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Very nice work! Can't wait to see this mesh overlay workflow u were talking about! 
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, polygon,
515 Posts,
Join Date Aug 2010,
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Good stuff!
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, dedicated polycounter,
1,827 Posts,
Join Date Aug 2007,
Location derp land
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Great work!
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, null,
8 Posts,
Join Date Nov 2011,
Location Germany
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Another update. Just about finished, some details on the back of the gun left to do.

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, null,
11 Posts,
Join Date Dec 2011,
Location Brisbane/ Australia
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Yea . . . that's superb. Well done!
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, polygon,
547 Posts,
Join Date Nov 2004,
Location Georgia
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holy super badass. very nice work
Changing the world one polygon at a time.
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, triangle,
449 Posts,
Join Date Sep 2008,
Location Denver
, null,
11 Posts,
Join Date Oct 2011,
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damn..those textures are kick ass..good one sir good one
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, polycounter,
797 Posts,
Join Date Nov 2009,
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Well done! 
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, polygon,
612 Posts,
Join Date Aug 2010,
Location Montreal, Qc, Canada
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simply...amazing work!
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, triangle,
266 Posts,
Join Date Feb 2009,
Location Dallas, TX
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That's a very cool character. Really well done on the normalmapping/lowpoly too. My only critique is that the head has gotten lost among all of those tech parts surrounding it. I would either suggest making it bigger or using a different color so you can tell the head apart from the rest.
Nice work though!
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, polycounter,
1,128 Posts,
Join Date Apr 2010,
Location Sweden
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HOLY S***!!! i'm speechless, although i'm not a Gundam fan your model is simply awesome!
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, spline,
173 Posts,
Join Date May 2005,
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I'm going to go against the grain and say, this is awesome work man.
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, triangle,
402 Posts,
Join Date Oct 2004,
Location Vancouver Canada
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Great render. Good work man.
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, triangle,
421 Posts,
Join Date Apr 2009,
Location Los Angeles
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when I opened this page, these are the words that involuntarily came forth from my mouth:
"whooaaa... holy shit."
can't wait to see the finished product!
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, vertex,
40 Posts,
Join Date Oct 2009,
Location San Diego, CA
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Dayuuuum. Killed it.
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, triangle,
420 Posts,
Join Date Jan 2010,
Location Winter Park, FL
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update, added some details on the binder, the decals should help reduce the obviousness of the mirroring. and the guns ready to be baked to low poly.

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, null,
11 Posts,
Join Date Dec 2011,
Location Brisbane/ Australia
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INSANE!
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, line,
58 Posts,
Join Date Feb 2011,
Location Everywhere
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Anyone else hearing sounds of mechas deploying and transforming in their heads as you´re watching this?
Awesome work! 
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, spline,
138 Posts,
Join Date Sep 2010,
Location Sweden
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RAD!
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, triangle,
344 Posts,
Join Date Feb 2010,
Location ???
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Looks awesome, def. worth the time you put into it.
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I'm not a fan of Japanese mecha but this turned out really well. I particularly like your material definition - I think you nailed a nice painted metallic quality for the armor. Apart from some areas you transcended the game art aesthetic nicely.
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, Polycount Editor,
745 Posts,
Join Date Jan 2008,
Location Seattle, WA
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I am a Gundam fan and I approve of this! You got all the nice chunky shapes of the model in there, nice job! This is probably the best Gundam model I've seen in a while  Also wanted to compliment the material definition on it...it's realistic looking but it fits well with the anime-mech style.
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, spline,
244 Posts,
Join Date Feb 2009,
Location Los Angeles, CA
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Well done! I'd really like to see those shields animated
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, triangle,
300 Posts,
Join Date Nov 2006,
Location Austin, TX
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Just about finished up unwrapping and laying out the uv's..gonna start baking next

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, null,
11 Posts,
Join Date Dec 2011,
Location Brisbane/ Australia
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