Hey man. Nice work you got here, but there is some stuff you're overlooking.
Your polygon distribution is all over the place at the moment.
Here's just a quick image I made:
And that's just the first thing that jumped to my attention.
There are bevels in the boots that also seem pretty wasteful to me unless there's going to be close up shots on them.
Same can be said about the round objects on his boots. You can cut them down and you wouldn't even be able to notice.
Everything from the waist up is good sans the ear. The ear suffers from the same issue as the boots. The density does not match it's surroundings. You can cut a lot out of those ears and you would never notice a difference.
I will also say the same about the metal circles on his purse and the teeth on the belt, though the image isn't high enough resolution for me to properly comment on them.
Remember, 'more polies' is not the proper answer. Good use, placement, and distribution is.