Closed Thread
Closed Thread
 
Thread Tools Display Modes
wasabi's Avatar
Old (#401)

Calling this done for now.
Moving on to my next project.
Offline , spline, 110 Posts, Join Date Apr 2009, Location Pasadena, CA  
  

achillesian's Avatar
Old (#402)
tacit rules so hard
Offline , dedicated polycounter, 1,685 Posts, Join Date Sep 2009,  
  

Arthur Ramazanov's Avatar
Old (#403)








The Story: A man lost his family and is taking up necromancy in order to bring them back to life..So I tried to merge some aspects of the Undead city Brill and some Human buildings to kinda try and get the feel of a human transitioning into the dark arts.
Offline , triangle, 258 Posts, Join Date Jul 2011,  
  

Fewes's Avatar
Old (#404)
Testing out some natural props for CE3.




This engine is a joy to work in compared to Source.
Offline , line, 67 Posts, Join Date Apr 2010, Location Sweden Send a message via Skype™ to Fewes  
  

Maph's Avatar
Old (#405)
tacit: I want to have your art babies.
Offline , polycounter, 952 Posts, Join Date Mar 2011, Location Nottingham, United Kingdom  
  

garriola83's Avatar
Old (#406)
Quote:
Originally Posted by Fewes View Post
Testing out some natural props for CE3.

This engine is a joy to work in compared to Source.
this looks awesome
Character Artist
Available for freelance and full-time
www.giancarloarriola.com
My Character Art Thread
Offline , polygon, 650 Posts, Join Date Feb 2008, Location Greater Los Angeles Area  
  

marq4porsche's Avatar
Old (#407)
Fawes, this is looking great! Your grass needs some work because everything else rocks. Maybe shorten it some so it doesn't stretch straight up like that.
Marquis Houghton, Environment Artist
My Portfolio
Offline , triangle, 461 Posts, Join Date Apr 2008, Location Washington Send a message via AIM to marq4porsche  
  

Isaiah Sherman's Avatar
Old (#408)
Did this for the Torchlight 2 concept art competition. Just got it done. Time for bed.



There is always more to learn.

Portfolio: http://www.shermanCG.com
Email: shermanCG@gmail.com

Digital Matte Artist @ Bungie
Offline , polycounter, 1,169 Posts, Join Date Sep 2008, Location Seattle, WA  
  

premium's Avatar
Old (#409)
Don't have words to describe how awesome you are guys! I love polycount.
Offline , spline, 223 Posts, Join Date Jan 2010,  
  

JR's Avatar
Old (#410)
Quote:
Originally Posted by Haiasi View Post
Did this for the Torchlight 2 concept art competition. Just got it done. Time for bed.

Fucking EPIC!!!!! <3
Open for freelance works - Check out my Blogfolio
Offline , polycounter, 1,200 Posts, Join Date Dec 2006, Location Brazil  
  

WarrenM's Avatar
Old (#411)
Quote:
Originally Posted by Arthur Ramazanov View Post


The Story: A man lost his family and is taking up necromancy in order to bring them back to life..So I tried to merge some aspects of the Undead city Brill and some Human buildings to kinda try and get the feel of a human transitioning into the dark arts.
I love this! How modular is it?
Offline , polycounter, 1,208 Posts, Join Date Aug 2010,  
  

Akamo's Avatar
Old (#412)
Quote:
Originally Posted by Arthur Ramazanov View Post

The Story: A man lost his family and is taking up necromancy in order to bring them back to life..So I tried to merge some aspects of the Undead city Brill and some Human buildings to kinda try and get the feel of a human transitioning into the dark arts.

Good stuff! Really love the house. I think however that the ground needs some detail work.
Offline , null, 24 Posts, Join Date Jun 2011, Location Germany  
  

Jackwhat's Avatar
Old (#413)
tree fin... i think?

