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created Tribes Ascend Havok model
on 12-31-2011 03:57 PM
Last edited by AlecMoody; 01-04-2012 at 03:42 PM..
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, polycounter,
794 Posts,
Join Date Jan 2005,
Location North Carolina
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WOW. It looks so awesome!
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, card carrying polycounter,
2,249 Posts,
Join Date Jul 2009,
Location Irvine, CA.
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Looks great IMO, I would hate to site in one of the seats on the front.
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, line,
50 Posts,
Join Date Sep 2009,
Location Longview, Wa
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Fantastic work. Very streamlined and easy to read. I love your portfolio and it's great to see a peer from scad (albeit you are alum and I'm student) doing awesome work on large games.
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, vertex,
28 Posts,
Join Date Oct 2011,
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Really nice! Gotta agree with dinfet, would hate to have to sit in one of those seats though.
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, polygon,
663 Posts,
Join Date Jan 2010,
Location Edinburgh
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Can't wait for this game, and you're doing the series proud
As far as concept, is this taken from something from an older game? I assume there's a lot of re imagining for this title, I'm sure we'd all love to see concept when possible!
Last edited by Amadreaus; 12-31-2011 at 07:13 PM..
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, spline,
161 Posts,
Join Date Jan 2009,
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Love this model! Great work =]
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, triangle,
366 Posts,
Join Date Jan 2011,
Location UK
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I can't post the concept but it is based off of the havoc vehicle from previous tribes games.
Also, if anyone wants a beta key I think I have at least one. They are pretty easy to come by now.
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, polycounter,
794 Posts,
Join Date Jan 2005,
Location North Carolina
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Lookin sweet. I am assuming you cant post the highpoly, can you?
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, vertex,
38 Posts,
Join Date Dec 2008,
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Yeah! Awesome! Really nice work man!
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, polygon,
663 Posts,
Join Date May 2009,
Location Coral Springs, Florida
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Where is the tailgunner's seat to defend against shrikes chasing you? That's the most important seat! 
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, vertex,
26 Posts,
Join Date Aug 2008,
Location Austin Texas
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Very cool! It's a shame you had to rush the texture- looks pretty nice regardless though!
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, polygon,
727 Posts,
Join Date Jan 2007,
Location Austin, TX
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Hey Alec, thanks for your work on Tribes Ascend. I'm a big fan of the game! Havok looks real awesome!
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Whoaaaa, this is so nice!!! xD Thanks for sharing!
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, dedicated polycounter,
1,667 Posts,
Join Date Nov 2010,
Location Southern California
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Thanks everyone.
Quote:
Originally Posted by Pdude2K7
Lookin sweet. I am assuming you cant post the highpoly, can you?
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I'm holding off on posting it until the vehicle is released into the game.
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, polycounter,
794 Posts,
Join Date Jan 2005,
Location North Carolina
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can't wait to fly it, looks pretty sweet 
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, polygon,
548 Posts,
Join Date Feb 2010,
Location Orange County, CA
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ah man this look so good, awesome
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, spline,
140 Posts,
Join Date Mar 2011,
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Great work Alec....this is very inspiring for us working to perfect our techniques. Enjoyed your suite case series on 3Dmotive. 
Any chance you will make another video creating an asset as the havoc for us to learn from?
Cheers
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, spline,
134 Posts,
Join Date Oct 2009,
Location Montreal, Quebec
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What do people think of this image? I'm on the fence between seeing it as an action shot or just really awkward. I think the only reason I'm still considering it is because it shows some of the detailing on the back in a way that the other images don't without being totally repetitive.

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, polycounter,
794 Posts,
Join Date Jan 2005,
Location North Carolina
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Awesome work, on a tight budget no less!
Personally I want to rotate my head to the left to look at it "properly". I think this angle kinda only makes sense if it was taken in the game world, showing that it's flying like this.
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, Polycount.com Editor,
6,684 Posts,
Join Date Oct 2004,
Location Boston USA
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Yeah, without a horizon line the inverted ship gets a little confusing.
Better?

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, polycounter,
794 Posts,
Join Date Jan 2005,
Location North Carolina
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Yeah, your latest image is my favorite. Did you edit the lighting as well? The cockpit glass looks much nicer.
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, triangle,
284 Posts,
Join Date Aug 2009,
Location Kirkland, WA
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I think I rotated the cube map a little. The lighting is adjusted for each shot.
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, polycounter,
794 Posts,
Join Date Jan 2005,
Location North Carolina
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This looks great ! I always admire how you render your stuff out. Awesome work 
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, spline,
195 Posts,
Join Date Dec 2010,
Location Nottingham UK / Poland Szczecin
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Quote:
Originally Posted by Bart
This looks great ! I always admire how you render your stuff out. Awesome work 
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Thanks. I spend some time talking about how I approach viewport captures in at the end of the briefcase video on 3dmotive.
http://www.3dmotive.com/training/3ds...2/?follow=true
For most game models I use an ambient cube source + one to two lights. The trick is finding a balance between over lighting everything and allowing for some chiaroscuro to make things interesting. For hard surface assets how you treat flat planes can be a big consideration. I will usually pick out the larger planes and make sure I have a highlight that fades across them.
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, polycounter,
794 Posts,
Join Date Jan 2005,
Location North Carolina
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