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Mudbox UV's mess up after a certain subdivision level

polycounter lvl 8
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gannonroader polycounter lvl 8
I'm working on a terrain in mudbox, along with world machine based on a tutorial on youtube. I followed the tutorial exactly, but i'm getting a problem every single time (on my 5th different mesh now) where the terrain UV seems to mess up after the 3rd subdivision. a large vertical strip on one side of the mesh just just looks like it has a different material applied to it. I tried recreate level uv's, and other simple things, but nothing i'm doing seems to work at all. Any ideas? I'm pretty new to mudbox, so I'm figuring this is just one of those "noob" mistakes.


terrainProblem.jpg

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