Home Technical Talk

Normal map tanget help

polycounter lvl 11
Offline / Send Message
mike670 polycounter lvl 11
Hey Polycount,

I have been working on a gun for my portfolio and it was going well until the normal map.

I exported it out of max with .obj files and rendered out the maps in Xnormal with a cage. When viewed in the Xnormal 3D viewer it looks good(besides some small stuff that is my fault).

xnormal.jpg

Now I take it over to marmoset toolbag, and it has errors everywhere. Thats strange because I have never had this problem before and thought Xnormal and marmoset were synced.

(spec pushed to emphasize the problem)
toolbag_low_1.jpg

I started to go ahead and change up the smoothing groups and rebake, but I don't see how it would work without getting seams either by the normals or diffuse.

toolbag_low_2.jpg

So what would the best course of action be to fix this? Would adding support geo be appropriate in this situation? That just seems like a sloppy way to fix it I think?

and for reference here is the low with wires and not:

low_wires.jpg

low.jpg

Thanks,

Mike

Replies

Sign In or Register to comment.