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Jungsik's Avatar
Old (#26)
its so good..cant stop looking at it
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Lee3dee's Avatar
Old (#27)
awesome work. Loving the game so far!
Freelance FX Artist | spacehulk-game.com
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dtschultz's Avatar
Old (#28)
Beautiful work! I would love to see some textures if you get permission. It would be helpful to see how some of this is broken up.

So, for most of the scrolled details and patterns in the panels, etc. are you using Zbrush as your base application to create the textures like those rooz3d videos?
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Autocon's Avatar
Old (#29)
Fantastic looking work Jeremy
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RoachMXF's Avatar
Old (#30)
Great to see such a positive response! Thanks everyone. As for the method, most of these textures are done in the fashion of Rooz3d's/Behrooz (who is one of my personal heroes) and most of them are not unique, just creating a bunch of rock shaders, brick, tile, trim and blending them in about every way imaginable.
-Jeremy
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d1ver's Avatar
Old (#31)
Well thank you, Jeremy! Now I'll just have to study those all night and probably drown in my own slobber. [/kidding]
You're awesome for doing this and fabulous work on the game. Congratulations and thank you once again.

Added to the list, btw
http://wiki.polycount.com/CategoryReferenceGameArt

Last edited by d1ver; 12-01-2011 at 12:20 PM..
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dtschultz's Avatar
Old (#32)
Quote:
Originally Posted by RoachMXF View Post
Great to see such a positive response! Thanks everyone. As for the method, most of these textures are done in the fashion of Rooz3d's/Behrooz (who is one of my personal heroes) and most of them are not unique, just creating a bunch of rock shaders, brick, tile, trim and blending them in about every way imaginable.
-Jeremy
Awesome. Thanks for the quick response! Yeah, must be pretty amazing to work with Behrooz.
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LtChicken's Avatar
Old (#33)
Awesome work! Can't believe that kind of detail can go into a console game.

You should be awesome and share some pipeline tips
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XXXTHECHAD's Avatar
Old (#34)
Awesome work man!!
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BoBo_the_seal's Avatar
Old (#35)
Beautiful work!
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shotgun's Avatar
Old (#36)
let me get this straight... they provided u with models and normals (high relief only, i suppose) and u did the textures? I'm surprised these kind of positions actually exist

the "shaded" atmosphere in these screenshots make the textures shine. really lov'n that bridge decoration
The avatar tells all
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RoachMXF's Avatar
Old (#37)
Thanks guys, Bobo, I have been a longtime fan of your work. I have been lurking these forums for about a decade,I rarely post though.
Shotgun, Each level is paired off with one modeller and one texture artist, for Sandlantis and Yemen I had a modeller that would do the environment mehses, and then I would work on the textures and shaders, we are responsible for all of the normals in the environments. Texture/shader artists do some modelling ourselves in maya so that we can use them for our zbrush tools. We create our textures on the 2.5D canvas and of course Photoshop is part of the workflow. We also do the UV work, so it is a hybrid role.

Last edited by RoachMXF; 12-01-2011 at 08:13 PM..
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PolyHertz's Avatar
Old (#38)
So the modeler then doesn't do any high poly work and that's all taken care of by the texture artists?
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Joshflighter's Avatar
Old (#39)
Seems like the texture artists are doing more work then the modelers? :P
Nice work man!
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yaxx's Avatar
Old (#40)
I finished the game. Excellent textures
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salacious_Crumb's Avatar
Old (#41)
Amazing game. The detail is incredible. I remember looking at the floor on the ship level, the stage area, and there were even cigarette butts amongts the dirt.
Loved that last level, so detailed. The bath house really stood out too. I had started making a turkish/persian bath house for my portfolio, and when I saw this I felt like giving up! How long would it take you to make something like that? Do you get good reference photos for everything or do you still have to search for images?
And as joshflighter said, sounds like the texture artists do more work than the modellers!
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Oniram's Avatar
Old (#42)
ill till stop every now n then as im playing multiplayer to just examine some of the texture work.. unfortunately causing me to get killed XD

truly amazing and inspiring work.
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8-Bit's Avatar
Old (#43)
Great work! You guys did an awesome job on this game. I love the detail you go into.
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martinszeme's Avatar
Old (#44)
Looks amazing mate! Haven't played any of the games though (no PS3 :/).
Check these videos, loads of info on texturing environments from on of the tech guys at Naughty Dog - http://www.gamertalk.tv/?p=501
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Avanthera's Avatar
Old (#45)
Niice! Every game you guys put out just keeps looking better!
aka. Shrew81
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RoachMXF's Avatar
Old (#46)
Hey everyone, Thanks again. As for the texture artists versus the modellers, I would say the texture artists have it easy compared to the modellers, those guys are basically the caretakers of their realms. If anything goes wrong it falls on their shoulders, while we hide behind our Cintiq's. Not only is that a highly technical role, but also very challenging artistically, so actually we have it easy compared to them
P.S. That link that martinszeme posted is excellent, that is my lead technical artist explaining how we work. Teagan started as an environment modeller, but is basically a boy wonder.

Last edited by RoachMXF; 12-02-2011 at 01:07 PM..
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katzeimsack's Avatar
Old (#47)
nice textures,
but what happened to the art direction of uncharted?
Where did all the colors go? This is as blorange as it gets..

How is a blue fog in a yellow env even possible? I mean fog get's it's color from the light .. and that is clearly orange..
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PixelMasher's Avatar
Old (#48)
if the fog was yellow/orange everything would blend together. using a blue to contrast all the warm tones really helps pop the silhouettes and shapes, and adds contrast to the scene. while it might not be 100% realistic, visually it looks a lot nicer than everything being orange I would say. Im guessing this was the art directors goal, cant really say as I dont work for ND but its a common practice.

Nice texture work dude, this stuff is phenominal. also, nice work on getting material definitions reading well with the shader work, the whole other side of texture art. super solid. I was wondering if you have any resources for creating all those ornate shapes and details in your trims? was it just free handed or do you guys use a library of masks and stuff?
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katzeimsack's Avatar
Old (#49)
There are more contrasts than the complementary contrast..
Bright - dark, saturated - unsaturated etc.

Doesn't matter, probably wasn't his decision anyway ;)
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Manuel Virks
Senior Character Artist + Senior Env Artist

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Samfisher84's Avatar
Old (#50)
amazing art! these games have always looked good but now its insane! cant wait to get it
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