Originally Posted by eld
Mutants imply genetic changes or defects which it is not, it's basically fungi growth spreading the right kind of chemicals to the hosts brain, enough to set them into a zombie state to do whatever basic thing the fungi needs out of it.
In the case of cordyceps it makes the creature climb up as far as it can, where it will die and the spreading of spores can begin.
Which makes me think of another thing, they are most likely immune, as spores spread really easily.
Regardless, I don't think we should be afraid to call it a zombie game, nor should naughty dog, I consider the road a post-apocalyptic movie even when it's far away from being mad max.
Just say it's a zombie game focused on survival and character, embrace the genre and help make it something better instead of trying to wipe it off.
I suppose gangster genres , detective genres, western genres, get to exist without being second guessed.
At what point is another Zombie game NOT just an un-original idea but a culturally embedded genre-specific art form?
In which case you could aspire at an early age in bringing advancement to your favorite genre...
with a concentration in as much.
How depressing then it must be to have an industry consider as much "just a hackneyed idea" instead of a valid literary/artistic concentration.
How awesome it must have been to be Akira Kurosawa and be able to play in ( for a majority of his repertoire ): "a samurai genre sandbox", for all your life!
And in the end be celebrated for it.
Considering how many awful zombie variations are out there...
I am also hoping that the zombie high tide has finally passed. But for the above considerations, I always have guilt when I dismiss a genre where some uber-brilliant zombie maestro may have a future citizen kane in the works
( Roseblood ).