, Guest, n/a Posts,  
  

Marine's Avatar
Old (#414)
The trunk and leaves don't really fit together, Jack, trunk is all paintery while the leaves look like vector art
Offline , dedicated polycounter, 1,564 Posts, Join Date Oct 2004,  
  

Jackwhat's Avatar
Old (#415)
mmm, kinda true (there are brushstrokes on the leaves but I wanted them to be fairly solid so they can overlap and be used in various places easily)

There are 3 dark and 3 light clusters of leaves that have been copypasted/rotated to make that up, i was aiming to have solid shapes like;

http://dl.dropbox.com/u/814247/film_03.jpg (oga so good)

Not sure how to remedy it or if it really clashes that badly?
, Guest, n/a Posts,  
  

EiGHT's Avatar
Old (#416)
Haiasi - "Oh hi my name is Haiasi and im FKN AWESOME!" dude amazing work.Saved that to my ref folder so quick.Keep it up man.What did you paint that in?
Offline , triangle, 399 Posts, Join Date Nov 2010,  
  

Marine's Avatar
Old (#417)
More subtle variation in the leaves, your reference has quite a bit in the large blocks of colour, maybe make the tree less... smooth, don't hide the brush strokes as much as you are
http://timmaughanbooks.com/wp-conten...09/02/oga3.jpg I'd guess you've seen this, but it's a good reference for the tree
Offline , dedicated polycounter, 1,564 Posts, Join Date Oct 2004,  
  

Rion411's Avatar
Old (#418)
Quote:
Originally Posted by Sean VanGorder View Post
spitty, that is fantastic, haha
I agree. That frickin' rules!
Offline , triangle, 324 Posts, Join Date May 2005, Location Albuquerque, NM  
  

Arthur Ramazanov's Avatar
Old (#419)
Quote:
Originally Posted by Akamo View Post
Good stuff! Really love the house. I think however that the ground needs some detail work.
yeah its still a WIP - still working on a few things to add to it
Offline , triangle, 258 Posts, Join Date Jul 2011,  
  

Arthur Ramazanov's Avatar
Old (#420)
Quote:
Originally Posted by WarrenMarshall View Post
I love this! How modular is it?
The windows - door - entrance way - building - roofs grassblades plants - trees are all separate objects - they are pipe shoved in there...I guess I should show a wireframe lol -
Offline , triangle, 258 Posts, Join Date Jul 2011,  
  

vavavoom's Avatar
Old (#421)
now with 'tighter' buns...

Offline , spline, 146 Posts, Join Date Nov 2011,  
  

polozad's Avatar
Old (#422)
Yep, it's a Monk.

Offline , line, 86 Posts, Join Date Feb 2010, Location Vladivostok, Russia Send a message via ICQ to polozad Send a message via Skype™ to polozad  
  

SirCalalot's Avatar
Old (#423)
Cross post from my thread:

Me again...

It seems that an environment is never truly finished, and as such I have:
- Added more intense light shafts in the water.
- Added a low-lying Fog Volume (as HeightFog actors can't stack on top of an ExponentHeightFog actor) to darken the scene the lower the camera is.
- Tweaked with lighting to create a more complimentary colour scheme with greener light shafts among other things.
- Fiddled with the character lighting on SkeletalMeshes to define them more.
- Use a SceneCapture2D texture to create a more realistic water surface as well as toning down its Bloom Exponent.









I experimented with Post-Process ColourGrading again, but it tended to wash out all contrast within the environment, which seemed to confuse the eye and draw attention nowhere.

I'm pretty happy with this, but then there is always something extra to fiddle with :P
Offline , polycounter, 859 Posts, Join Date Nov 2011, Location Birmingham, UK  
  

Isaiah Sherman's Avatar
Old (#424)
Quote:
Originally Posted by EiGHT View Post
Haiasi - "Oh hi my name is Haiasi and im FKN AWESOME!" dude amazing work.Saved that to my ref folder so quick.Keep it up man.What did you paint that in?
Photoshop all the way. Sketched on paper, redid lines in Photoshop, then painted it.

I think I had about 10-12 hours in total on it.
There is always more to learn.

Portfolio: http://www.shermanCG.com
Email: shermanCG@gmail.com

Digital Matte Artist @ Bungie
Offline , polycounter, 1,169 Posts, Join Date Sep 2008, Location Seattle, WA  
  

spiderDude's Avatar
Old (#425)
just finished my entry for the pokemon revamp contest, time to get back to my Corpse model now
Corpse and Mayhem Thread
-----------------------------------------
Felicia, Fiber Mesh Experiment
-------------------------------------------
Pinups,Femme fatales,and more!!!!-*weekly updates*
-------------------------------------------
Portfolio
------------------------------------------
AVAILABLE FOR WORK
Offline , triangle, 279 Posts, Join Date Mar 2011, Location Santa Monica, CA Send a message via Skype™ to spiderDude  
  

Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch