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BanishedFox's Avatar
Old (#1)
Exciting Title hey guys!

I've just made this cardboard box model for a sci fi (Blade Runner) level for my 3rd year university project. I'm pleased with how it's turned out and thought I'd post it up here to get some thoughts from you guys on it. It's a hand painted texture, 36 polygons and took about 3 hours to make.





I'd love to know what you guys think, any improvements that could be made, etc?
Offline , null, 23 Posts, Join Date Oct 2010, Location Preston, UK  
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CandyStripes05's Avatar
Old (#2)
bigger images : )
and what is it rendered in?
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PogoP's Avatar
Old (#3)
It's just a box! It looks good enough as it is. I wouldn't spend any more time on it, there's only so much you can do with a box ;D
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Offline , polycounter, 826 Posts, Join Date Mar 2010, Location London, UK  
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BanishedFox's Avatar
Old (#4)
Quote:
Originally Posted by CandyStripes05 View Post
bigger images : )
and what is it rendered in?
Haha sorry xD I rendered it in UDK under just a normal light and lightmass settings.





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BanishedFox's Avatar
Old (#5)
Quote:
Originally Posted by PogoP View Post
It's just a box! It looks good enough as it is. I wouldn't spend any more time on it, there's only so much you can do with a box ;D
haha yeah I know what you mean I'm not really looking to do anything else on it, but I was a bit worried that maybe a 512 texture is too big for just a box in a current generation game?
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Tetsuo's Avatar
Old (#6)
Seeing as it's a degree project I don't think it really matters, sure you could reduce it to a 256 but if there are no budgets then why not?

For a cardboard box, it looks good. I mean if I had to be really picky it would be the yellowness of the texture, I'd probably tone it down a bit and make it a less saturated brown colour, similar to actual cardboard. However, I guess it all depends on what style your going for.

As someone else said, I'd look at moving on from it onto the rest of your scene. Great work!

The only other things I'd mention is that the 'hand written' text on the top right corner of the box looks like it's been mirrored and is written backwards. Though I can't tell properly from the size.
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jordan.kocon's Avatar
Old (#7)
The box's crashing through each other seems pretty sloppy. I like the texture, but think it could use more dirt. Though that's just a preference
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Offline , polygon, 554 Posts, Join Date Dec 2010, Location London, Ontario  
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Striff's Avatar
Old (#8)
It looks to me like your edge normals are messed up. It almost looks like they are soft edges. If you used Maya I have had a problem exporting from Maya directly into UDK...it will mess my edge normals up. I go from Maya ---> 3ds max then throw an auto smooth on the object to get it to look right.
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