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created Sketchbook:ErikNilsson.
on 12-02-2011 01:48 AM
Hi ya all!
My name is Erik, im a game art student at The Game Assembly in Sweden. Im a newby here at polycount, but the sketchbook thing sounded cool so here i go 
Last edited by ErikNilsson; 12-02-2011 at 02:32 AM..
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, polycounter,
858 Posts,
Join Date Dec 2011,
Location Sweden
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Here is a concept pic I did not to long ago.

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, polycounter,
858 Posts,
Join Date Dec 2011,
Location Sweden
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hey eric welcome, looking forward to your work, that concept looks pretty good, posing is a bit stiff
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, triangle,
253 Posts,
Join Date Feb 2010,
Location Pittsburgh PA, USA
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Currently working on a small personal project:
The focus is trying to create a low poly character that I can put in the Unity game engine later on. comments are apprechiated. (:
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, polycounter,
858 Posts,
Join Date Dec 2011,
Location Sweden
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Quote:
Originally Posted by allmighty_thunder
hey eric welcome, looking forward to your work, that concept looks pretty good, posing is a bit stiff
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Hey man, Thanks! Yeah I really need to work more on dynamic poses, it´s my current area of practise when drawing 
Last edited by ErikNilsson; 12-02-2011 at 02:50 PM..
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, polycounter,
858 Posts,
Join Date Dec 2011,
Location Sweden
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Currently working on the face, still a long way to go, but its starting to take shape ^^
comments and thoughts are always apprechiated!

Last edited by ErikNilsson; 12-02-2011 at 02:51 PM..
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, polycounter,
858 Posts,
Join Date Dec 2011,
Location Sweden
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Sweden ftw! 
Got nothing to crit atm, would very much like to see more of your concepts and sketches though!
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, spline,
138 Posts,
Join Date Sep 2010,
Location Sweden
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Quote:
Originally Posted by Cheese_Shinobi
Sweden ftw! 
Got nothing to crit atm, would very much like to see more of your concepts and sketches though!
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Hehe Sweden ftw indeed
And thanks! gonna upload some pics later today 
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, polycounter,
858 Posts,
Join Date Dec 2011,
Location Sweden
, polycounter,
858 Posts,
Join Date Dec 2011,
Location Sweden
|
Been working on a Lowpoly project for my school. During the week we where tasked with creating a lowpoly model with a limit at 500 tris and a diffuse map of 128x128.

Last edited by ErikNilsson; 12-08-2011 at 06:14 AM..
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, polycounter,
858 Posts,
Join Date Dec 2011,
Location Sweden
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Wow! I'm loving your sketch style! Nice 
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, triangle,
349 Posts,
Join Date Dec 2011,
Location New Zealand
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Quote:
Originally Posted by Alismuffin
Wow! I'm loving your sketch style! Nice 
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Thanks mate nice to hear! 
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, polycounter,
858 Posts,
Join Date Dec 2011,
Location Sweden
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Quick Playblast animation up!
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, polycounter,
858 Posts,
Join Date Dec 2011,
Location Sweden
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Wow, really digg that Neon Samurai character, nice concept and lowpoly model!
You could use an Emissive map on him too really make him look Tron-ish!
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, spline,
138 Posts,
Join Date Sep 2010,
Location Sweden
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Quote:
Originally Posted by Cheese_Shinobi
Wow, really digg that Neon Samurai character, nice concept and lowpoly model!
You could use an Emissive map on him too really make him look Tron-ish!
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Hehe thanks man
Oh I wish I could but since this was an assignment from my school we had certain rules to stick to, one of them was that we where not allowed anything other that an 128x128 diffuse map with alpha.
Next model mate, next model. 
Last edited by ErikNilsson; 12-09-2011 at 01:17 AM..
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, polycounter,
858 Posts,
Join Date Dec 2011,
Location Sweden
, polycounter,
858 Posts,
Join Date Dec 2011,
Location Sweden
|
you have some really neat concepts and I'm digging your neon samurai's. I don't know if you were aiming for low poly with your character model but you had a little stretching in the face due to how far you were stretching those polys. Good news is the flow looks solid right now, so if you add a flew more edge loops and give each polygon its deserved real estate you'll have a nice looking face there. Keep it up : )
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, triangle,
268 Posts,
Join Date Jul 2010,
Location Seattle, Washington
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Quote:
Originally Posted by gillmeister74
you have some really neat concepts and I'm digging your neon samurai's. I don't know if you were aiming for low poly with your character model but you had a little stretching in the face due to how far you were stretching those polys. Good news is the flow looks solid right now, so if you add a flew more edge loops and give each polygon its deserved real estate you'll have a nice looking face there. Keep it up : )
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Thank you for the comment, and yeah I was aiming for low poly. It was actually an assignment in school, so there where rules to stick to. We where not allowed to use more than 500 tris and a 128x128 diffuse map with alpha. Some of the stretching might also be a side effect of the rigg and pose.
Thanks though, next project we will be allowed a bit more tris (about 2000) so hopefully things will be a bit smoother there 
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, polycounter,
858 Posts,
Join Date Dec 2011,
Location Sweden
, polycounter,
858 Posts,
Join Date Dec 2011,
Location Sweden
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Quick sketch to keep my skills up. - 
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, polycounter,
858 Posts,
Join Date Dec 2011,
Location Sweden
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This week me and my classmates where given the task to create a 3D weapon for a first person shooter. We where allowed 3000 tris to work with. The focus of this assignment was to work with high poly and low poly models, as well as Normal, Diffuse and Specular maps.
So here is my Railgun:

