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^This one looks totally like battlesuit for a prawn (District9).
HELL YEAH.
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, triangle,
447 Posts,
Join Date Dec 2010,
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Going lo-fi in Unity

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, line,
71 Posts,
Join Date Jun 2011,
Location North Shields, UK
, spline,
184 Posts,
Join Date Feb 2010,
Location Arlington, Texas
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something a little bit different : a glossy guy!
the concept i used is from Dado almeida on that sheet :

By fred2303 at 2012-03-29

By fred2303 at 2012-03-29
hope you like it! any crits are welcome
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, triangle,
476 Posts,
Join Date Apr 2011,
Location Montreal
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Nice work Fred2303! Only thing I'm not sure about are the ears. They don't seem to flow with the rest of the design. I see that the concept has round ears too, but they almost look like a hard surface rather than skin based. Maybe rounding it over a bit more would take care of that. Still a great looking sculpt.
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, spline,
110 Posts,
Join Date May 2011,
Location Atlanta, GA
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@YBourykina : Lovely face ! Maybe the shoulders should be a little bit broader. Other than that I like it
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, triangle,
255 Posts,
Join Date Jun 2010,
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A drawing i did to warm up today, HUGS for everyone 

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, spline,
118 Posts,
Join Date Aug 2011,
Location UK
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Wow Shanthosa that looks almost EXACTLY like the concept. Great work!
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, triangle,
420 Posts,
Join Date Oct 2007,
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Crosspost WIP from my New york city scene.
Building reference.
Scene so far.

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, polycounter,
809 Posts,
Join Date May 2007,
Location san diego, CA
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Wester, the angle makes it alittle hard to be sure but from your ref it looks like the elevated building should be a tiny bit higher up, or at least have the blue-ish trim be a little more narrow
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, card carrying polycounter,
2,474 Posts,
Join Date Apr 2009,
Location Vancouver BC
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@uncle and @keen thank you guys so much. I really appreciate your positive feedback!
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, spline,
191 Posts,
Join Date Dec 2009,
Location Rochester, NY
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Tenta - Thats awesome. You're putting mine to shame now.
Shanthosa - Thats coming along great. Some nice warning texts, etc will really add to the piece.
YBourykina - I hate leaving unfinished work  Glad to see you are picking it back up again. You've got a great silhouette going on with that character.
Fred2303 - Great job. Its the double of the concept. But I think the nose has more of a fall off in the concept.
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, triangle,
432 Posts,
Join Date Jun 2011,
Location Newcastle, UK
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Quote:
Originally Posted by PatoGrande

hay gusy wats going on in this thread
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Wait... I have seen that before... is it an hand operated faecal sludge pump? Why the F are you making a game model of that???
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, dedicated polycounter,
1,834 Posts,
Join Date Oct 2004,
Location Germany
|
created Archer Tank
on 03-29-2012 12:31 PM
Hey guys, I'm new here and this is my first post, I've only been modelling in 3d for about 5 months at Uni, tell me what you think and any help/criticism would be greatly appreciated, cheers people. Its a world war tank called the archer, its not finished but its coming along OK i guess.

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, null,
3 Posts,
Join Date Mar 2012,
Location Stafford Or Coventry
, line,
88 Posts,
Join Date May 2010,
Location Odessa, UA
|
Spent some time trying to figure out a windshield wiper material. It's getting there. Needs lot of polish tho.
Last edited by Wahlgren; 03-29-2012 at 02:29 PM..
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, card carrying polycounter,
2,043 Posts,
Join Date May 2006,
Location Stockholm, Sweden
|
double post sorry
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, vertex,
38 Posts,
Join Date Jan 2012,
|
Stunning work guys!
Here's an update on the Joker:

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, polygon,
667 Posts,
Join Date Jul 2011,
Location Boise, ID
, vertex,
38 Posts,
Join Date Jan 2012,
|
Wester: Looking real nice, I think the contrast is a bit low on the screenshot, but that might be just me ;)
This is what I am working on at the moment 
Finished high

Current Low

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, polycounter,
1,097 Posts,
Join Date May 2010,
Location Norway
|
kodde: if you got a shader editor, I make my eyes' lens effect via a spherical normalmap.
I studied many photos of eyes, and their job is really just to catch all the reflection from the area (especially the highlights) due to their spherical shape .. the rest (diffuse) is pretty straight forward and didn't utilize the lens normals.

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, triangle,
393 Posts,
Join Date Jul 2006,
Location Brisbane, Australia
|
Been working on my cavern's environment. Having fun, also been having fun texturing!

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, spline,
125 Posts,
Join Date Mar 2011,
Location Pittsburgh
, null,
11 Posts,
Join Date Apr 2011,
Location Australia
, spline,
118 Posts,
Join Date Mar 2011,
Location Norway
|
Makin' a model of a character from City of Lost Children using quasi-Wind Waker proportions:
Still got a lot of work to do on the textures! :I
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, vertex,
46 Posts,
Join Date Aug 2011,
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