Thanks for the coomments everyone!
tristamus - I'll try to post more progress as I go through texturing this next asset, but generally I get as much detail as I can from my high poly to push the texture through occlusion and cavity stuff, and then in painting I just focus on wear and tear. Basically then it's just erasing paint for scratches and chips and then play with colors for undercoats. Other than that, it's mostly adding in some basic noisy overlays I've painted.
So with this console, I wanted to work on incorporating zBrush more fluidly into my workflow. Because of that, I feel as though I got carried away with dents and scratches in some area, but no matter, I think it'll still work out.
Lowpoly to come, eventually.