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Makin some armor.

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, triangle,
387 Posts,
Join Date May 2010,
Location Sweden
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Quote:
Originally Posted by Joopson
Playing around, definitely inspired by Choco's awesomeness. Any tips, guys?

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It's too noisy,the shapes of the rocks read somehow like penises to me, now you're on Polycount so that's good.
But overall it doesnt look like rock. More like dry mud over something. 
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, polycounter,
867 Posts,
Join Date Feb 2009,
Location Belgium
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Osman, those particles look great. Especially the smoke.
Eoq - How would the codpiece work when animating his legs? I feel that you'd get some bad intersections when he moves around.
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, polycounter,
911 Posts,
Join Date Jun 2006,
Location Newport News, VA
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Quote:
Originally Posted by osman
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That's pretty awesome. Can you talk a bit about how you achieved those effects?
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, card carrying polycounter,
1,932 Posts,
Join Date May 2010,
Location Los Angeles
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created Zelus WIP
on 05-10-2012 10:37 AM
I definetly have newer versions... The one with the weapons in it is a little older and less detailed, The one after is just the poly flow and reduction, but Doesn't show the normal maps. I will keep updating, I know the polyflow isn't "perfect" if thereis such a thing out there, its not close to it. this is my 3rd (eventually) rigged character. And like my 5th character model all together. Let me know what you think. You can check out more and quicker updates at http://dasorgs.deviantart.com/
TylerSorg
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, vertex,
28 Posts,
Join Date Apr 2012,
Location Indiana
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Quote:
Originally Posted by ParoXum
It's too noisy,the shapes of the rocks read somehow like penises to me, now you're on Polycount so that's good.
But overall it doesnt look like rock. More like dry mud over something. 
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And NOW I'm going to have some kind of fear that every rock I sculpt will look like a penis, haha. Thanks for the help, I agree on all counts. I'll be making more rocks soon, so I'll watch out for it being too noisy and dry mud-like. My technique is lacking, so I tried to hide it under the noise, I think, subconsciously.
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, polycounter,
1,096 Posts,
Join Date Dec 2006,
Location Los Angeles
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@Pratetus: Good point. I'll see what I can do about it : ) Thanks!
Last edited by Eoq; 05-10-2012 at 12:20 PM..
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, triangle,
387 Posts,
Join Date May 2010,
Location Sweden
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This is my first 2d animation (made in photoshop). I had done lots of 3d animations before in max or maya, but never tried 2d before. I had so much fun doing it this evening!! I didn't expect to have such a great time doing it!! AWESOME!
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, spline,
127 Posts,
Join Date Nov 2011,
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here are the skates for the character I am currently doing
Roller
Ice
Pump it up baby
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, spline,
154 Posts,
Join Date Nov 2010,
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same old

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created Dubstep + Maya =
on 05-10-2012 04:00 PM
testing new .exe's: 3Dcoat <3 Keyshot <3

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, line,
63 Posts,
Join Date Jun 2010,
Location Santa Monica
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Revisiting old works. Nearly finished the rework.

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, polygon,
532 Posts,
Join Date Nov 2009,
Location Cambridge
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you guys are all crazy
current WIP of a rebooted project

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, spline,
158 Posts,
Join Date Dec 2008,
Location Berlin, Germany
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Quote:
Originally Posted by zelldweller
This is my first 2d animation (made in photoshop). I had done lots of 3d animations before in max or maya, but never tried 2d before. I had so much fun doing it this evening!! I didn't expect to have such a great time doing it!! AWESOME!
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looks sweeeeeeet. If I may suggest anything I think theres a few tweaks that maybe can make it feel better...
- Make the grass kicking up less uniform, it really jumped out at me that it was just copy paste all 3 times
- Give it a little more time to build up before the jump. It's obviously huffing and puffing, the eyes and the way its walking, it gives off that its tired or at least struggling... So I think just a little longer buildup will make it flow better.
Just me tho.. I like it a lot.
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, spline,
200 Posts,
Join Date Apr 2010,
, polycounter,
856 Posts,
Join Date May 2011,
Location Fort Wayne, IN
, triangle,
253 Posts,
Join Date Apr 2012,
Location Newcastle, UK
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Been trying to get a decent clay render system down this week.

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, triangle,
350 Posts,
Join Date Dec 2010,
Location Washington, DC
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Got some time over the weekend to finish off my Zan brawl entry. other than post in photoshop everything was done in zbrush.

Last edited by kendo; 05-10-2012 at 07:02 PM..
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, spline,
243 Posts,
Join Date Nov 2004,
Location Hampshire England
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More progress.
Now the books, scrolls, feet and then unwrap!

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, spline,
209 Posts,
Join Date Sep 2009,
Location Rio de Janeiro, Brasil
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Been making some weird trippy music on the side, this is very wippy (needs a break, bridge, intro blablah)
http://famine.bandcamp.com/track/king-neptune
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, card carrying polycounter,
2,247 Posts,
Join Date Jul 2009,
Location Irvine, CA.
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WIP of Kreel from Massive Black Concept
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, triangle,
258 Posts,
Join Date Jul 2011,
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WIP shot of the final assignment of my first year.

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, triangle,
363 Posts,
Join Date Jan 2012,
Location Belgium
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Quote:
Originally Posted by osman
I've been working on some particle effects and a custom smoke effect( using the linerenderer) in Unity:
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Wow, that looks really nice. I love the look of the game as well. Is it an entirely personal project?
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, spline,
193 Posts,
Join Date Dec 2010,
Location Ubisoft Massive - Malmö, Sweden
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tons if sick images on this page...
@Baj Singh.. dude.. soooo siiick!
Finally getting around to modeling up a character i concepted recently

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, polygon,
541 Posts,
Join Date Jul 2007,
Location Austin, TX
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hi folks, truly awesome quality in this thread ...
past few days i´ve worked more on this guy ...i must finish him next week or so...here is a preview

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, triangle,
380 Posts,
Join Date Nov 2009,
Location Hamburg
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