Home Technical Talk

Making good mipmaps?

Anyone know of a tutorial, for example of recommended settings in the nvidia dds photoshop plugin, especially for textures using an alpha channel. Or maybe someone can give me some pro tips here ;)

I'm mostly doing environmental textures, plants, trees. I've so far always used the default (triangle) mipmap filter.

I guess my questions are;

Which is the best mipmap filter for textures using an alpha channel (leaves, for example)?

Is it advisable to have more than 10 mipmap levels (let's take a 2048x2048 texture as an example)? The later mipmaps comes off extremely pixelated, and the alpha channel is just a pixelated mess since the resolution is so low, is this even usefull to achieve its "antialiasing" effect?

Is more mipmaps better or worse for performance?

Thanks a ton.

Replies

Sign In or Register to comment.