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AlecMoody's Avatar
Old (#1)
Hi everyone,
I just got permission to post my Havok model from Tribes Ascend.

The texture work is a little rushed (2 days) but it came out well regardless.










Last edited by AlecMoody; 01-04-2012 at 03:42 PM..
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Alberto Rdrgz's Avatar
Old (#2)
WOW. It looks so awesome!
- Environment Work - [Art Dump] [CGHUB]

CURRENT PROJECT - @ - Ready At Dawn.
https://www.youtube.com/watch?v=_Lj3pfRgiuU
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dinfet's Avatar
Old (#3)
Looks great IMO, I would hate to site in one of the seats on the front.
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farettig's Avatar
Old (#4)
Fantastic work. Very streamlined and easy to read. I love your portfolio and it's great to see a peer from scad (albeit you are alum and I'm student) doing awesome work on large games.
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Wesley's Avatar
Old (#5)
Really nice! Gotta agree with dinfet, would hate to have to sit in one of those seats though.
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Amadreaus's Avatar
Old (#6)
Can't wait for this game, and you're doing the series proud

As far as concept, is this taken from something from an older game? I assume there's a lot of re imagining for this title, I'm sure we'd all love to see concept when possible!

Last edited by Amadreaus; 12-31-2011 at 07:13 PM..
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Jon W's Avatar
Old (#7)
Love this model! Great work =]
www.env-art.com - Portfolio
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AlecMoody's Avatar
Old (#8)
I can't post the concept but it is based off of the havoc vehicle from previous tribes games.

Also, if anyone wants a beta key I think I have at least one. They are pretty easy to come by now.
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Pdude2K7's Avatar
Old (#9)
Lookin sweet. I am assuming you cant post the highpoly, can you?
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jeremiah_bigley's Avatar
Old (#10)
Yeah! Awesome! Really nice work man!
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Thaur's Avatar
Old (#11)
Where is the tailgunner's seat to defend against shrikes chasing you? That's the most important seat!
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OrganizedChaos's Avatar
Old (#12)
Very cool! It's a shame you had to rush the texture- looks pretty nice regardless though!
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Neolight's Avatar
Old (#13)
Hey Alec, thanks for your work on Tribes Ascend. I'm a big fan of the game! Havok looks real awesome!
Environment Artist @ Insomniac Games
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Jessica Dinh's Avatar
Old (#14)
Whoaaaa, this is so nice!!! xD Thanks for sharing!
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AlecMoody's Avatar
Old (#15)
Thanks everyone.

Quote:
Originally Posted by Pdude2K7 View Post
Lookin sweet. I am assuming you cant post the highpoly, can you?
I'm holding off on posting it until the vehicle is released into the game.
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moof's Avatar
Old (#16)
can't wait to fly it, looks pretty sweet
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fuzzio's Avatar
Old (#17)
ah man this look so good, awesome
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tekmatic's Avatar
Old (#18)
Great work Alec....this is very inspiring for us working to perfect our techniques. Enjoyed your suite case series on 3Dmotive.

Any chance you will make another video creating an asset as the havoc for us to learn from?

Cheers
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AlecMoody's Avatar
Old (#19)
What do people think of this image? I'm on the fence between seeing it as an action shot or just really awkward. I think the only reason I'm still considering it is because it shows some of the detailing on the back in a way that the other images don't without being totally repetitive.
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Eric Chadwick's Avatar
Old (#20)
Awesome work, on a tight budget no less!

Personally I want to rotate my head to the left to look at it "properly". I think this angle kinda only makes sense if it was taken in the game world, showing that it's flying like this.
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AlecMoody's Avatar
Old (#21)
Yeah, without a horizon line the inverted ship gets a little confusing.

Better?

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Axios's Avatar
Old (#22)
Yeah, your latest image is my favorite. Did you edit the lighting as well? The cockpit glass looks much nicer.
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AlecMoody's Avatar
Old (#23)
I think I rotated the cube map a little. The lighting is adjusted for each shot.
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Bart's Avatar
Old (#24)
This looks great ! I always admire how you render your stuff out. Awesome work
Junior Artist - Crytek UK

www.bart-j.com
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AlecMoody's Avatar
Old (#25)
Quote:
Originally Posted by Bart View Post
This looks great ! I always admire how you render your stuff out. Awesome work
Thanks. I spend some time talking about how I approach viewport captures in at the end of the briefcase video on 3dmotive.
http://www.3dmotive.com/training/3ds...2/?follow=true

For most game models I use an ambient cube source + one to two lights. The trick is finding a balance between over lighting everything and allowing for some chiaroscuro to make things interesting. For hard surface assets how you treat flat planes can be a big consideration. I will usually pick out the larger planes and make sure I have a highlight that fades across them.
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