Author : disting


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Muzz's Avatar
Old (#2576)
thats awesome dan!
Offline , dedicated polycounter, 1,546 Posts, Join Date Feb 2009, Location Brisbane Aus Send a message via MSN to Muzz  
  

Gannon's Avatar
Old (#2577)
Cross posting for some feed back!

My Thread!

Portfolio: 3DRebar.com
Offline , polygon, 722 Posts, Join Date Dec 2008, Location Montreal,Quebec Send a message via AIM to Gannon Send a message via MSN to Gannon  
  

Swizzle's Avatar
Old (#2578)
Gettin' groovy in here.

Offline , card carrying polycounter, 2,313 Posts, Join Date Dec 2007, Location Fremont, CA  
  

ScudzAlmighty's Avatar
Old (#2579)
shit, that is groovy. How'd you do the hair?
Offline , card carrying polycounter, 2,473 Posts, Join Date Apr 2009, Location Vancouver BC  
  

Rion411's Avatar
Old (#2580)
I'm feelin' groovy as hell right now. Frickin' love that swizzle!
Offline , triangle, 324 Posts, Join Date May 2005, Location Albuquerque, NM  
  

Mohammatron's Avatar
Old (#2581)


Texturing a gun for my talon robot
Offline , null, 16 Posts, Join Date Jul 2011, Location Dallas  
  

Chai's Avatar
Old (#2582)
hah swizzle that is awesome !
c'mon you know you want to ... :P

Offline , triangle, 393 Posts, Join Date Jul 2006, Location Brisbane, Australia  
  

Fewes's Avatar
Old (#2583)
Working on a Spas 12 high poly:




Quite a bit more to do on it but I'm happy so far.
Offline , line, 67 Posts, Join Date Apr 2010, Location Sweden Send a message via Skype™ to Fewes  
  

ScudzAlmighty's Avatar
Old (#2584)
some more headway.

Offline , card carrying polycounter, 2,473 Posts, Join Date Apr 2009, Location Vancouver BC  
  

SirCalalot's Avatar
Old (#2585)
HAA!
"Headway"...


(Looking swish!)
Offline , polycounter, 859 Posts, Join Date Nov 2011, Location Birmingham, UK  
  

Spatz's Avatar
Old (#2586)
Quote:
Originally Posted by arshlevon View Post
hulks

arshlevon this is cool ...i love the head and the hands ... only thing i would put an eye onto is the chest muscle ...
Offline , triangle, 380 Posts, Join Date Nov 2009, Location Hamburg Send a message via Skype™ to Spatz  
  

Jaco's Avatar
Old (#2587)
Looking good arsh!

Here's the result of a sculpting session whilst watching Walking Dead.

Available for freelance work
http://jaco.cghub.com/

JacoHerbst at Gmail dot com
Offline , polycounter, 1,125 Posts, Join Date Jan 2006, Location South Africa  
  

MrNinjutsu's Avatar
Old (#2588)
Anyone know how to merge these two subtools together so the seam is no longer visible?



Edit: In fact, i'm going to create a t-shirt to hide it. It's what i'm intending to create anyway. Hmm.

Last edited by MrNinjutsu; 02-28-2012 at 06:43 AM..
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Artist at Facepunch Studios
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hmental's Avatar
Old (#2589)
Hi ;] First post and sculpt in Mudbox:
Offline , null, 1 Posts, Join Date Aug 2011,  
  

Dan!'s Avatar
Old (#2590)
Quote:
Originally Posted by MrNinjutsu View Post
Anyone know how to merge these two subtools together so the seam is no longer visible?

Edit: In fact, i'm going to create a t-shirt to hide it. It's what i'm intending to create anyway. Hmm.
inZBR2-toggle merge down or merge visible- then enable dynamesh, then clean up
You can also "remesh all" then "project all" for lost details as needed, then clean up
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Wetterschneider's Avatar
Old (#2591)
Offline , spline, 144 Posts, Join Date May 2005, Location Austin, Texas  
  

Alphavader's Avatar
Old (#2592)
nice work guys... as usual !
here some tileable rocks.. very wip

Last edited by Alphavader; 02-28-2012 at 09:12 AM..
- looking for a fulltime job!
Foliopage - Linkedin - Wip`Stuff Blog
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ikonane's Avatar
Old (#2593)
LordSarum, awesome train!

But I think you misspelled "Diffuse"?
Offline , spline, 122 Posts, Join Date Jan 2010,  
  

fusedgore's Avatar
Old (#2594)
Far out swizzle .Really grooving on it maaaaaaaan.LOL
Offline , spline, 154 Posts, Join Date Nov 2010,  
  

arshlevon's Avatar
Old (#2595)
Thanks guys, about the chest, I know it's not typical, but I wanted a hulk more arms than chest, here is my ref for that area http://www.bodybuilders.com/kenyattaw.htm
--------------------------------

http://arshlevon.cghub.com/images/
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lordsarum's Avatar
Old (#2596)
Quote:
Originally Posted by ikonane View Post
LordSarum, awesome train!

But I think you misspelled "Diffuse"?
thanks man, yeah I think I did, will fix my spelling is ruining my life
Offline , vertex, 35 Posts, Join Date Sep 2011,  
  

MrNinjutsu's Avatar
Old (#2597)
Quote:
Originally Posted by Dan! View Post
inZBR2-toggle merge down or merge visible- then enable dynamesh, then clean up
You can also "remesh all" then "project all" for lost details as needed, then clean up
Ah i don't have ZBR2, any way of doing it without dynamesh? I was thinking to retopo it after merging and then projecting the details on?
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Dan!'s Avatar
Old (#2598)
that could work- the remesh then reproject would also work for you.
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Moesly's Avatar
Old (#2599)
my current work:
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gametime's Avatar
Old (#2600)
hey, first post in this thread.
im new hear and so far the thread for the M4A1 didnt get any attention so i hope that maybe posting wip shots of the high poly hear will help.

more screenshots can be found there.

Project: custom M4A1: http://www.polycount.com/forum/showthread.php?t=95147

cheers, hope u like it and if don't C&C



Offline , vertex, 46 Posts, Join Date Jan 2011,  
  

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