What do people think of this image? I'm on the fence between seeing it as an action shot or just really awkward. I think the only reason I'm still considering it is because it shows some of the detailing on the back in a way that the other images don't without being totally repetitive.
For most game models I use an ambient cube source + one to two lights. The trick is finding a balance between over lighting everything and allowing for some chiaroscuro to make things interesting. For hard surface assets how you treat flat planes can be a big consideration. I will usually pick out the larger planes and make sure I have a highlight that fades across them.