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created NDO 2- is it worth it?
on 12-30-2011 09:50 AM
NDO 2 is pay but i was sold when they said i could paint normals. Is is worth the cash you think?
Last edited by r_fletch_r; 12-30-2011 at 03:08 PM..
Reason: to make it comprehensible
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, polygon,
732 Posts,
Join Date Nov 2010,
Location whiteman MO
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Its a very usefull bit of software. id say at 70$/100$ its a great investment.
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, veteran polycounter,
2,970 Posts,
Join Date Feb 2010,
Location Ireland
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Quote:
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Last edited by r_fletch_r; Today at 10:08 PM.. Reason: to make it comprehensible
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Need's another looking over haha.
Quote:
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NDO 2 costs alot but i was set on buying it when they said i could paint normals with it. Is is worth the cash?
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If that's the question then its something I'd like to know too aha.
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, polycounter,
853 Posts,
Join Date Mar 2009,
Location Liverpool, UK
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Yes its worth ever penny
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, polycounter,
1,135 Posts,
Join Date Jul 2010,
Location United States
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Yes.
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, dedicated polycounter,
1,396 Posts,
Join Date Apr 2009,
Location Ontario Canada
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Installed it ... hardly touch it now. Probably because I almost never touch normalmaps at work though to be fair. If I put the time in to learn it, I might use it a lot more.
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, triangle,
481 Posts,
Join Date May 2008,
Location Brighton, UK
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Yes and i've only used it for about 15 mins so far but cant wait to do more with it
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, polycounter,
813 Posts,
Join Date Jan 2010,
Location UK
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I bought it and Hell Yeah!
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, polygon,
665 Posts,
Join Date Jan 2008,
Location chicago,il
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Very much yes. It is far from a one trick pony and the normal shapes and painting are so nice! Do it!!!!! The Normals to AO is very nice too..
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, polygon,
510 Posts,
Join Date Feb 2009,
Location Southern California
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Oh, you guys!
I watched some demonstrations, and being able to make normals in photoshop made me cream my pants, with my artistic backround being spent mostly in that program. Im sold.
Last edited by RJBonner; 12-30-2011 at 09:11 PM..
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, polygon,
732 Posts,
Join Date Nov 2010,
Location whiteman MO
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why not just give the trial a shot?
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Sorry to ask this but, is it just for environment? Or you can edit any set of normals with it. Like, normals for organic model.
Comicon 2011
[7:01:55 PM] LRoy: youre like a mad artist who burns all his paintings after hes done
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, veteran polycounter,
2,887 Posts,
Join Date Dec 2009,
Location Sauga, ON
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It's definitely worth it, and at the rate the discounts are going, they're going to eventually be paying YOU money to take it. It could certainly be used for organic models as well.
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, line,
73 Posts,
Join Date Mar 2008,
Location Stockholm
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Quote:
Originally Posted by Jesse Moody
why not just give the trial a shot?
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This post wins internet ! Check what it can do and judge by yourself...
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, polygon,
571 Posts,
Join Date Mar 2011,
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worth every penny, i was on the beta used ndo1 before it and payed full price for it with no regrets.
i still do highpolys though what i i started doing was baking to get my nice edges and useing NDO2 for anything i would have floated before.
really as cheap as $99 for a commercial license between 59 and 69 for non comercial, with a free 30 day trial so not expensive at all.
Last edited by passerby; 12-31-2011 at 05:54 AM..
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, card carrying polycounter,
2,233 Posts,
Join Date Nov 2010,
Location Halifax, NS, Canada
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It also has 35% discount now so...
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, triangle,
444 Posts,
Join Date Dec 2010,
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Just about to get it  Really want to implement this into my workflow.
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, spline,
195 Posts,
Join Date Dec 2010,
Location Nottingham UK / Poland Szczecin
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Absolutely worth it. There are some quirks about it, but Teddy is fast at releasing updates to fix issues that people post about in the support forum. I've been using it a lot at home to get more comfortable with it, before presenting it to my studio to purchase a full set of seats.
It's extremely useful for a lot of simple things, BSP-type texturing and the like. I also use it for adding details on top of my baked normals via sculpt layers, instead of modeling all of that with floating geometry.
The actual quality of the NDo normals is amazing - it's 100% identical to a fully modeled bake. It can't replace modeling/sculpting, since there are things that always need to be modeled to get good base normals. But there is a ton you can get away with using NDo. Insets, panel lines, screws/bolts, cables - you name it. Saves a ton of time. I did a test of creating a simple inset rectangle that has a slope on the inside. Took about 3 minutes or so to model. In NDo it took about 15 seconds. The visual differences were nonexistent. They looked exactly the same, both in Photoshop and on the mesh in Max.
You can argue that creating a greeble library of kitbash components speeds up the use of floating geometry and that's true, but floating geo can also be a pain to deal with when baking, making sure your cages or offsets fully encompass the geometry and all that. In the end, it just depends on what you're comfortable using.
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, Moderator++,
6,231 Posts,
Join Date Nov 2004,
Location Richmond, TX
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As others have stated it is so worth it. While you still will need to bake to get good edges and the such NDO2 is perfect for small details. The feature I have been using the most in the Normal to AO tool, it works much better than normal baking.
If you were to make a model and have floating geo you would end up having to go back and fix up the AO around the edges most likely but with NDO2 that is no longer a problem!
Needless to say I have worked it into my workflow and I am not sure how I could go back.
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, polycounter,
856 Posts,
Join Date May 2011,
Location Fort Wayne, IN
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nDo 2 is awesome and definitely worth the money.
As Joshua said, Teddy is super fast at fixing bugs and adding feature requests, so you can't go wrong.
There is a learning curve (as with everything), but once you get around that, then you will be flying 
Last edited by metalliandy; 01-02-2012 at 06:28 AM..
Reason: typo
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, dedicated polycounter,
1,671 Posts,
Join Date Mar 2007,
Location United Kingdom (Hampshire)
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Im tempted to get it, but will wait until I need to start doing more normal maps again. But like the others have said, doing small details looks to be very fast, and would save time I'm sure.
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, polycounter,
1,064 Posts,
Join Date May 2008,
Location Kirkland, WA
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I pretty much never bake anything anymore (there are occasions when I still do). It's just so much faster most of the time and I can improvise a lot more AND try out things like shapes, scale and repetition in my textures WAY faster than if I would have baked out everything.
So yeah, IMO it's definitely worth it 
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, spline,
151 Posts,
Join Date Nov 2009,
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The normals quality is really fantastic, too. They're full 3D normals, not the junk you get from the Nvidia filter, or even using Crazybump to convert heightmaps (not that CB is junk by any means!).
In a few minutes I threw this together in Photoshop, whereas it would have taken at least 15 minutes to model it in Max, set it up for baking and rendering the maps.
It won't replace modeling or baking by any means, but it's an awesome supplemental tool.
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, Moderator++,
6,231 Posts,
Join Date Nov 2004,
Location Richmond, TX
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His site doesn't work for me anymore. Is it down for everyone else too?
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, polycounter,
1,064 Posts,
Join Date May 2008,
Location Kirkland, WA
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It's working for me, Lichy.
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, Moderator++,
6,231 Posts,
Join Date Nov 2004,
Location Richmond, TX
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