, polycounter,
800 Posts,
Join Date Jun 2010,
Location Namur, Belgium
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crosspost little video of the latest revision of my syndicate plus inspired environment
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, veteran polycounter,
3,902 Posts,
Join Date Feb 2007,
Location UK cheltenham
, line,
65 Posts,
Join Date Mar 2008,
Location San diego
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wasabi that udk render looks great even with a simple spec map!
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, veteran polycounter,
3,902 Posts,
Join Date Feb 2007,
Location UK cheltenham
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I'm liking it so for Ged!
and Geledonutt looking very good as well
Well here's a wip of my environment:

I know its hard to tell what it is so far but I plan on having these two buildings (which aren't complete btw) to be on a platform, I still have to add railings, but yeah these are going to be buildings just not finished yet ha.

Last edited by aajohnny; 01-05-2012 at 10:21 PM..
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, polycounter,
1,140 Posts,
Join Date Jul 2010,
Location United States
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finished my head study:

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, triangle,
395 Posts,
Join Date Feb 2009,
Location Belfast
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Crappy design concept

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, dedicated polycounter,
1,480 Posts,
Join Date Oct 2006,
Location 'MERKA
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Quote:
Originally Posted by Marshal Banana
Crappy design concept
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that's not crappy at all! infact I really like the flow of it and the color scheme. keep running with it!
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, line,
69 Posts,
Join Date Sep 2005,
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Yeah, I'm with Gungriffon. That's looking pretty cool. It's got a nice balance of flow and silhouette-breakers.
MrAce: Is that Mako? 
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, dedicated polycounter,
1,395 Posts,
Join Date Jan 2006,
Location Singapore
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Low poly at 328 tris. Marmoset cap with ao, normal map, and shader spec.

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, triangle,
436 Posts,
Join Date Jun 2010,
Location Burlington, Vermont
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nice sculpt mr_ace,cool folio too
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, veteran polycounter,
4,391 Posts,
Join Date Oct 2004,
Location Uk(London)
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Toxic, that's gorgeous. Marshal, you're getting constantly better, i dig a lot about that piece.
I'm playing concept artist, xpost from my sketchbook. Gotta go back over those hands and feet:

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, veteran polycounter,
4,172 Posts,
Join Date Mar 2006,
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EiGHT: Yeah , alchemy, so much fun with this little beast)
Froyok: this tribal looking golem is awesome!
I just cant believe how cool this forum is! 
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, line,
66 Posts,
Join Date Jan 2012,
Location Blagoveshensk, Russia's far east
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Crazyfool - nice busts as always man, thanks for the vid too!
Eight - I'm diggin her so far, the eyes seem a bit far apart to me though, also please make her alakazam!
Wasabi - super nice prop
Xpost for my mutant. still lots to fix.

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Pretty sure I finished this painting, last seen in this post. That is assuming I don't look at it tomorrow and feel like tweaking anything.
And a little .gif incase anyone is interested.
Good stuff everyone! 
Last edited by Two Listen; 01-06-2012 at 12:16 AM..
Reason: Re-upload of image.
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, polycounter,
1,046 Posts,
Join Date Dec 2008,
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Quote:
Originally Posted by daphz
Crazyfool - nice busts as always man, thanks for the vid too!
Eight - I'm diggin her so far, the eyes seem a bit far apart to me though, also please make her alakazam!
Wasabi - super nice prop
Xpost for my mutant. still lots to fix.

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Bad ass texture job!
I think the belt strap needs a bit of detailing and your be good to go.
Great job man, your texturing skills have taken a huge leap since last time iv seen you texture.Daddies proud baby.
*Deep moan*
Daphz & G_I_B_B_O_N - Awesome critiques guys.All will be taken into consideration next time im chipping away at this alien faced...thing.Alakazam is definitely up next once I get his trainers eyes fixed up.
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, triangle,
399 Posts,
Join Date Nov 2010,
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Quote:
Originally Posted by Two Listen
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Albert Einstein?
Now with 100% more alien punching bags.

Last edited by Marshal Banana; 01-05-2012 at 10:13 PM..
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, dedicated polycounter,
1,480 Posts,
Join Date Oct 2006,
Location 'MERKA
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Quote:
Originally Posted by EiGHT
toxic_h2o - God man your texturing style is so refreshing.Can't wait to see that completed.
CodeFather - Cool, what do you paint in?
4 hour practice sculpt this morning of Sabrina a Pokemon gym leader.May do her main Pokemon Alakazam for fun tomorrow morning.

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this is awesome ! and so clean son, MOAR
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, polygon,
575 Posts,
Join Date Nov 2009,
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Sick sculpt there Ace!
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, spline,
169 Posts,
Join Date Dec 2006,
Location Irvine,CA
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Thanks for the support guys, Im really going to be giving everything I got these last few days. Here is the thread if anyone is interested.
*note bark on the other trees is just a place holder.
http://www.polycount.com/forum/showthread.php?t=90948
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, triangle,
370 Posts,
Join Date Feb 2011,
Location Ohio
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daphz: That looks incredible! Love it!
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, polycounter,
809 Posts,
Join Date May 2007,
Location san diego, CA
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little voxel sketch, made entirely in 3d coat (voxel sculpt->auto retopo->auto uvs->paint->render) except for the mr. pixelman added in paint.

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, dedicated polycounter,
1,686 Posts,
Join Date Sep 2009,
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Nice stuff Mr Ace, and Dennis I love that guy, but maybe the back of the knees are a bit to sharply defined... seems off but that could be the way you meant it to look.
Also props to crazyfool, your work just has that squeaky clean look. so aweseom.
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, polycounter,
888 Posts,
Join Date Dec 2010,
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Awesome work in this thread already and the year isn't a week old. This place never fails to inspire
First speedy sculpt of 2012! An evening of livestream, demons and Game Dev Student Bullfrog memes! :P
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, spline,
137 Posts,
Join Date Nov 2004,
Location San Mateo, CA
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Hi guys, only just joined today, and I've already seen so much inspiring work!
Here's a sculpt I did recently for a personal project. I'd love some critique on it. The detail focus was on the face, but he's still missing eyes and teeth.
I used POW's and other emaciated people as reference.

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, null,
1 Posts,
Join Date Jan 2012,
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