Originally Posted by KartoonHead
Great rocks Glode! Love them! What's your workflow for them? I've tried a few without much luck going Sphere > Move Brush > Planar > Remesh > General cutting, polishing, then noising it up. Do you start with a basemesh or a ZBrush primitive?
, my work flow is pretty basic as far as i know:
I start with zspheres, building up the generic shape by scaling and moving them around. I then convert it to a polymesh and sub devide a few times so i have enough to work with. I turn on surface noise and tweakthe scale and amount of noise to help direct the flow and visual information the rock might have.
I then select the claytubes brush with a hard square alpha, and build up the shape of the rock information, just very rough layout of the rock details, building up the detail to create veriation in details.
Once happy with the layout, i then switch to the planar brush withthe same square alpha applied and then flatten out areas to get the sharp rock feel i want, then i just use this brush and the claytubes repeating over till im happy