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created MegaMan Brawl Reveisited
on 12-20-2011 12:24 AM
finally revisiting this:
Normal Map/AO bakes done:
It's a Maya Viewport grab (face tearing in some areas)
Last edited by JacqueChoi; 02-24-2012 at 05:43 AM..
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, card carrying polycounter,
2,264 Posts,
Join Date Aug 2006,
Location Montreal QC, Canada
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YES! Man i've been waiting for you to finish this up  Excited!
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, polycounter,
806 Posts,
Join Date May 2007,
Location san diego, CA
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Wow :o Never saw this further than the concept for some reason. So sick
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, polycounter,
814 Posts,
Join Date Jan 2010,
Location UK
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holy shit thats really awesome i never seen it before but cant wait to see it go further keep up the awesome job
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, spline,
189 Posts,
Join Date Aug 2011,
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Sick!
Portfolio
Character Artist - Available for freelance
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, triangle,
491 Posts,
Join Date Jan 2008,
Location Landan baby
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this looks so sick, glad you are revisiting. can we see lowpoly wireframe? what causes this face tearing you speak of? (i assume its the those black splotches near the face and on the gun)
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, triangle,
422 Posts,
Join Date Jun 2011,
Location Vancouver, BC
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nice work, more views please !
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, spline,
118 Posts,
Join Date May 2009,
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Wow, that's the low poly? Very nice bake. Sick design too!
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, triangle,
324 Posts,
Join Date May 2005,
Location Albuquerque, NM
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Woo! Glad to see this seeing the light of day!
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, triangle,
427 Posts,
Join Date Jul 2008,
Location Burlington VT
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Crazy. Just crazy. Very nice.
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, spline,
237 Posts,
Join Date Apr 2008,
Location Orange County
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Meaty! I like!
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What's the Polycount on this? Surely not under 12K, it's beautiful by the way 
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, polygon,
546 Posts,
Join Date Feb 2011,
Location Sheffield, UK
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I am so happy that you are finishing this!
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, triangle,
432 Posts,
Join Date Jun 2010,
Location Burlington, Vermont
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Uggh Maya baked Normals in Max. Need Qualified normal maps.
ack. I'll just learn to render in Maya.
Anyways, still needs stickers, paint, and scratches but this is sorta where it's headin.
polycount is waay over 12k right now more than double that.
Last edited by JacqueChoi; 02-24-2012 at 12:40 AM..
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, card carrying polycounter,
2,264 Posts,
Join Date Aug 2006,
Location Montreal QC, Canada
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wow, that is some hard surface goodness
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, triangle,
341 Posts,
Join Date Apr 2008,
Location Van Nuys, CA
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Looking great!
Bake looks awesome.
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, dedicated polycounter,
1,411 Posts,
Join Date Feb 2010,
Location Champaign, IL USA
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yeah that's definitely a megaman lol
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, null,
16 Posts,
Join Date Jul 2011,
Location Dallas
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soo much awesomeness, glad you decided to work on him more!
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, spline,
173 Posts,
Join Date Sep 2010,
Location Burlington VT, Montreal Canada, Sunderland MA
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Man, this is so amazing. Moar, please
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, polycounter,
1,200 Posts,
Join Date Dec 2006,
Location Brazil
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Wow thats one beast of a megaman. Keep it coming!
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, triangle,
432 Posts,
Join Date Jun 2011,
Location Newcastle, UK
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It's over nine thoooousaaaaand!
Looks good man, keep it coming!
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, line,
62 Posts,
Join Date Dec 2010,
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Headin' in the direction of awesomeness.
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, triangle,
324 Posts,
Join Date May 2005,
Location Albuquerque, NM
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Always enjoy seeing your work, Jacque and I love the direction you've taken with the character.
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, veteran polycounter,
3,866 Posts,
Join Date Feb 2005,
Location Malmö, Sweden
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Wow, looking very cool! Glad you're finishing this!
Although, I can't help but notice there's a leak on the side of the model if you look close.
Leaking badass-ometry that is
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, polycounter,
1,140 Posts,
Join Date Mar 2007,
Location London, UK
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Quote:
Originally Posted by JacqueChoi
Uggh Maya baked Normals in Max. Need Qualified normal maps.
ack. I'll just learn to render in Maya.
Anyways, still needs stickers, paint, and scratches but this is sorta where it's headin.
polycount is waay over 12k right now more than double that.
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Hello fellow Montrealer!! Nice to see local talent on PC....your work is kick ass....this a very cool piece. Is there any chance you have put down how your workflow for such a complex piece is achieved? I am very much interested in the hard surface modeling even though this is a character.
Am keeping an eye on this thread. 
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, spline,
134 Posts,
Join Date Oct 2009,
Location Montreal, Quebec
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