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i might be too late for comments on the highpoly but i think the hair should be more receding given his age and the concept itself. also the lower lip anatomy looks off. it looks too flat and the line below it looks too sharp and too ) shaped.
here is a slight paint over of the hair and lips:

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, polycounter,
919 Posts,
Join Date May 2006,
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MM// oh.. I just saw this..!! yeah that looks more natural
I will edit !!  thanks
here I changed the pants which I didn't like..

Last edited by papagersi; 01-05-2012 at 11:56 AM..
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, spline,
219 Posts,
Join Date Mar 2007,
Location Korea
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it's a normal map test in 3D Max viewport
and added its wire flow..I did retopology with 3D coat
sometimes its autopo is useful
I will bring the model with some textures next time..

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, spline,
219 Posts,
Join Date Mar 2007,
Location Korea
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bakes look great man- looking forward to your texturing
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, polycounter,
1,103 Posts,
Join Date Jun 2010,
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Seriously amazing 
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, dedicated polycounter,
1,674 Posts,
Join Date Nov 2010,
Location Orange County, CA
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Breathtaking work.
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, triangle,
306 Posts,
Join Date Sep 2011,
Location Preston/London
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thx for all the comments
I enjoy its texturing .. it will have specular next time
and need to more work for the hair and face a bit

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, spline,
219 Posts,
Join Date Mar 2007,
Location Korea
, polycounter,
1,103 Posts,
Join Date Jun 2010,
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o lawd
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, polycounter,
1,080 Posts,
Join Date Jul 2010,
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Badass. Reminds me of The Witcher 2 characters.
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, triangle,
461 Posts,
Join Date Apr 2008,
Location Washington
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Holy shit! This is the best I've seen in a long time.
Can't wait to see him finished 
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, polygon,
551 Posts,
Join Date Dec 2010,
Location Sweden
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AHHHHHHHH!!!
Ehm..
I needed that. Great work so far! Can't wait for more progress!
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, dedicated polycounter,
1,659 Posts,
Join Date Sep 2009,
Location Sweden/Malmö
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Hey man. Nice work you got here, but there is some stuff you're overlooking.
Your polygon distribution is all over the place at the moment.
Here's just a quick image I made:

And that's just the first thing that jumped to my attention.
There are bevels in the boots that also seem pretty wasteful to me unless there's going to be close up shots on them.
Same can be said about the round objects on his boots. You can cut them down and you wouldn't even be able to notice.
Everything from the waist up is good sans the ear. The ear suffers from the same issue as the boots. The density does not match it's surroundings. You can cut a lot out of those ears and you would never notice a difference.
I will also say the same about the metal circles on his purse and the teeth on the belt, though the image isn't high enough resolution for me to properly comment on them.
Remember, 'more polies' is not the proper answer. Good use, placement, and distribution is.
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Hot damn. That is stunning
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, spline,
237 Posts,
Join Date Apr 2008,
Location Orange County
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Outstanding! Your bake and texturing are really solid.
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, spline,
173 Posts,
Join Date Jan 2007,
Location PA - USA
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oh.. thanks guys and
thank for giving me critic skankerzero !! nice!! It helped me a alot for reducing polygons ^^
I've been texturing.. with spec, diffuse, normal
I need more critcs~~~~

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, spline,
219 Posts,
Join Date Mar 2007,
Location Korea
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Sicknastysause
for the specular tint the skin blue to offset the orange.
its just so damn clean... in that dirty, worn, realistic way.
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, polycounter,
897 Posts,
Join Date Dec 2010,
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God. This is looking amazing. I have no crits, just keep up the good work.
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, polycounter,
778 Posts,
Join Date Aug 2011,
Location Seattle
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Top notch work, minor crits here if you want 'em:
Make his ears bigger. Something about him seems a bit too young, could be the ears being too small, his beard also seems a bit too kempt, maybe shagging it up would help him look a little older.
Buckle on the front draws a lot of attention but doesn't have any detailing on it. Detail that sucker up!
Polycount symbol looks a bit out of place, might consider taking it from green to white, or a very unsaturated green.
Really all i can think to crit right now, truly awesome work here.
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, card carrying polycounter,
2,473 Posts,
Join Date Nov 2008,
Location San Diego, CA
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I am not a big fan of the hair. On the concept it is old, receding, and messy. On your model it kind of looks like a perfect hair helmet.
Everything else is bad ass though.
"I greatly appreciate any advice, tips, tricks, knowledge, feedback and/or any critique on my work." Thanks!
Portfolio - Intern at Massive Black Inc.
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, polycounter,
817 Posts,
Join Date Mar 2011,
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Had to come out from lurking to give you props for this astounding piece of work. Best character model I've seen in a good while. Keep up the awesome work.
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, null,
9 Posts,
Join Date Feb 2012,
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Amazing work! But I agree with Bardler about his hair. I think putting some alpha planes on his head and beard will really help it
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, polygon,
709 Posts,
Join Date Jun 2010,
Location Michigan
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now i'm making the ground, it was made with just photo textures so far,
I'm just not sure what textures I would take for the ground
still working on those textures especially the specular map

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, spline,
219 Posts,
Join Date Mar 2007,
Location Korea
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That character looks fantastic!
I am liking the look of the third flooring idea 
Look forward to seeing the final renders
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, triangle,
444 Posts,
Join Date Feb 2010,
Location Liskeard Cornwall
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Congrats!!! An amazing model. Are you going to make more poses?
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, null,
8 Posts,
Join Date Nov 2011,
Location Madrid, Spain
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