Thanks, I appreciate the advice, after taking a week or so off from working on this I do now see that the problem areas are more apparent than I'd first thought, ergonomically it certainly is off in certain areas, I think I'll try and revisit this design at some stage taking into account the changes that you and others have mentioned, thanks
it had always been my intention to dirty it up a bit, and the guns from brink were certainly a decent source of reference
Well, I havent done much more work on the gun above, although I definately plan on revisiting the design at some stage, there are some elements that I think work well and hopefully I'll be able to develop somewhat further as time goes on.
In the meantime however I started work on another gun over the christmas weekend between general christmas stuff.
It really is my first experiment with the use of floaters and they certainly make one hell of a difference, I was toying with the idea of creating another thread or something but I thought that it'd make more sense to keep the forum free of the type of clutter I'm bound to produce, so from now on I think I'll just use this thread as a dumping ground or something similar, anyway, I'd appreciate any feedback you have to offer and thanks in advance, matt.
And here's a wireframe, still some optimization to do, I was trying to keep the whole thing, clip included under 6k which I managed, it's currently sat at 5359 tri's
And, finally, the textures, the gun itself uses a 1024*1024 map, and the clip a 512*512 map, I decided to keep the clip rather large simply because of it's scale in relation to the rest of the gun
Thanks in advance for any comments of any kind, Matt.