|
created Killzone 3 Environments
on 12-16-2011 01:50 AM
Last edited by kn0r; 12-16-2011 at 06:57 AM..
|
, vertex,
39 Posts,
Join Date Sep 2011,
Location Netherlands
|
Killer stuff, but your site isn't listed anywhere on your profile or sig.
|
, triangle,
420 Posts,
Join Date Jan 2010,
Location Winter Park, FL
|
Sweet shit  going to save these when I get home.
As mario said, you should really link to your portfolio I think we all would like to have a peek at it 
|
, polycounter,
1,095 Posts,
Join Date May 2010,
Location Norway
|
I think Killzone 3 is the greatest game in the world and Guerrilla Games is uber awsome :P :P
|
, null,
7 Posts,
Join Date Aug 2010,
Location Amsterdam
|
About time you slack0r. Great stuff 
|
, line,
90 Posts,
Join Date Aug 2010,
|
great stuff, nice eye porn 
|
, veteran polycounter,
4,390 Posts,
Join Date Oct 2004,
Location Uk(London)
|
seen this before and very much mind blown. you guys at guerrilla rocks 
|
, line,
68 Posts,
Join Date Nov 2011,
Location Prague
|
Are you Krorretje from Gamer.nl?
Very sweet work. Stuff like this makes me regret that I don't have a Playstation 3.
|
, spline,
237 Posts,
Join Date Sep 2009,
Location The Netherlands
|
Wow, thank you thank you!
I'm surprised I adore the particle work so much.
That a rich variety of colors you've got going on there. Did you guys have any kind of color script?
Also did you use much vertex blending in the snow levels or is most of the snow painted in?
P.s. This is sooooo on the list:
http://wiki.polycount.com/CategoryReferenceGameArt
You could provide your real name and website if you'd like to.
Thanks again.
|
, dedicated polycounter,
1,413 Posts,
Join Date Jan 2008,
|
big props for Killzone 3, one of the best looking games I have played, if not THE best looking. 
|
, dedicated polycounter,
1,445 Posts,
Join Date Aug 2007,
Location Uppsala, Sweden
|
sexy stuff. i like the variety of overall color, mood, atmosphere between each environment. everything looks awesome
|
, triangle,
422 Posts,
Join Date Jun 2011,
Location Vancouver, BC
|
Really amazing work, Steven. KZ3 is one of those games I died a LOT in, because I was standing around admiring the art 
I noticed there were a lot of texel inconsistencies throughout the game, but on the whole it looked amazing. I assume you guys did a ton of work with Crazybump and/or NDo for your normals? I can see texture repurposing in the scenes, but hipoly baked normals rarely ever work decently once you place different geometry under them. Just curious.
My fav of the ones you posted is the 6th shot down. Really nice feel to it. Super solid stuff there 
|
, Moderator++,
6,231 Posts,
Join Date Nov 2004,
Location Richmond, TX
|
WOW! Awesome stuff. Definitely makes me want to go recheck the game out again.
|
, veteran polycounter,
2,922 Posts,
Join Date Oct 2004,
Location Orlando, FL
|
DEM BARRELS! love the style of killzone however I always thought it was a bit too black.
|
, triangle,
255 Posts,
Join Date Aug 2009,
Location North East England
|
Best gaming experience too date, well to be fair i played it in 3D, 5.1 surround and with the MOVE controller
Quick question do you still pump your enviroments through Autodesk Beast* like in killzone 2 to get nice baked lighting??
|
, line,
82 Posts,
Join Date Jun 2011,
Location Nottingham
|
Killzone is awesome thanks for posting gave me a nerd boner <3
|
, dedicated polycounter,
1,785 Posts,
Join Date Oct 2008,
Location Vancouver, BC
|
AMAZING! break this shit down!!! plS!!!
|
, card carrying polycounter,
2,248 Posts,
Join Date Jul 2009,
Location Irvine, CA.
|
O_O!! Wow! Nice stuff! Thanks for sharing!
|
, polygon,
612 Posts,
Join Date Aug 2010,
Location Montreal, Qc, Canada
|
awesome stuff! I love me some killzone!
|
|
All that beautiful lense flare! Fer Relz, You guys at Guerilla have some of the best artists our generation. And KZ2 & 3 are some of my favorite console FPSes.
|
, dedicated polycounter,
1,729 Posts,
Join Date Jun 2009,
Location San Diego, CA
|
Does the killzone engine bake lighting? It looks pretty good!
|
, dedicated polycounter,
1,446 Posts,
Join Date May 2011,
Location Minnesota, USA
|
Awesome stuff! Always been a huge fan of Killzone's art direction. Thanks for sharing these shots, would love to see more!
|
, triangle,
301 Posts,
Join Date Apr 2009,
|
First off, sorry for the late reply. The Old Republic got me distracted a...bit.
Second....Wow, thanks for all the response! Makes us really proud and happy to see you guys are liking our stuff.
Portfolio link is now in my profile.
I'll do my best to answer some questions.
@SanderDL
Yes I am : ).
@d1ver
Particles are done by our amazing talented FX team.
For the snow: Most shaders had a snow blend layer which allowed us to paint in the snow using vert colors. On top of that to hide seams, we placed geometry which used a transparency snow shader. Lot of work, but it paid off in the end.
@Joshua Stubbles
Each artist uses it's own bag of tools, so there's probably a healthy mix of crazybumping/nDo-ing and baking.
@computron
We bake our lightmaps outside of the engine.
I'll be uploading some more stuff in the near future, need to grab some more shots  .
|
, vertex,
39 Posts,
Join Date Sep 2011,
Location Netherlands
|
It's amazing to see how you progressed since 2008 man!
Top not stuff, congratulations on a shipped title as well, and keep on improving!
|
, dedicated polycounter,
1,826 Posts,
Join Date Aug 2007,
Location derp land
|
@ kn0r Very nice and inspiring, I'm currently working on my portfolio to apply for a job at Guerilla games. I'm probably going to make an environment that has the same context as killzone.
Best regards from France
|
, triangle,
286 Posts,
Join Date Aug 2008,
Location France
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|