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daphz // it's nice  ball could have more dirtiness
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, spline,
217 Posts,
Join Date Mar 2007,
Location Korea
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Quote:
Originally Posted by KartoonHead
Great rocks Glode! Love them! What's your workflow for them? I've tried a few without much luck going Sphere > Move Brush > Planar > Remesh > General cutting, polishing, then noising it up. Do you start with a basemesh or a ZBrush primitive?
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Thanks man  , my work flow is pretty basic as far as i know:
I start with zspheres, building up the generic shape by scaling and moving them around. I then convert it to a polymesh and sub devide a few times so i have enough to work with. I turn on surface noise and tweakthe scale and amount of noise to help direct the flow and visual information the rock might have.
I then select the claytubes brush with a hard square alpha, and build up the shape of the rock information, just very rough layout of the rock details, building up the detail to create veriation in details.
Once happy with the layout, i then switch to the planar brush withthe same square alpha applied and then flatten out areas to get the sharp rock feel i want, then i just use this brush and the claytubes repeating over till im happy 
Last edited by Glode; 01-06-2012 at 08:22 AM..
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, line,
55 Posts,
Join Date Jul 2008,
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Quote:
Originally Posted by Vorge
Awesome work in this thread already and the year isn't a week old. This place never fails to inspire
First speedy sculpt of 2012! An evening of livestream, demons and Game Dev Student Bullfrog memes! :P
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This turned out great! Keep them coming man.
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, polygon,
537 Posts,
Join Date Nov 2004,
Location Austin, TX [USA]
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Last edited by Jackwhat; 01-06-2012 at 02:25 PM..
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I like the warm to cool transition on those rocks, Jackwhat. The foliage feels a bit soft and airbrushy. I'd recommend checking out the work of someone like Oga Kazuo to see some really nice tonal arrangements within leaves that still remain nice and opaque-looking.
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, triangle,
453 Posts,
Join Date Jan 2008,
Location Irvine, CA
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Feeling a little more confident on this cherry blossom tree after reading some tuts and looking at r4ptur3's write up from his BRAWL entry. Trying a similar approach to building my tree this time and it's working a LOT better than before, but it still needs work... I'm going to keep working on the tree to completion and just hope that getting some good lighting and a proper shader on it will pull together what I feel is missing. I like how the leaf dispersion is working now,,, but i'm not feeling the color, or the actual feel of the material yet.
Tips and suggestions appreciated - especially on cherry blossom tree making!

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Cheers nick, I had some problems with them (the island is gunna be used as a background thing, didnt really know how much detail to devote to them) I'ma have a gander at some more of oga's stuff and see what I can learn from his approach to distant trees!
And for those that dont know who Oga Kazuo is;
http://www.buta-connection.net/galeries/galeries.php
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Quote:
Originally Posted by Marshal Banana
Now with 100% more alien punching bags.
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it's always weird how a creature seems the most alien when they're mostly exposed musculature. somehow you took something with flow and made it look spikey (crotch protrusion notwithstanding.) it looks pretty cool!
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, line,
69 Posts,
Join Date Sep 2005,
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quick zombie bust sculpt/paint over

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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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This is the latest sculpting exercise I've done in zbrush. It took me about 4 days, 3 hours each day. I've spend a lot of time this christmas studying anatomy again, back on my books and sketching on paper. I also did like a couple full-body quick sculpts to recap all I knew, but after it I felt like I wanted to model something more final. Voilà!
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, spline,
127 Posts,
Join Date Nov 2011,
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just tested normalmap in 3D Max viewport
time to texture

