Reply
Reply
 
Thread Tools Display Modes
Olli.'s Avatar
Old (#1)
i have a normal line which i need to straighten out.. im having trouble finding the correct tools for it though, since im not that experienced with cs5.

heres a picture of the line i need to straighten out.
Offline , polygon, 530 Posts, Join Date Nov 2010, Location Tampere, Finland  
   Reply With Quote

Ace-Angel's Avatar
Old (#2)
Smudge works somewhat, or the liquify tool.

Although I would suggest correcting the origin of the Normal Map first since it would be the most correct way to do it.
There's a very good chance that I experienced MORE problems, then all the internet put together in the area of 3D. Talk about being original for once...
Offline , veteran polycounter, 4,575 Posts, Join Date Apr 2011, Location Canada  
   Reply With Quote

cptSwing's Avatar
Old (#3)
use rotate canvas, and then use one of those ^ tools (or clone stamp or whatnot) and shift to get straight lines.
Offline , dedicated polycounter, 1,328 Posts, Join Date Aug 2011, Location Berlin  
   Reply With Quote

RJBonner's Avatar
Old (#4)
painting or doing it manualy and getting a perfect result from that squiggly mess there would be close to impossible. as far as getting a perfect line I would say trying a differennt method like rendering a correct normal out and then copy pasta over the messed up one, or what AA said; do it correcty.
It is not difficult to get a job. It's difficult to get a good portfolio.
-Poopinmymouth
pennyarcade
http://eddieble.deviantart.com/
http://conceptart.org/forums/showthr...r-2d-3d-Artist
Offline , polygon, 746 Posts, Join Date Nov 2010, Location whiteman MO  
   Reply With Quote

Ace-Angel's Avatar
Old (#5)
Just remembered something.

Here's a question, is it necessary to straighten the line? If it's an organic model, then I don't see the benefit of it, since you would get more benefit from unwrapping said specific regions and straightening out the UV's instead.

Also, straight lines in horizontal or vertical directions are better since your won't get any jaggies from the diagonal AA going on, try to avoid diagonal lines, especially in normal maps, unless the model is organic, in which case, alot can be forgiven.
There's a very good chance that I experienced MORE problems, then all the internet put together in the area of 3D. Talk about being original for once...
Offline , veteran polycounter, 4,575 Posts, Join Date Apr 2011, Location Canada  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch