|
oh no worries Elith2  I wasn't raging or anything; sorry if it came out that way...just wanted to point out what I observed 
|
, polygon,
560 Posts,
Join Date Jun 2009,
Location Orlando, FL
|
thx Tigerfeet! ill keep that in mind for the next composition 
im working hard for the next one
here are the models of Eddie, Jake, Susannah and Oi!

|
, vertex,
32 Posts,
Join Date Feb 2012,
|
Love these^
|
, vertex,
38 Posts,
Join Date Jan 2012,
|
=)...

|
, line,
63 Posts,
Join Date Nov 2011,
|
Hurrah! Changing the "keep away from childeren", too? 
|
, spline,
152 Posts,
Join Date Mar 2012,
Location Finland
|
Quote:
Originally Posted by Nina I.
Hurrah! Changing the "keep away from childeren", too? 
|
made my day !
|
, triangle,
416 Posts,
Join Date Jul 2011,
|
@Superfail
You champion
@[SF]Three9
Oh no I know man  I just thought I would explain back from my point of view, just so you didn't think I was some crazy spelling Nazi, I'm Scottish, I can barely talk about anyone doing horrid things to the English language, when I speak at least.
|
, line,
79 Posts,
Join Date Aug 2010,
Location Scotland
|
Royzy: You guessed it. Then they go and do Shane like that last night.. Bum luck.
Got a little more done.

|
, vertex,
41 Posts,
Join Date May 2006,
Location Bay Area
|
Now this is real blast from the past, did this quick test to try out some isometric stuff once again.
I did similar stuff(houses and bunkers) for the Pathway to glory:ikusa island back in 2004(?), My first paid gaming industry job 
|
, vertex,
29 Posts,
Join Date Jan 2012,
|
Elith: Beautiful! looks pretty neat!
wester: nicep progress! Maybe get some color in there?
Fred2303: Love it all, excepr for her forehead/hair in the front that looks a bit weird. Great job nonetheless!
Dado Almeida:Awesome, love the ilumination!
suburbbum: Impressive, love the teture work.
jamaica1000grau: Cool style! The composition itself is really hard to read thoughm, you have way too many colors and shapes competing against each other. Also, IMO brushy strokes on the background dont really suit the style since everything's so blocky! Maybe try some other kind of bg?:P
tits:Looking good! There is something on the pose though that;s weird. She looks really stiff. Great job on the clothing though, looking really nice. Iss the texture on it all tris?
Kingblue: cool ^^
Mathew O: love the proportions! Scales are a bit too consistent throughout all the model though! and you might want to check the muscle definition and smooth out some areas in there so it doesnt look all segmented.
Superfail: Thats looking super sweet  Not sure how much is the polycount on FPS's these days, but isnt 7k too much for a gun? Keep it up!
MoleTheMan: awww, super cute  Id love to do a paintover for the lighting if i have time
Amazing job so far guys, this is super motivating! Keep posting!
|
, line,
95 Posts,
Join Date Jan 2007,
Location Costa Rica
|
ZeroCartin : The guns i have checkt in AAA games have around 5-7 k. Because you will se it all the time so it need to be the most polished. in my case i have alot of round shapes and i hate round hapes thats not round :P and for the ingame model i will delite all the Screws and bolts that's not visible and then i probably drop down to like 5k
|
, line,
63 Posts,
Join Date Nov 2011,
|
Made another head, wanted to do something a bit different. Yes the ears naff (again) but shhhh :p

|
, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
|
@superfail haha thats awsome
|
, line,
61 Posts,
Join Date Jan 2012,
Location Malmö
|
Working on a little platformer using Construct 2 and HTML5 canvas:
Click image to play.
|
, polycounter,
955 Posts,
Join Date Sep 2007,
Location London, UK
|
Cross post from my WIP thread. I think it's almost there:

