last edited by barnesy; 06-15-2012 at 05:38 PM..
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, triangle,
432 Posts,
Join Date Feb 2010,
Location Liskeard Cornwall
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yeah it needs a bit of work for sure, but it's one of those pieces that sits around waiting for a bit of attention.
wish i had more free time:/
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, veteran polycounter,
4,390 Posts,
Join Date Oct 2004,
Location Uk(London)
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Little project to learn maya :
Time to learn some rigging and skinning to pose him.
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, spline,
212 Posts,
Join Date Sep 2009,
Location Rio de Janeiro, Brasil
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i'm so busy, man 
Last edited by MrWolf; 06-17-2012 at 01:50 PM..
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, null,
8 Posts,
Join Date Jun 2012,
Location South Korea
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So much great work on here
BetelGeist
Love the texture on your gun I dont know if there is emissives at all on the green part but I think some emmisive strenght there could really make it pop some more
Spitfire
That corridor is so good, I like how clean it is and I like how you didnt go the traditional sci fi corridor route and make it hard and geometric, I like the sleekness of corridor with the cylindrical shape.
been such a long time since I posted anything here. But I figured I would share my new model. Its just the normals and diffuse so far i'll be working on the spec this weekend hope you guys like it.
[IMG]  [/IMG]
EDIT
Here are some closeup shots, I inverted the face normals and I think they came out better.
[IMG]  [/IMG]
Last edited by praetor187; 06-17-2012 at 01:52 AM..
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, spline,
225 Posts,
Join Date Jul 2011,
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always humbling here.
cliff practice

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, triangle,
275 Posts,
Join Date Jun 2011,
Location Paso Robles CA
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HI EVERYONE HOW ARE YOU I DREW A WITCH DOCTOR FAN ART THANK YOU BYE
Last edited by murph; 06-15-2012 at 11:13 PM..
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, spline,
149 Posts,
Join Date Oct 2010,
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Quote:
Originally Posted by TDub
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Thread's over; everybody go home.
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, dedicated polycounter,
1,479 Posts,
Join Date Oct 2006,
Location 'MERKA
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Quote:
Originally Posted by BetelGeist
callin this gun done for now. need to touch up some work thats been layin around O_O
check out the sculpt on muh blog!
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yesssss this turned out awesome
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, line,
53 Posts,
Join Date Sep 2010,
Location Aliso Viejo, CA
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snefer - im a sucker for those baroque details, looks great so far!
murph - dem colors are so nice!
betelgeist - love dat style, maybe you could make some edge highlights brighter than others?
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, triangle,
261 Posts,
Join Date May 2012,
Location CA
, polycounter,
805 Posts,
Join Date May 2007,
Location san diego, CA
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Quote:
Originally Posted by praetor187
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love the costume but you have some normal issues with the face escially the nose and possibly the eyelids. some close ups maybe?
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, polygon,
652 Posts,
Join Date Feb 2008,
Location Greater Los Angeles Area
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Quote:
Originally Posted by murph
HI EVERYONE HOW ARE YOU I DREW A WITCH DOCTOR FAN ART THANK YOU BYE
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he's lacking a shield, he will get killed in Inferno
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, line,
73 Posts,
Join Date Sep 2008,
Location Belgium
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Murph and Betelgeist: Oh guys, your works are so good. Always great to see something new coming from you both.
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, polycounter,
1,200 Posts,
Join Date Dec 2006,
Location Brazil
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Quote:
Originally Posted by Denicon
Shameless cross post :P Revised my mermaid

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Looks nice but the way the tail and fin is posed is a bit awkward compositionally. The torso and head almost blend in to the tail fins so maybe give move the tail and fins so they aren't directly behind the torso/head? You could make the tail look a bit more graceful and curvy that way too... Also, her little finger on the right hand looks like it's bending the wrong way o_O
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, triangle,
329 Posts,
Join Date May 2006,
Location UK
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My robes for TES V Skyrim are finished !

And they work quite nicely in game :
http://zairaam.deviantart.com/#/d53im19
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, vertex,
38 Posts,
Join Date Nov 2006,
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created thompson m1a1
on 06-16-2012 06:55 AM
first time here! re-worked texture some of my old model, spent too much time on this and now moving on.

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, null,
3 Posts,
Join Date Jul 2010,
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Quote:
Originally Posted by urgaffel
Looks nice but the way the tail and fin is posed is a bit awkward compositionally. The torso and head almost blend in to the tail fins so maybe give move the tail and fins so they aren't directly behind the torso/head? You could make the tail look a bit more graceful and curvy that way too... Also, her little finger on the right hand looks like it's bending the wrong way o_O
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Thanks man. Will work on it. And yes I get a lot of notice with her pinkie. I was trying to pull a bat like kind of thing but I just fail. Haha. 
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, vertex,
47 Posts,
Join Date Mar 2011,
Location Philippines
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Quote:
Originally Posted by MacTom27
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Came out beautiful! Looks really good in game too.
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, spline,
102 Posts,
Join Date Nov 2008,
Location Pittsburgh
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Just some head sculpting
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, vertex,
35 Posts,
Join Date Jun 2009,
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