Author : polygoo


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JacqueChoi's Avatar
Old (#1)
finally revisiting this:

Normal Map/AO bakes done:


It's a Maya Viewport grab (face tearing in some areas)

Last edited by JacqueChoi; 02-24-2012 at 05:43 AM..
Jacque Choi
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Eidos Montreal - Thief
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wester's Avatar
Old (#2)
YES! Man i've been waiting for you to finish this up Excited!
Environment Artist on Hawken- Adhesive Games

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Skillmister's Avatar
Old (#3)
Wow :o Never saw this further than the concept for some reason. So sick
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Azkur's Avatar
Old (#4)
holy shit thats really awesome i never seen it before but cant wait to see it go further keep up the awesome job
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Massbot's Avatar
Old (#5)
Sick!
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coots7's Avatar
Old (#6)
this looks so sick, glad you are revisiting. can we see lowpoly wireframe? what causes this face tearing you speak of? (i assume its the those black splotches near the face and on the gun)
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jocz's Avatar
Old (#7)
nice work, more views please !
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Rion411's Avatar
Old (#8)
Wow, that's the low poly? Very nice bake. Sick design too!
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Dim's Avatar
Old (#9)
Woo! Glad to see this seeing the light of day!
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ablaine's Avatar
Old (#10)
Crazy. Just crazy. Very nice.
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Pedro Amorim's Avatar
Old (#11)
Meaty! I like!
Weapons Artist @ Crytek UK
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Mathew O's Avatar
Old (#12)
What's the Polycount on this? Surely not under 12K, it's beautiful by the way
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darbeenbo's Avatar
Old (#13)
I am so happy that you are finishing this!
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JacqueChoi's Avatar
Old (#14)



Uggh Maya baked Normals in Max. Need Qualified normal maps.

ack. I'll just learn to render in Maya.



Anyways, still needs stickers, paint, and scratches but this is sorta where it's headin.


polycount is waay over 12k right now more than double that.

Last edited by JacqueChoi; 02-24-2012 at 12:40 AM..
Jacque Choi
Lead Character Artist
Eidos Montreal - Thief
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Tadao215's Avatar
Old (#15)
wow, that is some hard surface goodness
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gsokol's Avatar
Old (#16)
Looking great!

Bake looks awesome.
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Mohammatron's Avatar
Old (#17)
yeah that's definitely a megaman lol
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ShootandRun's Avatar
Old (#18)
soo much awesomeness, glad you decided to work on him more!
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JR's Avatar
Old (#19)
Man, this is so amazing. Moar, please
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Di$array's Avatar
Old (#20)
Wow thats one beast of a megaman. Keep it coming!
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Julmust's Avatar
Old (#21)
It's over nine thoooousaaaaand!

Looks good man, keep it coming!
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Rion411's Avatar
Old (#22)
Headin' in the direction of awesomeness.
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Emil Mujanovic's Avatar
Old (#23)
Always enjoy seeing your work, Jacque and I love the direction you've taken with the character.
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JFletcher's Avatar
Old (#24)
Wow, looking very cool! Glad you're finishing this!

Although, I can't help but notice there's a leak on the side of the model if you look close.

Leaking badass-ometry that is
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tekmatic's Avatar
Old (#25)
Quote:
Originally Posted by JacqueChoi View Post



Uggh Maya baked Normals in Max. Need Qualified normal maps.

ack. I'll just learn to render in Maya.



Anyways, still needs stickers, paint, and scratches but this is sorta where it's headin.


polycount is waay over 12k right now more than double that.

Hello fellow Montrealer!! Nice to see local talent on PC....your work is kick ass....this a very cool piece. Is there any chance you have put down how your workflow for such a complex piece is achieved? I am very much interested in the hard surface modeling even though this is a character.

Am keeping an eye on this thread.
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