Uggh Maya baked Normals in Max. Need Qualified normal maps.
ack. I'll just learn to render in Maya.
Anyways, still needs stickers, paint, and scratches but this is sorta where it's headin.
polycount is waay over 12k right now more than double that.
Hello fellow Montrealer!! Nice to see local talent on PC....your work is kick ass....this a very cool piece. Is there any chance you have put down how your workflow for such a complex piece is achieved? I am very much interested in the hard surface modeling even though this is a character.