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HA!! Hazardous don't think you can get off that easy, we're gonna try and get to the bottom of all your secrets starting monday!!!
Scythe, the eyelashes are always tough, in this case since i'm lazy i exported to max and made a plane to apply a transparent eyelash texture  , but i guess you could hash them out all inside zbrush if you wanted to be way more Legit than me (maybe a tiny curvetubes brush?)
and thanks a bunch Eight!
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, polycounter,
830 Posts,
Join Date Mar 2006,
Location San Francisco
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Woah great stuff in here.
respawnrt this is awesome!
Finished some caricatures these days.
Have a nice weekend!
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, null,
13 Posts,
Join Date Aug 2008,
Location Berlin
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@codyone those faces are AWESOME! I love the last one posted
Flak 88 I've been working on, I'm thinkin of calling it done
http://www.polycount.com/forum/showthread.php?t=94995
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, spline,
173 Posts,
Join Date Sep 2010,
Location Burlington VT, Montreal Canada, Sunderland MA
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really nice heads cody .
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, spline,
154 Posts,
Join Date Nov 2010,
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Quote:
Originally Posted by Dylan Brady
Im bout ta climb down that chimney.
mechy bust dude

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Yeah I would get it looking less dirty and a bit more slick, like the original concept: http://cghub.com/images/view/199079/
Looks like issues with the normal map as well?
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, polycounter,
778 Posts,
Join Date Nov 2010,
Location London, UK
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Felixenfeu : Really nice tight work
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, dedicated polycounter,
1,566 Posts,
Join Date Oct 2004,
Location Cary,NC
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Hi everyone! THis is my first post on PC. Have been lurking for some time.
This is an assignment for school. What do you guys think?

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, vertex,
39 Posts,
Join Date Jan 2012,
Location Sint-Amands, Belgium
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Hi guys. Making pathetic attempts to modeling in xsi. Here is what i can do for now. Besides xsi, i have no expirience in modelling...

Very very bad grammar.
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, vertex,
39 Posts,
Join Date Mar 2012,
Location Moscow
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very nice funky - great work! ... would love to see more vids from you...
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, triangle,
381 Posts,
Join Date Nov 2009,
Location Hamburg
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respawnrt that look fantastic, really nice material definaition
Well, got a bit more done on this rifle, going to be constructing the low poly this weekend, hopefully all goes well

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, spline,
114 Posts,
Join Date Sep 2011,
Location Edinburgh, UK
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Quote:
Originally Posted by Fomori
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Quote:
Originally Posted by Funky Bunnies
Dylan that's pimp man, i think design-wise you're undermining it by having such heavy detail and disrupting your flow of frequency-o-detail in the front of the mask that could almost be interpreted as a face. Otherwise its pimp though, it reminds me of that sickass 3d short Keloid
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yes indeed thank you sirs.
Its a wierd sketch outline shader I found in Zbrush thats giving it that greeeble/crappy look (yeah blame it on the shaders right?)
but yea thanks for the tips
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, polycounter,
888 Posts,
Join Date Dec 2010,
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More update on this. Have been working on the textures all day long, it takes me forever haha. 1/3 done, i hope i'll finish this tonight or tomorrow.

Last edited by Felixenfeu; 04-13-2012 at 03:58 PM..
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, line,
87 Posts,
Join Date Sep 2011,
Location Matane, QC, Canada.
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Working on an "Awesome" Mech. Heh. Heh. I'm so Clever.
Just started yesterday, working on detailing and cleaning up problem areas.

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, null,
5 Posts,
Join Date Jun 2010,
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gj guys
Felix: that's looking great!
decided i spend enough time on this study, conclusion ... painting reflective surfaces is a bitch

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, dedicated polycounter,
1,872 Posts,
Join Date Feb 2008,
Location Antwerp, Belgium
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I am redoing the caveman ,not sure if i am gonna do it like the toon or a bit more realish ,working on a few different versions here is 1

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, spline,
154 Posts,
Join Date Nov 2010,
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Looking good Ravenslayer. Been thinking about doing some digital still lifes. Really nice idea.
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, veteran polycounter,
2,925 Posts,
Join Date Oct 2004,
Location Orlando, FL
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Here is a drawing i did today. It was really boring to do but uni requires it :/

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, spline,
118 Posts,
Join Date Aug 2011,
Location UK
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First zbrush texture for upcoming scene
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, spline,
217 Posts,
Join Date May 2010,
Location Brisbane, AU
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messy rig and animation....
@BetelGeist - Thanks man, yeah I'm gonna start paintin more!
@ Codyone - super nice skin on those faces!
@ Ravenslayer - cool study, how long did it take?
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|
created Game Model pdate
on 04-14-2012 12:02 AM
*Update* Here is the low poly version. I have my maps on it...I have to do some map corrections. A little more diffuse work. let me know what you think so far... (im color blind, so if the colors are horrible.. let me know but keep that in mind ((still learning))
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, vertex,
28 Posts,
Join Date Apr 2012,
Location Indiana
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Quote:
Originally Posted by daphz
messy rig and animation....
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He's a jello zombie?
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, card carrying polycounter,
2,474 Posts,
Join Date Apr 2009,
Location Vancouver BC
|
Just wanted to share this piece I've slowly been working on. I've been getting a lot of shifts at my restaurant and I haven't gotten a lot of time to art without being dead tired. I like the Darksiders style a lot and I wanted to practice it some more. I'm kinda unsure about where to go with the horns because I've never done horns before or creatures... before I started 3d all I did was draw girls O.o

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, spline,
146 Posts,
Join Date Oct 2011,
Location Toronto Canada
, spline,
177 Posts,
Join Date Nov 2010,
Location Calgary, Alberta
|
SDS practice/ game concepting  I've only been doing 3D for two months:P Must get better!
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, polycounter,
943 Posts,
Join Date Mar 2012,
Location Washington State
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More zbrush hard surface practice :P

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, spline,
127 Posts,
Join Date Nov 2011,
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