Last edited by ErikNilsson; 12-16-2011 at 07:01 AM..
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, polycounter,
858 Posts,
Join Date Dec 2011,
Location Sweden
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Always fun to see more game artwork from fellow game art students from sweden!
really like your sketches and that neon samurai : )
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, triangle,
462 Posts,
Join Date May 2011,
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Quote:
Originally Posted by Twoflower
Always fun to see more game artwork from fellow game art students from sweden!
really like your sketches and that neon samurai : )
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Hey thanks m8!
Btw Såg att du pluggar på Skövde, Va faktiskt en av de skolor som jag sökte in till, vilket år går du? Själv började TGA nu i Höst.
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, polycounter,
858 Posts,
Join Date Dec 2011,
Location Sweden
|
Quote:
Originally Posted by ErikNilsson
Hey thanks m8!
Btw Såg att du pluggar på Skövde, Va faktiskt en av de skolor som jag sökte in till, vilket år går du? Själv började TGA nu i Höst.
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Började också plugga i höstas  , Har valt inriktning mot 3D. Får ni på TGA också göra något val om vilket område ni är mest intresserade utav? höll på att söka till TGA men missade sista inlämningsdag för att skicka in stuff som man hade gjort, tror de hade någon annan sista ansökningsdag än om man skulle söka till högskolan.
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, triangle,
462 Posts,
Join Date May 2011,
|
Quote:
Originally Posted by Twoflower
Började också plugga i höstas  , Har valt inriktning mot 3D. Får ni på TGA också göra något val om vilket område ni är mest intresserade utav? höll på att söka till TGA men missade sista inlämningsdag för att skicka in stuff som man hade gjort, tror de hade någon annan sista ansökningsdag än om man skulle söka till högskolan.
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Nej det väljer vi efterhand som vi pluggar, något som man bestämer i tvåan eller senare tror jag.
Ja det stämmer det va lite andra tider där, kom in på Skövde också men eftersom TGA va mitt förstahands val så bestämde jag mig för att tacka nej. Känner en hel del folk so har pluggat på Skövde. Det e en bra skola, aningen mer teori dock. Kom bara ihåg att sitta så mkt du kan på fritiden om du vill bli bra btw, även om vi jobbar skitmkt i skolan så sitter jag med 3D och 2D hemma också, tips är att kolla en massa tutorials på youtube 
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, polycounter,
858 Posts,
Join Date Dec 2011,
Location Sweden
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