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Stinger88's Avatar
Old (#26)
Thanks for the great comments guys and thanks for the feedback on the thumbnails. Will definately help me chose a direction for the enemies.

@imbueFX. Thanks for the offer will keep that in mind. We will be adding particles and shader fx for things like the lava heat haze. We'll be looking at that later in the dev.

@Habboi. Yes, other palettes are going to be in game. The game progresses up through hell toward the surface. So the palette might go toward browns and green moss colours. There will also be other colour palettes throughout for "themed" stages, etc.
We are talking about releasing an editor for the game. Making your own levels is definatley a possiblity.

Multiplayer is also on the cards but we'll see.
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Old (#27)
More demon thumbs

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Old (#28)
very nice!
just some characters reminds me of Hear of Darkness game
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Old (#29)
^ thanks. Heart of darkness was a favourite of mine.
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Old (#30)
Some Shrine designs. Shrines will act as checkpoints throughout the game.

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Old (#31)
I'd stick to the red for the shrines, but the 15-16 are my favourites for the shape. For the demons I'd say you definitly need different types. Linke one big blocky dude, a small flying one, etc. 7 is definitly my favourite for the big guy. And the 5 is awesome I'd see, I totaly see him walking upside down. 6 is definitly a must, but Id make it smaller compared to the others.

very nice!
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Old (#32)
Thanks theslingshot

Here's a simple animatic to show off a WIP ambient track created for the game. Enjoy.

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Old (#33)
Small update: This is a Fugger. One of Hell's many security guards.

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Old (#34)
Wow. Been ages since an update. We are still very busy with the game though.

Anyhoo. Here's some palette tests for the games various areas in Hell. Hope you like em!

Hell (default)


Cave


Slime ver1.


Slime ver2.

Last edited by Stinger88; 05-03-2012 at 02:00 PM..
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Old (#35)
I dig this a lot.
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Old (#36)
I'm not sold yet on the slimes one maybe a mix between the two palettes cause right now it's too saturated/desaturated, but the cave one looks great ^^
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rooster's Avatar
Old (#37)
good stuff! what's the final game view going to be? same but wider? or a portion of what we see here
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Old (#38)
This is awesome stuff!

FWIW, I prefer Slime V.2, but maybe redden the foreground colors a tad more (compliment the green a bit more). Also, default Hell's midground colors might sell the environment more if you redden the layer immediately around the red background-- just to tie in the two major tones a bit more. I would actually try a soft orange tint to that layer, with the base red layer closer to orange than red (like the red-orange of a cartoony flame, for example). Either way, this is great stuff, I can't wait to check this game out!
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Old (#39)
Thanks guys.

@theslingshot: I agree the slime ones are a bit more colourful than the others. Might have to tone it down to bring it in line with the other 2.

@roo: Yeah. Same but wider for the default view. Won't be sure till we get a playable build (SOON hopefully) to see it in action. We also thinking the camera will be zooming in and out occationally, depending on how much of a particular level/puzzle element needs to be seen in advance. This should be quite subtle though not a jarring zoom.

@Wipeout: Thanks for the feedback. The Lava in the Hell palette will also have a heat haze with a gradient over the lower terrain. This should also help tie everything together. Will try your ideas out.
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Old (#40)
@ George1: Either you're spam or google translate isn't quite working as expected.

Spam I think as my emailed notifacation includes a url for "cleaning cassettes"... A dying art IMO.

anyhoo. Thanks for thinking about taking the time to learn to join me. fast, slow I don't mind.

Last edited by Stinger88; 05-04-2012 at 02:01 AM..
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Old (#41)
Cool stuff! *subscribed*
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Old (#42)
subscribed!
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Old (#43)
Thanks for subbing

Quick update. Here's the new Logo!!!

Now I can get on with the really important stuff like T-shirts ;P


Last edited by Stinger88; 05-11-2012 at 10:39 AM..
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Di$array's Avatar
Old (#44)
Oh Stinger you've got some canny great work cooking up here.

I like your logo but maybe you could incorparate the jagged stalactites and stalagmites design you created for hell into the logo as well.

I'll be keeping an eye on this.
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Sukotto's Avatar
Old (#45)
Quote:
Originally Posted by Stinger88 View Post
Thanks for subbing

Quick update. Here's the new Logo!!!

Now I can get on with the really important stuff like T-shirts ;P

Are you all out of the Bort license plates?
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konstruct's Avatar
Old (#46)
Oh man I really like those color studies. My only concern is if you are really going to push the concept of a fire/brimstone type hell, you might want to go with schemes that will look good with lava as that seems to be the iconic things down there. Thats not to say there cant be different areas in hell. A slime hell sounds awesome!
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pior's Avatar
Old (#47)
This is looking stunning!! And I am already in love with the slingshot mechanic. Great stuff, can't wait to play it!
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Stinger88's Avatar
Old (#48)
Thanks guys!

@Di$array: Nice to hear from a fellow Geordie! (assuming you are). Yeah, I thought about making the logo more like the terrain but I decided against it. Having said that, when I showed the team the logo they suggested the terrain might look good if it looked like the Font! A bit backwards but I think its a great idea. See the results below.

@konstruct: I think a lot of the fire a brimstone will come into the lava levels when we add a heat haze and particles. The other palettes are for higher up areas of Hell (closer to earths surface) as Bort progresses. The slime idea comes from the punishment for Gluttony, "Gluttons are forced to lie in vile freezing slush, guarded by Ceberus"

Anyhoo, updateth ye or suffer thine Wrath...eth......

Since posting the new logo it hads been suggested that
maybe the terrain sould curve a little as it does in the Font of the logo.

Here's the resulting test run using the cave palette scene. Please let me know which you prefer.



Gif comparison
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Paunescu.Daniel's Avatar
Old (#49)
Curved, much easier to read (for me at least) it gives more detail and looks cooler
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GabrielP's Avatar
Old (#50)
Im a fan of Curved
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