Author : disting


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kn0r's Avatar
Old (#1)
Heya, been a loooonggg time lurker and it's time I crept outta my shell.

After all those great artdumps from other games I wanted to share some of the environment work I've done for Killzone 3. I've done work on various single and multiplayer levels and also cutscenes.
All levels were crafted in collaboration with other environment artists, FX artists, lighting artists and designers.

Hopefully my fellow Guerrilla's will post their stuff as well.

Enjoy!

Also:

GUERRILLA GAMES IS HIRING!!
http://www.guerrilla-games.com/jobs




There's some more images on my site if you're interested .

Last edited by kn0r; 12-16-2011 at 06:57 AM..
Offline , vertex, 39 Posts, Join Date Sep 2011, Location Netherlands  
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itismario's Avatar
Old (#2)
Killer stuff, but your site isn't listed anywhere on your profile or sig.
Portfolio
Available for work.
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Stromberg90's Avatar
Old (#3)
Sweet shit going to save these when I get home.
As mario said, you should really link to your portfolio I think we all would like to have a peek at it
Andreas Strømberg
Portfolio - www.strombergart.com
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Kanie47's Avatar
Old (#4)
I think Killzone 3 is the greatest game in the world and Guerrilla Games is uber awsome :P :P
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Kurry's Avatar
Old (#5)
About time you slack0r. Great stuff
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Ruz's Avatar
Old (#6)
great stuff, nice eye porn
http://www.mikerusby.com/
I thought Gore Vidal was a hairdresser then I looked him up and found he wasn't..
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aobond's Avatar
Old (#7)
seen this before and very much mind blown. you guys at guerrilla rocks
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SanderDL's Avatar
Old (#8)
Are you Krorretje from Gamer.nl?

Very sweet work. Stuff like this makes me regret that I don't have a Playstation 3.
Environment artist - portfolio
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d1ver's Avatar
Old (#9)
Wow, thank you thank you!
I'm surprised I adore the particle work so much.

That a rich variety of colors you've got going on there. Did you guys have any kind of color script?
Also did you use much vertex blending in the snow levels or is most of the snow painted in?

P.s. This is sooooo on the list:
http://wiki.polycount.com/CategoryReferenceGameArt
You could provide your real name and website if you'd like to.
Thanks again.
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Snefer's Avatar
Old (#10)
big props for Killzone 3, one of the best looking games I have played, if not THE best looking.
Tor Frick - Senior Artist @ Machinegames
Portfolio
Art Blog
An exercise in modular textures
The Grime District
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coots7's Avatar
Old (#11)
sexy stuff. i like the variety of overall color, mood, atmosphere between each environment. everything looks awesome
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Joshua Stubbles's Avatar
Old (#12)
Really amazing work, Steven. KZ3 is one of those games I died a LOT in, because I was standing around admiring the art
I noticed there were a lot of texel inconsistencies throughout the game, but on the whole it looked amazing. I assume you guys did a ton of work with Crazybump and/or NDo for your normals? I can see texture repurposing in the scenes, but hipoly baked normals rarely ever work decently once you place different geometry under them. Just curious.

My fav of the ones you posted is the 6th shot down. Really nice feel to it. Super solid stuff there
[vassago] env artist, Turn10 Studios
portfolio - linkedin -
polycount.wiki
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Jeff Parrott's Avatar
Old (#13)
WOW! Awesome stuff. Definitely makes me want to go recheck the game out again.
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lloyd's Avatar
Old (#14)
DEM BARRELS! love the style of killzone however I always thought it was a bit too black.
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aaronaton's Avatar
Old (#15)
Best gaming experience too date, well to be fair i played it in 3D, 5.1 surround and with the MOVE controller

Quick question do you still pump your enviroments through Autodesk Beast* like in killzone 2 to get nice baked lighting??
Offline , line, 82 Posts, Join Date Jun 2011, Location Nottingham  
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ae.'s Avatar
Old (#16)
Killzone is awesome thanks for posting gave me a nerd boner <3
Environment Artist @ Digital Extremes
www.aelevel.net / LinkedIn
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Alberto Rdrgz's Avatar
Old (#17)
AMAZING! break this shit down!!! plS!!!
- Environment Work - [Art Dump] [CGHUB]

Ready at Dawn Studios - [Esc Challenge]
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megalmn2000's Avatar
Old (#18)
O_O!! Wow! Nice stuff! Thanks for sharing!
Offline , polygon, 612 Posts, Join Date Aug 2010, Location Montreal, Qc, Canada Send a message via Skype™ to megalmn2000  
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daphz's Avatar
Old (#19)
awesome stuff! I love me some killzone!
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ErichWK's Avatar
Old (#20)
All that beautiful lense flare! Fer Relz, You guys at Guerilla have some of the best artists our generation. And KZ2 & 3 are some of my favorite console FPSes.
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Computron's Avatar
Old (#21)
Does the killzone engine bake lighting? It looks pretty good!
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paulsvoboda's Avatar
Old (#22)
Awesome stuff! Always been a huge fan of Killzone's art direction. Thanks for sharing these shots, would love to see more!
Environment Artist at Epic Games
Gears Art Dump
My Website: www.paulsvoboda.net
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kn0r's Avatar
Old (#23)
First off, sorry for the late reply. The Old Republic got me distracted a...bit.

Second....Wow, thanks for all the response! Makes us really proud and happy to see you guys are liking our stuff.
Portfolio link is now in my profile.

I'll do my best to answer some questions.

@SanderDL
Yes I am : ).

@d1ver
Particles are done by our amazing talented FX team.

For the snow: Most shaders had a snow blend layer which allowed us to paint in the snow using vert colors. On top of that to hide seams, we placed geometry which used a transparency snow shader. Lot of work, but it paid off in the end.

@Joshua Stubbles
Each artist uses it's own bag of tools, so there's probably a healthy mix of crazybumping/nDo-ing and baking.

@computron
We bake our lightmaps outside of the engine.

I'll be uploading some more stuff in the near future, need to grab some more shots .
Offline , vertex, 39 Posts, Join Date Sep 2011, Location Netherlands  
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[HP]'s Avatar
Old (#24)
It's amazing to see how you progressed since 2008 man!

Top not stuff, congratulations on a shipped title as well, and keep on improving!
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choco's Avatar
Old (#25)
@kn0r Very nice and inspiring, I'm currently working on my portfolio to apply for a job at Guerilla games. I'm probably going to make an environment that has the same context as killzone.

Best regards from France
Offline , triangle, 286 Posts, Join Date Aug 2008, Location France  
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