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Jonas: Wow that looks great.
Concept and model i'm doing for a short film. Excited to get to the modeling! High Rez on my blog.

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, polycounter,
804 Posts,
Join Date May 2007,
Location san diego, CA
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Quote:
Originally Posted by odium
Made another head, wanted to do something a bit different. Yes the ears naff (again) but shhhh :p

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hey man, just curious but what are these patches supposed to be made of? In the context of the head I feel like they should be skin, bits of somebody else's face, but the way you've done the stretching and colour they just look like leather patches. If they're leather its fine (could use a higher spec level though) but if it's skin it should really be more like this.
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, card carrying polycounter,
2,468 Posts,
Join Date Apr 2009,
Location Vancouver BC
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Joopson: Nice fern 
jonas-144: Such a beautiful environment, great job!
wester: Wes, you are a beast! Can't wait to see your concept go 3D.
Been busy reworking my hallway based on C&C I received. Need to fix my visible seams and do some mesh/texture/lighting adjustments, and add pipes/wires. C&C in my sketchbook if you'd like

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, spline,
144 Posts,
Join Date Mar 2009,
Location San Diego, CA
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JONAS 144 STEALING THUNDER!
Great job!
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, line,
95 Posts,
Join Date Jan 2007,
Location Costa Rica
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Matech BUIS low poly flip up sights.
1589 tris, 2k maps, diff, nrm, spec, ref, XoliulShader2
Simple post in PS, leveling, sharpening.
I'm sure MW3 players will recognize these.

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, line,
90 Posts,
Join Date May 2010,
Location Europe
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I've been eating leftovers at work...so... enough time to scribble around in zbrush. I love dragons and it's been a while so I figure this is worth posting. Took some time less than an hour

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, polygon,
725 Posts,
Join Date Jan 2007,
Location Austin, TX
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jonas-144 - Your environment is breathtaking!
Anyway hello everyone, so this is my first post on the polycount forums! I've always felt a little intimidated by sheer level of talent here but I thought I'd bite the bullet and get involved! Go easy on me :P
Just started texturing my low poly mesh (9.7k)

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, null,
4 Posts,
Join Date Mar 2012,
Location Southampton, Hampshire, UK
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Quote:
Originally Posted by iConstuct
~3500 polys
6 days for modeling & texturing (wish to spend some more time to improve it but later  )

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First thing I thought " yea man that's a zombie hunter...just needs guns" Then I saw the guns and thought, wow can't even see them, mount them on the front fenders.
Fun stuff.
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, polygon,
729 Posts,
Join Date May 2007,
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Quote:
Originally Posted by katana
First thing I thought " yea man that's a zombie hunter...just needs guns" Then I saw the guns and thought, wow can't even see them, mount them on the front fenders.
Fun stuff.
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Yep sure, this model based on the concept, but I'll use your hint in polishing process 
BTW Thanks.
Looking for permanent position in EU
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, null,
16 Posts,
Join Date Aug 2011,
Location EU, Estonia
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jonas-144 - that environment looks fantastic, the little bits of hay floating in the air are a nice touch
dandoombuggy - welcome to polycount dude, rad model, especially the material definition on the texture (tough to do on those organic bug monsters)
One last crosspost from my molly facepuncher thread. Pretty much done with her, though I might go back and massage the materials a little. Just under 9000 triangles with a single 2048 dif/norm/spec map set.

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, card carrying polycounter,
2,158 Posts,
Join Date Jan 2006,
Location seattle
, line,
52 Posts,
Join Date Jun 2010,
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@fusedgore....i dont know much, if anything, about TF2. so i decided to do the wrestler. sorry, not a big PC guy
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, line,
54 Posts,
Join Date Jul 2011,
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jamaica1000grau: Thanks im glad to hear that!
Kustodiev: thanks thats really flathering
IxenonI: Thank you, Im glad you liked it
wester: Thanks =). Your concept looks amazing (almost looks 3d already  ) and I look forward seeing it modeled
eY3lEs5: Thanks man!. I really like your environemt. You should add more smoke and maybe some dustparticles to=)
Dandoombuggy: Thanks ;D
Your model and textures look really good. Looking forward seeing the rest textured.
And I love how the Dof makes him look kinda harmless =)
Ferg: Thank you!. luv the shading on molly
Im going to fix some things on the bridge. And ill post a video later once i've fixed it.
well thanks everyone 
Last edited by jonas-144; 03-13-2012 at 01:34 PM..
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, line,
61 Posts,
Join Date Jan 2012,
Location Malmö
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Last edited by Torch; 03-13-2012 at 03:46 PM..
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, polycounter,
1,080 Posts,
Join Date Jul 2010,
Location London, UK
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Quote:
Originally Posted by Ferg
Pretty much done with her, though I might go back and massage the materials a little.
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I wouldn't mind massaging HER materials HUBBA HUBBA! Sorry it was too easy :P Great job, I'm really loving your stuff.
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, polycounter,
824 Posts,
Join Date Sep 2005,
Location Montreal
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Quote:
Originally Posted by Lachtan
Matech BUIS low poly flip up sights.
1589 tris, 2k maps, diff, nrm, spec, ref, XoliulShader2
Simple post in PS, leveling, sharpening.
I'm sure MW3 players will recognize these.

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Are you using the beach.dds?
Just wondering 'cause it looks good 
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Really awesome Ferg .Propertions are all perfet dude .I need to pose this but currently working on like 4 characters .Once I finish the rig I will post a pose and the Cheese .

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, spline,
154 Posts,
Join Date Nov 2010,
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Quote:
Originally Posted by Pedro Amorim
Are you using the beach.dds?
Just wondering 'cause it looks good 
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Haha,I knew someone would ask!
Thanks for the compliment, I'm using different cubemap, it has more contrast compared to beach.dds
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, line,
90 Posts,
Join Date May 2010,
Location Europe
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I'm calling this finished for now, I could probably work more on a few things but id like to make a few other things for uni in time for may...

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, spline,
114 Posts,
Join Date Aug 2010,
Location Midlands UK
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Finished my first DS2 contest weapon. Here's my contest thread.

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, polycounter,
1,274 Posts,
Join Date Jun 2009,
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@suburbbum
Like what you done with that in regards to the colours, much nicer on the eyes
Looking forward to the next two 
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, line,
79 Posts,
Join Date Aug 2010,
Location Scotland
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suburbbum: Turned out awesome. Like the color scheme you decided to go with.
Ferg: Something to be happy with for sure!
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, polycounter,
1,046 Posts,
Join Date Dec 2008,
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I need to post here more often.

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, triangle,
349 Posts,
Join Date Dec 2010,
Location Brisbane
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Quote:
Originally Posted by suburbbum
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Where's the greentooth hidden?
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, polycounter, lvl. 13,
7,042 Posts,
Join Date Jul 2009,
Location Columbus Ohio
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Trying to work a bit faster

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, polycounter,
1,069 Posts,
Join Date Jul 2010,
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