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Quote:
Originally Posted by Jackablade
There's an awful lot of extrapolation going on here based on an early pre-rendered trailer. Do you remember the last time this happened? A certain game trailer also involving zombies that played out artfully in reverse and got people a-talking? Remember how that one turned out?
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The trailer is not prerendered.
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, dedicated polycounter,
1,641 Posts,
Join Date Nov 2004,
Location London Canada
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The trailer is definitely not pre-rendered, it says so in huge letters before the trailer even begins, and this is NDI we're talking about here.
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, dedicated polycounter,
1,830 Posts,
Join Date Aug 2007,
Location derp land
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They specifically adress that trailer in the eurogamer article, gives me much higher hopes for this game. (I played DI for 10 minutes and never opened it again).
And that said, this game might actually make me consider getting a PS3, wowzerz..
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, card carrying polycounter,
2,462 Posts,
Join Date Oct 2008,
Location London, UK
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Quote:
Originally Posted by Xoliul
this game might actually make me consider getting a PS3, wowzerz..
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Ditto.
Last edited by Del; 02-02-2012 at 05:52 PM..
Portfolio
Senior Character Artist - Slide London
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, polycounter,
832 Posts,
Join Date Jan 2009,
Location London
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Quote:
Originally Posted by eld
Mutants imply genetic changes or defects which it is not, it's basically fungi growth spreading the right kind of chemicals to the hosts brain, enough to set them into a zombie state to do whatever basic thing the fungi needs out of it.
In the case of cordyceps it makes the creature climb up as far as it can, where it will die and the spreading of spores can begin.
Which makes me think of another thing, they are most likely immune, as spores spread really easily.
Regardless, I don't think we should be afraid to call it a zombie game, nor should naughty dog, I consider the road a post-apocalyptic movie even when it's far away from being mad max.
Just say it's a zombie game focused on survival and character, embrace the genre and help make it something better instead of trying to wipe it off.
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agree:
I suppose gangster genres , detective genres, western genres, get to exist without being second guessed.
At what point is another Zombie game NOT just an un-original idea but a culturally embedded genre-specific art form?
In which case you could aspire at an early age in bringing advancement to your favorite genre...
with a concentration in as much.
How depressing then it must be to have an industry consider as much "just a hackneyed idea" instead of a valid literary/artistic concentration.
And,
How awesome it must have been to be Akira Kurosawa and be able to play in ( for a majority of his repertoire ): "a samurai genre sandbox", for all your life!
And in the end be celebrated for it.
Considering how many awful zombie variations are out there...
I am also hoping that the zombie high tide has finally passed. But for the above considerations, I always have guilt when I dismiss a genre where some uber-brilliant zombie maestro may have a future citizen kane in the works
( Roseblood ).
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, polygon,
712 Posts,
Join Date May 2008,
Location Austin/Baltimoron
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Quote:
Originally Posted by Xoliul
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That was a great read. As the father of a daughter, and a lover of survival adventures, I fully support this project. Naughty Dog do the idea justice like I know you will. I look forward to playing it through with my daughter (after I play through it once to make sure she can handle it of course).
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, Polycount.com Editor,
13,966 Posts,
Join Date Oct 2004,
Location Seattle, Wa
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Quote:
Originally Posted by [HP]
The trailer is definitely not pre-rendered, it says so in huge letters before the trailer even begins, and this is NDI we're talking about here.
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ahahah someone's in love.
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, card carrying polycounter,
2,262 Posts,
Join Date Jul 2009,
Location Irvine, CA.
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Quote:
Originally Posted by eld
Regardless, I don't think we should be afraid to call it a zombie game, nor should naughty dog, I consider the road a post-apocalyptic movie even when it's far away from being mad max.
Just say it's a zombie game focused on survival and character, embrace the genre and help make it something better instead of trying to wipe it off.
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exactly! The grand-daddy of all zombie stories is actually about vampires: I am Legend (the book not the 3 horrible movie adaptations)
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, Moderator++,
6,810 Posts,
Join Date Oct 2004,
Location Austin, TX
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Justin, YOU DIDN'T LIKE OMEGA MAN?!?!
