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thats awesome dan!
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, dedicated polycounter,
1,546 Posts,
Join Date Feb 2009,
Location Brisbane Aus
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Cross posting for some feed back!
My Thread!

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, polygon,
722 Posts,
Join Date Dec 2008,
Location Montreal,Quebec
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Gettin' groovy in here.

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, card carrying polycounter,
2,313 Posts,
Join Date Dec 2007,
Location Fremont, CA
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shit, that is groovy. How'd you do the hair?
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, card carrying polycounter,
2,473 Posts,
Join Date Apr 2009,
Location Vancouver BC
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I'm feelin' groovy as hell right now. Frickin' love that swizzle!
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, triangle,
324 Posts,
Join Date May 2005,
Location Albuquerque, NM
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Texturing a gun for my talon robot
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, null,
16 Posts,
Join Date Jul 2011,
Location Dallas
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hah swizzle that is awesome !
c'mon you know you want to ... :P

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, triangle,
393 Posts,
Join Date Jul 2006,
Location Brisbane, Australia
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Working on a Spas 12 high poly:
Quite a bit more to do on it but I'm happy so far.
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, line,
67 Posts,
Join Date Apr 2010,
Location Sweden
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some more headway.

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, card carrying polycounter,
2,473 Posts,
Join Date Apr 2009,
Location Vancouver BC
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HAA!
"Headway"...
(Looking swish!)
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, polycounter,
859 Posts,
Join Date Nov 2011,
Location Birmingham, UK
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Quote:
Originally Posted by arshlevon
hulks

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arshlevon this is cool  ...i love the head and the hands ... only thing i would put an eye onto is the chest muscle ...
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, triangle,
380 Posts,
Join Date Nov 2009,
Location Hamburg
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Looking good arsh!
Here's the result of a sculpting session whilst watching Walking Dead.

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, polycounter,
1,125 Posts,
Join Date Jan 2006,
Location South Africa
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Anyone know how to merge these two subtools together so the seam is no longer visible?
Edit: In fact, i'm going to create a t-shirt to hide it. It's what i'm intending to create anyway. Hmm.
Last edited by MrNinjutsu; 02-28-2012 at 06:43 AM..
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, triangle,
409 Posts,
Join Date Jul 2011,
Location United Kingdom
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Hi ;] First post and sculpt in Mudbox:

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, null,
1 Posts,
Join Date Aug 2011,
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Quote:
Originally Posted by MrNinjutsu
Anyone know how to merge these two subtools together so the seam is no longer visible?
Edit: In fact, i'm going to create a t-shirt to hide it. It's what i'm intending to create anyway. Hmm.
|
inZBR2-toggle merge down or merge visible- then enable dynamesh, then clean up
You can also "remesh all" then "project all" for lost details as needed, then clean up
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, polycounter,
1,097 Posts,
Join Date Jun 2010,
, spline,
144 Posts,
Join Date May 2005,
Location Austin, Texas
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nice work guys... as usual !
here some tileable rocks.. very wip

Last edited by Alphavader; 02-28-2012 at 09:12 AM..
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, triangle,
416 Posts,
Join Date Jul 2011,
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LordSarum, awesome train!
But I think you misspelled "Diffuse"?
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, spline,
122 Posts,
Join Date Jan 2010,
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Far out swizzle .Really grooving on it maaaaaaaan.LOL
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, spline,
154 Posts,
Join Date Nov 2010,
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Thanks guys, about the chest, I know it's not typical, but I wanted a hulk more arms than chest, here is my ref for that area http://www.bodybuilders.com/kenyattaw.htm
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, card carrying polycounter,
2,398 Posts,
Join Date Oct 2004,
|
Quote:
Originally Posted by ikonane
LordSarum, awesome train!
But I think you misspelled "Diffuse"?
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thanks man, yeah I think I did, will fix  my spelling is ruining my life 
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, vertex,
35 Posts,
Join Date Sep 2011,
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Quote:
Originally Posted by Dan!
inZBR2-toggle merge down or merge visible- then enable dynamesh, then clean up
You can also "remesh all" then "project all" for lost details as needed, then clean up
|
Ah i don't have ZBR2, any way of doing it without dynamesh? I was thinking to retopo it after merging and then projecting the details on?
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, triangle,
409 Posts,
Join Date Jul 2011,
Location United Kingdom
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that could work- the remesh then reproject would also work for you.
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, polycounter,
1,097 Posts,
Join Date Jun 2010,
|
my current work:

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, null,
13 Posts,
Join Date Nov 2011,
|
hey, first post in this thread.
im new hear and so far the thread for the M4A1 didnt get any attention so i hope that maybe posting wip shots of the high poly hear will help.
more screenshots can be found there.
Project: custom M4A1: http://www.polycount.com/forum/showthread.php?t=95147
cheers, hope u like it and if don't C&C

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, vertex,
46 Posts,
Join Date Jan 2011,
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