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created BLIZZARD Styled Environment Art WIP
on 12-22-2011 12:01 PM
[PHP]
Hi Everyone! My name is Oliver Farrell and i am a game design masters student studying at Uclan. My main focus is environment art and I am aiming to create Blizzard styled props and environments.
I created this thread to basicly get some feedback and show my progress, i hope you guys like it!
So firstly to familiarise myself with the Blizzard style I followed a tutorial on 3Dmotive created by Tyson Murphy. The tutorial is great and goes into detail on his techniques and processes on creating a lowpoly hand painted sword and sheild.
I have followed this tutorial the best i could and bellow is my progress:
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, line,
56 Posts,
Join Date Dec 2011,
Location Liverpool
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Cant see any images 
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, polygon,
541 Posts,
Join Date Dec 2010,
Location Sweden
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Quote:
Originally Posted by Callesw
Cant see any images 
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Im sorry I am a complete Noob at this, do you know how to post Images from PC?
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, line,
56 Posts,
Join Date Dec 2011,
Location Liverpool
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Imgur.com
Upload them, click the picture and copy the URL to the mesasge box and press the image button with it highlighted.
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, dedicated polycounter,
1,451 Posts,
Join Date May 2011,
Location Minnesota, USA
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Imgur degrades image quality
Sometimes massively
/Just sayin
/Bump
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, triangle,
354 Posts,
Join Date Sep 2011,
Location Columbus
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1) Upload to www.photobucket.com
2) Copy the link they provide with the [img][/img] tags.
3) Past it here. 
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, triangle,
381 Posts,
Join Date Apr 2009,
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Doesn't PhotoBucket have quotas? I hate looking at old threads where all the images are 404'ed
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, dedicated polycounter,
1,451 Posts,
Join Date May 2011,
Location Minnesota, USA
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+1 for imgur. Its simple and does its job :]
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, spline,
222 Posts,
Join Date Sep 2009,
Location Rio de Janeiro, Brasil
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created Ok I finally got it working!
on 12-22-2011 12:50 PM
Display of UVs on models

Last edited by Oliver_Farrell; 12-22-2011 at 01:24 PM..
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, line,
56 Posts,
Join Date Dec 2011,
Location Liverpool
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Quote:
Imgur degrades image quality
Sometimes massively
/Just sayin
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Does anyone else agree with this? I might believe you MadnessImport, but sometimes you 'just sayin' some crazy things xD
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, dedicated polycounter,
1,667 Posts,
Join Date Nov 2010,
Location Southern California
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Don't want to thread jack but personally I like Dropbox.
I can see the sword and shield. Looking good so far...
I would recommend for wireframe shots to just screen grab them as gray object with white lines. Or some combo that's easier to see.
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, polygon,
510 Posts,
Join Date Feb 2009,
Location Southern California
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I see a sword and shield D:
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, polygon,
722 Posts,
Join Date Dec 2008,
Location Montreal,Quebec
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Im doing everything I can to upload these, Im pulling my hair out!!! doing everything right its just not working, i will get the pics up ASAP!
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, line,
56 Posts,
Join Date Dec 2011,
Location Liverpool
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Hey, maybe a pic will help. Go to photobucket, upload something, click on it once it's uploaded and copy paste the highlighted code here:

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, dedicated polycounter,
1,667 Posts,
Join Date Nov 2010,
Location Southern California
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imageshack how to :P
I see the uvwed sword and shield, looks good so far.
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, spline,
112 Posts,
Join Date Oct 2009,
Location England
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I wont give up!!!!
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, line,
56 Posts,
Join Date Dec 2011,
Location Liverpool
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Quote:
Originally Posted by Jessica Dinh
Does anyone else agree with this? I might believe you MadnessImport, but sometimes you 'just sayin' some crazy things xD
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I guess i must watch what i say from now on thus i become another buy who cried wolf then huh
Quote:
Originally Posted by Oliver_Farrell
I wont give up!!!!
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Never copy the link directly from the address bar.
Unless it ends with an image file extension
Thats usually how i find someone adding images incorrectly

/Bump
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, triangle,
354 Posts,
Join Date Sep 2011,
Location Columbus
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Quote:
Originally Posted by PhattyEwok
Don't want to thread jack but personally I like Dropbox.
I can see the sword and shield. Looking good so far...
I would recommend for wireframe shots to just screen grab them as gray object with white lines. Or some combo that's easier to see.
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Agreed. All that shot really shows is the wireframe anyway.
Do what fatty says to show of wireframe of model. To show of uv mapping better to just put a checker board on there, that's shows you the amount of stretching you'll have so a much better indicator of how well done the unwrap is.
Great at starting projects...
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, polycounter,
1,100 Posts,
Join Date Jun 2007,
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The sword and shield looks cool so far Oliver!
Seeing forward to textures  Keep it coming!
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, polygon,
541 Posts,
Join Date Dec 2010,
Location Sweden
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created Finally!!!
on 12-22-2011 03:48 PM
Here is the progress of my work!
The initial shading on the sword.
Working in the form.
Applying rust and completing tonal value on blade.
Adding in Scratches.
More kinks and fine details.
More shine added to the blade, sharpening of details.
Top part of Blade painted.
Gold studs painted onto sword.
Top section of sword handle painted.
Close up of top section handle, adding details.
Finished sword.
Initial work on shield.
Working in the wood texture.
Nearly done, Shield needs lighting information to be fixed.
Finished! Happy with the exercise I can't wait to make my own props now!
A quick comparison of the textures at 1024 and 256.
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, line,
56 Posts,
Join Date Dec 2011,
Location Liverpool
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created Final Renders
on 12-22-2011 03:52 PM
Texture map.
Finished render 1.
Finished render 2.
This exercise helped make me more confident in my hand painted texturing ability, I would suggest anyone who wants to improve to take a look at the tutorial.
I am now going to design and model a weapon and shield of my own, after this I will move onto more environment based props, I will keep posting daily!
Last edited by Oliver_Farrell; 12-22-2011 at 03:54 PM..
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, line,
56 Posts,
Join Date Dec 2011,
Location Liverpool
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It came out beautiful And still looks magnificent at a lower resolution!
/Bump
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, triangle,
354 Posts,
Join Date Sep 2011,
Location Columbus
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Wow, love the process you did and it came out really well!
Have you have experience doing hand painted stuff before?
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, polygon,
551 Posts,
Join Date Nov 2009,
Location Melbourne, Australia
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Definitely good execution. Almost would have liked to see some personal touches rather than a straight replication, but good stuff none the less. 
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, triangle,
421 Posts,
Join Date Apr 2009,
Location Los Angeles
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Quote:
Originally Posted by Mcejn
Definitely good execution. Almost would have liked to see some personal touches rather than a straight replication, but good stuff none the less. 
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Thanks, ye i know i was itching to do that, Im working on my own Weapon and Shield now so hopefully you will get to see my personal touches! Stay tuned!
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, line,
56 Posts,
Join Date Dec 2011,
Location Liverpool
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