Hey, so the main point of this thread is just getting some feedback and thoughts about a tool to help with a student game I'm involved in.
So, briefly, we're working on a dungeon-crawler (ish) using Ogre
. The environment will be created using a tile-set modelled inside of 3ds Max.
Now instead of putting all this together inside of Max and hitting export, or the programmers trying to re-create it via code, it was suggested that we could build a little tool via MAXScript to help create the level.
So this tool would alter all the settings inside of Max to make it suitable for tile placement; would have some kind of tile-set manager; would be able to generate a single collision mesh based on the tiles used; and, most importantly, would export the data (tile placement and rotation) in text format - so the programmers can then build a loader that automatically places the geometry in the correct placement and uses instances based on what meshes are being re-used.
So there are a few other things, like using lights in Max and then spitting out usable light data for the programmers.
I know a lot of this stuff is exported with the FBX format, but Ogre doesn't support FBX and... well, I dunno. This was just a suggestion and none of us really have much idea about this type of pipeline tools. So I thought it would be useful to ask some pros for opinions before running in blind thinking it's a fantastic idea.