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, spline,
217 Posts,
Join Date Mar 2007,
Location Korea
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Quote:
Originally Posted by Nick Carver
I like the warm to cool transition on those rocks, Jackwhat. The foliage feels a bit soft and airbrushy. I'd recommend checking out the work of someone like Oga Kazuo to see some really nice tonal arrangements within leaves that still remain nice and opaque-looking.
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TRUTH SPOKEN!
I have these 2 books on my shelf in my studio space at home and they should be required reference.
http://www.animebooks.com/ogakaartco.html
http://www.animebooks.com/ogakaanarii.html
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, polygon,
537 Posts,
Join Date Nov 2004,
Location Austin, TX [USA]
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@ papagersi
whaooo ,how your normal maps looks so well in 3dsmax ,my normal maps looks everything very weak in max
very nice work by the way
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, spline,
133 Posts,
Join Date May 2011,
Location belgium
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papagersi : Looks really awesome. Can't wait to see it with textures on 
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, spline,
195 Posts,
Join Date Dec 2010,
Location Nottingham UK / Poland Szczecin
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@Papagersi: Doesn't if feel great when you get a perfect bake first time? Ohhh it feels good man.
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, triangle,
409 Posts,
Join Date Jul 2011,
Location United Kingdom
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Quote:
Originally Posted by Jackwhat
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Love it <3!
WIAWO -> 
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, null,
19 Posts,
Join Date Dec 2011,
Location Brisbane
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STRIKER - thanks man!!!<3
papagersi - Sick normal maps.What do you use to bake them?
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, triangle,
399 Posts,
Join Date Nov 2010,
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Practicing some anatomy and hard surface stuff in Zbrush

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, card carrying polycounter,
2,458 Posts,
Join Date Dec 2007,
Location Newcastle UK
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Thanks for the advice, tried to remedy it;
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This is part of a personal project that I'm working on. Just baked normals and lighting map.
On to the Diffuse and Specular maps.
Shameless cross post *AHEM*
Really great stuff everyone!  Very inspirational.
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, null,
22 Posts,
Join Date Sep 2011,
Location Pittsburgh
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There's a blu-ray devoted to him called 'The One who painted Totoro's Forest' that has HD images of all of his work on it. It's amazing to really study his backgrounds. A lot of the time his paintings are really loose and expressive up close, but solid and believable at a distance.
Quote:
Originally Posted by TelekineticFrog
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, triangle,
453 Posts,
Join Date Jan 2008,
Location Irvine, CA
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It's all subjective of course, but I like the style of this a lot more. The more bluish greens on the shadow side work well too.
Quote:
Originally Posted by Jackwhat
Thanks for the advice, tried to remedy it;
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, triangle,
453 Posts,
Join Date Jan 2008,
Location Irvine, CA
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Quote:
Originally Posted by CodeFather
From the sketchbook:
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Wow man that totally blew me away !!
One thing though, the rim light on his chin vs the one on his pectoral muscles seem a bit off to me.
Good stuff !

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, triangle,
393 Posts,
Join Date Jul 2006,
Location Brisbane, Australia
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Quote:
Originally Posted by Pope Adam
Feeling a little more confident on this cherry blossom tree after reading some tuts and looking at r4ptur3's write up from his BRAWL entry. Trying a similar approach to building my tree this time and it's working a LOT better than before, but it still needs work... I'm going to keep working on the tree to completion and just hope that getting some good lighting and a proper shader on it will pull together what I feel is missing. I like how the leaf dispersion is working now,,, but i'm not feeling the color, or the actual feel of the material yet.
Tips and suggestions appreciated - especially on cherry blossom tree making!

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Where your tree connects to the ground plane, it's too 'even'. Maybe some roots, some blossom pedals spread around the base of the tree. Break up the ground at the base of the tree and make it a bit uneven, like there's something just under the surface, like roots.

Last edited by EarVant; 01-06-2012 at 03:42 PM..
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, null,
8 Posts,
Join Date Sep 2010,
Location BELGIUM
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Quote:
Originally Posted by Jackwhat
Thanks for the advice, tried to remedy it;
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Much better! The leaf clusters feel a lot more solid all around. I'd consider changing the proportions of the trees to the rocks as they're very similar. Also, agreed with Nick on the color/tonal adjustments.
Btw, thanks for the Ghibli link, great collection of art there!
Last edited by Sayanora; 01-06-2012 at 03:51 PM..
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, triangle,
300 Posts,
Join Date Nov 2006,
Location Austin, TX
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