|
, polycounter,
1,235 Posts,
Join Date Aug 2010,
|
Quote:
Originally Posted by ZeroCartin
Elith: Beautiful! looks pretty neat!
wester: nicep progress! Maybe get some color in there?
Fred2303: Love it all, excepr for her forehead/hair in the front that looks a bit weird. Great job nonetheless!
Dado Almeida:Awesome, love the ilumination!
suburbbum: Impressive, love the teture work.
jamaica1000grau: Cool style! The composition itself is really hard to read thoughm, you have way too many colors and shapes competing against each other. Also, IMO brushy strokes on the background dont really suit the style since everything's so blocky! Maybe try some other kind of bg?:P
tits:Looking good! There is something on the pose though that;s weird. She looks really stiff. Great job on the clothing though, looking really nice. Iss the texture on it all tris?
Kingblue: cool ^^
Mathew O: love the proportions! Scales are a bit too consistent throughout all the model though! and you might want to check the muscle definition and smooth out some areas in there so it doesnt look all segmented.
Superfail: Thats looking super sweet  Not sure how much is the polycount on FPS's these days, but isnt 7k too much for a gun? Keep it up!
MoleTheMan: awww, super cute  Id love to do a paintover for the lighting if i have time
Amazing job so far guys, this is super motivating! Keep posting!
|
Thanks a lot for your feedback!
Yeah the pose is really ''stiff'' at the moment cause it is still the ''T-pose'', Going to pose her in a dynamic one when everything is done.
Not sure about what you mean by tris texture?
If you are talking about the pattern on her suit, its an hexagon,
Here's an older render, but you can see the pattern better

|
, triangle,
402 Posts,
Join Date Jul 2011,
Location Quebec
|
created WIP sci fi hallway
on 03-12-2012 04:42 PM
|
, null,
9 Posts,
Join Date May 2011,
Location Seattle
|
Quote:
Originally Posted by Two Listen
Ravenslayer: One thing I wonder about that axe, does the bar for the handle continue on in any way through the middle of all those "flamey" looking bits, that are currently holding the axe head? I can't tell but it doesn't look like it. Right now if the head is just being held on by those flamey parts I'd think it not to have as much strength as it'd need for some hardcore chopping, so maybe something in the middle just to illustrate some more stability.
...for some reason that stood out to me.
|
tnx, it's going to have some mass in the centre to give it a more solid look , i think it will be a gloweffect but it wil definitely not be an open space as it is now.
felt like sculpting something else tonight

|
, dedicated polycounter,
1,872 Posts,
Join Date Feb 2008,
Location Antwerp, Belgium
|
Quote:
Originally Posted by Millenia
Shameless crosstoast from my Fallout: New Vegas thread
Guess which one's made by an amateur and which one is made by a professional game artist *cough cough*

|
It looks great as usual man.  Thumbs up!
Quote:
Originally Posted by Seraph Fawkes
@ Millenia nice detail, but the metal parts doesn't feel metal at all. more like plastic.
|
You know, aluminum doesn't just get as rusty as the original shows, it's very smooth on the surface. Sure, some of the edges looks a bit too round, but that's simply to be able to get some nice specularity going, as far as I know.
|
, spline,
129 Posts,
Join Date May 2010,
Location Slagelse, Denmark
|
WarrenMarshall: Hey man, you decided to go for a 1-handed mace? The proportions looks like so.. Like the handle a lot more now though, gj
Ravenslayer: Nice speedie, would like his jaw to hang more though.. Would look more nasty
Carlon: I like the color and where that is going! Keep it up!
odium: Nice, but I would like to see the stitching in the mouth area to cover the whole lips.. Just a feeling I got  Gj though
|
, line,
67 Posts,
Join Date Feb 2010,
Location Stockholm
|
Been working on a moped prop the past few days. It seems to have taken ages, but the baking is pretty much done, except for a few little errors here and there. Crosspost from my Beach Bar thread!

|
, polycounter,
826 Posts,
Join Date Mar 2010,
Location London, UK
|
Made a whole bunch of villager retextures for Minecraft! My towns are now populated by these weirdos.
These are all the basic ones: farmer, blacksmith, priest, librarian and butcher.
And here's some variant versions for the use with the Randomobs mod for Minecraft:

|
, triangle,
341 Posts,
Join Date Nov 2004,
Location Kuala Lumpur
|
Wow those guys have a lot of character to them. I especially like that leering weirdo face you gave some of them.
|
, spline,
246 Posts,
Join Date Jun 2011,
|
still trucking on everything
|
, card carrying polycounter,
2,391 Posts,
Join Date May 2006,
Location In the Year 20XX
|
Quote:
Originally Posted by Stinkhorse
Wow those guys have a lot of character to them. I especially like that leering weirdo face you gave some of them.
|
Thanks, glad you like them!
|
, triangle,
341 Posts,
Join Date Nov 2004,
Location Kuala Lumpur
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|