I am in the process of creating some models to be put into udk. Its working towards my dissertation experiment and I am very short on time and it seems I have alot to learn :'). I have already created some and the question just popped into my head while I am creating a stair-well. I wish I had asked earlier because it might have saved me on some of the other stuff I have created xD. So..
UDK's lightmass does not like over-lapping UVs. Are those just the lightmap uvs or can I for example at the moment I am creating some stairs can I just overlap the "texture" uv map to obviously save space as you would in a typical model.
So i.e for the stairs I am doing. can i just overlap the "texture/diffuse" uvs (create one stair texture) but for the actual lightmap uvs which I have apperently forgot to do for ALL of my models so far xD unpack and re-pack them all individually. So every stair would have its own lightmap uv space.
Thank you for reading and if you reply thank you in advance
Also hope everyone had an awesome christmas :P