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created Sketchbook: Oskar Reftel
on 12-09-2011 01:21 AM
Hi! My name is Oskar and I'm a first year student at The Game Assembly in Malmö, Sweden.
This week we had an assignment to make a lowpoly mesh with a maximum of 500 tris and a diffuse map of 128x128 px with a 1-bit alpha channel.
This is what I made. I was inspired by Rammstein, Quake, Berserk, Conan and so on. Please give me loads of feedback!

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, spline,
172 Posts,
Join Date Dec 2011,
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aw no spikes for the ball?
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, spline,
143 Posts,
Join Date Jun 2010,
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Yeah, I know.  The ball and chain came in when everything else was done, as I wasn't sure I'd be able to stay under the limit of 500 tris. Looking back, I realize I could've shortened the chain by a few planes and made perhaps two planes with some alpha diffuse for the spikes.. :P
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, spline,
172 Posts,
Join Date Dec 2011,
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Here's what I did in school last week. It was a hell of a lot of work and I was very confused about the new stuff we were introduced to (baking normal maps, using specular maps and stuff) so I would greatly appreciate any feedback on this.
The assignment was to make a weapon for use in a first person shooter.
I used a cgfx shader made by Kostas Gialitakis, one of our teachers at school, called Koddeshader.

Last edited by oskarreftel; 12-18-2011 at 06:59 PM..
Reason: thought I should put in the last name of my teacher as well.
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, spline,
172 Posts,
Join Date Dec 2011,
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Know you worked hard on it. Final results look awesome!
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, line,
63 Posts,
Join Date Nov 2011,
Location Sweden
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Looking gooooood!
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, polycounter,
859 Posts,
Join Date Dec 2011,
Location Sweden
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Nice work on Gyllir, always impressed with what can be done on such a low poly and memory budget! How come you didn't stick with the colours in the concept?
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, null,
9 Posts,
Join Date Jan 2012,
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Cool character!
also nice to see someone else modelling the ksg!
There's some tricky shapes on that one.
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, polygon,
539 Posts,
Join Date Dec 2010,
Location Sweden
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Thanks for the comments!
About Gyllir's color scheme, I think the change was a result of me playing around with selective color in photoshop and going "hey, this looks cool!". It might have been better if I stuck with the original colors, though, for consistency... :P
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, spline,
172 Posts,
Join Date Dec 2011,
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This is my first attempt at modular modeling. The model was made with reference of a cafe in Malmö called Gökboet. Diffuse was made primarily from photos of the actual building but also from other sites. Some geometry is altered to fit into a nice grid system.
Here's the reference.

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, spline,
172 Posts,
Join Date Dec 2011,
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Du är duktig.
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, spline,
117 Posts,
Join Date Jan 2012,
Location Sweden
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Haha bästa comment Caspar :P
Men ja det är du Oskar, Uhhhhh huuuus! Bra tak på det dock!
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, polycounter,
859 Posts,
Join Date Dec 2011,
Location Sweden
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tack, dudes!
Right now I'm learning head sculpting in Maya. Here's a fresh screenshot. Experimenting with hair..
Critique, flaming and bashing is more than welcome!

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, spline,
172 Posts,
Join Date Dec 2011,
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thats some lovely topology there.
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, triangle,
268 Posts,
Join Date Jul 2010,
Location Seattle, Washington
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the topology is good, looks nice, one thing I'd take a look at would be working one edge loop around both eyes edge loops - imagine the loop like if you'd draw a cartoon criminals mask. you'll get better deformations in the face when animating. keep up the good work.
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, null,
20 Posts,
Join Date Dec 2011,
Location Malmö, Sweden
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Thank you so much for your comments, guys! I'll definitely try to get an edge loop surrounding both eyes, as you suggested mr.AFK.
I'll post an updated version when I've modeled some of the hair as well. Seems to be kind of a tricky job, though?
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, spline,
172 Posts,
Join Date Dec 2011,
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Here's what I got from trying to do some hair planes.
I don't really know what I'm doing with the hair and I think I'll start over the modelling process tomorrow, but I like where it's going.
Here's a side-by-side comparison of the updated topology around the eyes. I had to change some of the edges connecting to the back of the head as well.
All comments and thoughts are eagerly welcome!

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, spline,
172 Posts,
Join Date Dec 2011,
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Working on another head now as part of a school assignment. As usual, all feedback is much welcome.

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, spline,
172 Posts,
Join Date Dec 2011,
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brow seems tad high. but anime is like that i guess
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, spline,
143 Posts,
Join Date Jun 2010,
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thanks for the input! I was actually going for a more realistic style on the last head so i'll try to work more on the brows.
i'll post the completed character after next friday. your input on the completed model would be much appreciated!
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, spline,
172 Posts,
Join Date Dec 2011,
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this is where i'm at right now. the original concept was made by one of my teachers. what you see in my viewport is my own take on it. i should probably have posted the original as well, but i'm tired.. i'll do it later on.. :P
hope i get it all together until friday...
any feedback is warmly welcome! am i taking the model in the right direction? is there anything i'm doing that's just down right wrong? i'm concerned about the feet... perhaps I should line them up more with the direction of the legs before i complete the model and start rigging?
the limit of tris for this assignment is 7500, btw. face modelling, hands and ears are required.

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, spline,
172 Posts,
Join Date Dec 2011,
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Luckily for me, our dead-line was postponed until this morning. I don't think I would have been able to finish in time otherwise.
Please, oh please, give me lots of feedback on this. I've busted my ass off, it's crazy!
I've learnt a lot on this assignment. I managed to successfully bake normal maps from hi-poly models and I've gotten a little more used to working with reflection and specular maps. Oh, and modeling faces! MAN... serious fun. Will definitely be doing that any chance I get in future projects.

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, spline,
172 Posts,
Join Date Dec 2011,
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Attempted to take the character of batman and mimic the art style in one of Jason Chan's illustrations. Would really appreciate some feedback! Thanks for viewing!

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, spline,
172 Posts,
Join Date Dec 2011,
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Keeeewl stuff man!
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, polycounter,
859 Posts,
Join Date Dec 2011,
Location Sweden
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Did some concept work for the main character of our new game project in school. It's gonna be a shoot'em up in the style of Contra. lots of blood, lots of explosions and a lot of bad ass attitude. Feedback of all sorts would be much appreciated!

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, spline,
172 Posts,
Join Date Dec 2011,
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