That's alright, that movie sucked.
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, dedicated polycounter,
1,842 Posts,
Join Date Jun 2009,
Location San Diego, CA
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Little studio tour here at ND with people working on The Last of Us talking about it.
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, card carrying polycounter,
2,055 Posts,
Join Date Jun 2008,
Location Santa Monica, CA
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Very cool. Is that catstyle at the end? 
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, polycounter,
1,129 Posts,
Join Date Apr 2010,
Location Sweden
, dedicated polycounter,
1,842 Posts,
Join Date Jun 2009,
Location San Diego, CA
, dedicated polycounter,
1,842 Posts,
Join Date Jun 2009,
Location San Diego, CA
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Hmm, who let them use these images? That truck doesn't look very nice.
Last edited by wasker; 02-02-2012 at 04:01 PM..
______________________________________________
Concept Artist @ Ubisoft Massive's The Division
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, triangle,
460 Posts,
Join Date Feb 2009,
Location Cold North, Rarrr!
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is your studio always that dark? so depressing.
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, veteran polycounter,
3,941 Posts,
Join Date Nov 2004,
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Why's that dude hitting Drake with a 2x4?
Looks interesting though. Dying to see some gameplay on this.
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, veteran polycounter,
2,950 Posts,
Join Date Oct 2004,
Location Orlando, FL
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Quote:
Originally Posted by aesir
is your studio always that dark? so depressing.
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No way, I thought it looked cozy as hell, even if I suspect it was mooded up for the shoots.
Especially the last desk is pretty much exactly how I like it.
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, spline,
202 Posts,
Join Date Jan 2009,
Location Sweden
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Classic case of:
Marketing: "WE NEED SCREENSHOTS NOAAAAOOWWW!!"
Dev team: "We don't have time, we are trying to make a good game"
Marketing: "then we will take OUR OWN SCREENS!! How hard can it be! Look, this one has a lot of ACTTTIIOOON!!"
(Based on a true story)
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, polycounter,
828 Posts,
Join Date Dec 2004,
Location Stockholm, Sweden
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I'll find a way to play this game, looks really good. Wish I had a friend with a PS3 :P
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, dedicated polycounter,
1,379 Posts,
Join Date Nov 2004,
Location Ankara,Turkey
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Quote:
Originally Posted by aesir
is your studio always that dark? so depressing.
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not really, I think it was that particular guys camera that was making it a lot darker than it actually is.. it's really a fun happy place 
Last edited by catstyle; 02-02-2012 at 05:09 PM..
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, spline,
202 Posts,
Join Date Apr 2009,
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Quote:
Originally Posted by aesir
is your studio always that dark? so depressing.
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the ISO of the camera has to be turned right the way DOWN so that you can see the screens clearly. So the room was probably very bright, but if they didn't change their Shutterspeed/ISO the monitors would have looked like white glows.
And yes Goraaz that was defo Mike (Catstyle) in the video, even though he doesn't want to admit it. lol. Probably the youngest Lead Char artist ever 
Portfolio
Senior Character Artist - Slide London
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, polycounter,
832 Posts,
Join Date Jan 2009,
Location London
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Quote:
Originally Posted by wasker
Hmm, who let them use these images? That truck doesn't look very nice.
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theirs probably 30 other cars in that area, if you look at most of the Vehicle assets in Uncharted there not very hi-res, i think lowering the res on the vehicles and upping the res on the characters is a good trade off.
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, dedicated polycounter,
1,793 Posts,
Join Date Oct 2008,
Location Vancouver, BC
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Dem character models...
HNNNNNGGGHHH
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, card carrying polycounter,
2,324 Posts,
Join Date Dec 2007,
Location Fremont, CA
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Quote:
Originally Posted by Swizzle
Dem character models...
HNNNNNGGGHHH
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would you hit it?
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, dedicated polycounter,
1,793 Posts,
Join Date Oct 2008,
Location Vancouver, BC
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so who is who in the video, there has to be someone in the video that is actually posting here  lol
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, polygon,
576 Posts,
Join Date Jan 2011,
Location Oceana, WV
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