|
Lookin good ladies and gents. Derpin away as usual over here.
Cross post from http://www.polycount.com/forum/showthread.php?t=99521
wip crits and whatnot welcome!

|
, line,
86 Posts,
Join Date May 2011,
Location Victor Ny
|
Render of a shark character.
The texture maps is of yet unfinished, and the normal map hasn't been made yet.
|
, null,
4 Posts,
Join Date Nov 2011,
|
@Alphavader: I honestly still have no idea how to do his wings.

|
, vertex,
47 Posts,
Join Date Mar 2011,
Location Philippines
|
shape/style study

|
, polycounter,
1,098 Posts,
Join Date Jun 2010,
|
Quote:
Originally Posted by Denicon
@Alphavader: I honestly still have no idea how to do his wings.

|
Feel like these wings would match it

|
, spline,
237 Posts,
Join Date Jan 2012,
|
@ Denicon - i can recomment you this : lession 5, of digital tutors
maybe its helps ;)
But there tons of ways to do it, you can only sculp the bones
and do the rest later in Maya/Max - import back to zbrush.
You can also do the wings with zspheres or with the "copyobjektbrush" (dunno the exactly name)..
Great work guys !
Last edited by Alphavader; 06-03-2012 at 12:22 AM..
|
, triangle,
416 Posts,
Join Date Jul 2011,
|
Just finished concepting a character. Ready to get 3D!

Last edited by kaikun2236; 06-03-2012 at 12:23 AM..
|
, spline,
105 Posts,
Join Date May 2010,
Location Tokyo, Japan
|
Just started texturing for the first time ever, I've only been doing 3d for about 4 months, so here is my 5th texture ever, and 5th full UV unwrap, and my 1st usable normal map bake ever, and I'm pretty happy with it, I'd like some feed back, thanks.
PS, it's for a level I'm making to learn Cryengine and the workflow of getting stuff in game better. 
|
, polycounter,
942 Posts,
Join Date Mar 2012,
Location Washington State
, line,
54 Posts,
Join Date Aug 2011,
Location Gouda, The Netherlands
|
Old mailbox for a scene i started workin' on, but an art test came in between  . So It 'll be for next month.
Grtz
You got to keep the devil way down in the hole (Waits)
|
, line,
95 Posts,
Join Date Dec 2009,
Location Leuven, Belgium
|
still roughing it out

|
, polygon,
655 Posts,
Join Date Feb 2008,
Location Greater Los Angeles Area
|
That mailbox looks really nice, loving the worn look.
Speaking of worn, here's something post-apoc like.

|
, vertex,
32 Posts,
Join Date Apr 2012,
Location Brueniiii.
|
Quote:
Originally Posted by dtschultz
Big improvement, Justin! Looks great. I would put a little more grass around those rocks and that single plant on the right side of the screen (just to make them seem less floaty and isolated). And some more scorch marks around the outside of the fire pit.
|
Thanks! I will do that.
|
, triangle,
264 Posts,
Join Date Sep 2010,
|
garriola: that sculpt is looking nice!
Cross Posting from my thread. Finally finished the driver/rider:

Last edited by konstruct; 06-03-2012 at 09:28 AM..
|
, card carrying polycounter,
2,032 Posts,
Join Date Nov 2004,
Location three oh three.
|
ooo0o garriola that's shaping up to be a great addition to your port.
|
, triangle,
432 Posts,
Join Date Jun 2011,
Location Newcastle, UK
|
really good works this week.
any crit on this? is still a wip.
Last edited by Demomode; 06-03-2012 at 10:27 AM..
|
, line,
53 Posts,
Join Date May 2012,
Location Madrid, Spain
|
double posted*
Last edited by Fred2303; 06-03-2012 at 11:27 AM..
|
, triangle,
476 Posts,
Join Date Apr 2011,
Location Montreal
|
Good job everyone!!!
x post of my thread1
Elvis sGuitar
Uploaded with ImageShack.us
|
, triangle,
476 Posts,
Join Date Apr 2011,
Location Montreal
, null,
11 Posts,
Join Date Feb 2012,
Location Skopje, Macedonia
|
Hard surface wip spam

|
, polycounter,
818 Posts,
Join Date Jan 2010,
Location UK
|
Quote:
Originally Posted by Demomode
really good works this week.
any crit on this? is still a wip.
|
Haha love this one tenage ninja turtle skater? ;P Tho id say that the knee pads look really streached over the leg, pretty sure it wouldgo into the bend or what to call it. ;P
|
, polygon,
531 Posts,
Join Date Jan 2010,
Location Sweden
|
Quote:
Originally Posted by Skillmister
Hard surface wip spam
|
redundant advice INCOMING:
watch that those edges are not too tight.
|
, card carrying polycounter,
2,249 Posts,
Join Date Jul 2009,
Location Irvine, CA.
|
created WIP based off of old drawings and concepts.
on 06-03-2012 12:07 PM
|
, null,
19 Posts,
Join Date Nov 2008,
Location San Diego
|
Quote:
Originally Posted by Alberto Rdrgz
redundant advice INCOMING:
watch that those edges are not too tight.
|
I wont be baking it so not too fussed but thanks 
|
, polycounter,
818 Posts,
Join Date Jan 2010,
Location UK
|
No more monsters for a while just normal men and women, buys and girls, hardest thing ever  )

|
, spline,
119 Posts,
Join Date Dec 2011,
Location United Kingdom
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|