Author : Lonewolf


Reply
Reply
 
Thread Tools Display Modes
MM's Avatar
Old (#26)
i might be too late for comments on the highpoly but i think the hair should be more receding given his age and the concept itself. also the lower lip anatomy looks off. it looks too flat and the line below it looks too sharp and too ) shaped.

here is a slight paint over of the hair and lips:

Offline , polycounter, 919 Posts, Join Date May 2006,  
   Reply With Quote

papagersi's Avatar
Old (#27)
MM// oh.. I just saw this..!! yeah that looks more natural
I will edit !! thanks

here I changed the pants which I didn't like..


Last edited by papagersi; 01-05-2012 at 11:56 AM..
Website
Blog
Offline , spline, 219 Posts, Join Date Mar 2007, Location Korea Send a message via Skype™ to papagersi  
   Reply With Quote

papagersi's Avatar
Old (#28)
it's a normal map test in 3D Max viewport
and added its wire flow..I did retopology with 3D coat
sometimes its autopo is useful

I will bring the model with some textures next time..


Website
Blog
Offline , spline, 219 Posts, Join Date Mar 2007, Location Korea Send a message via Skype™ to papagersi  
   Reply With Quote

Dan!'s Avatar
Old (#29)
bakes look great man- looking forward to your texturing
character artist
My Site
Offline , polycounter, 1,103 Posts, Join Date Jun 2010,  
   Reply With Quote

Jessica Dinh's Avatar
Old (#30)
Seriously amazing
Offline , dedicated polycounter, 1,674 Posts, Join Date Nov 2010, Location Orange County, CA  
   Reply With Quote

ladyknowles's Avatar
Old (#31)
Breathtaking work.
Offline , triangle, 306 Posts, Join Date Sep 2011, Location Preston/London  
   Reply With Quote

papagersi's Avatar
Old (#32)
thx for all the comments

I enjoy its texturing .. it will have specular next time
and need to more work for the hair and face a bit

Website
Blog
Offline , spline, 219 Posts, Join Date Mar 2007, Location Korea Send a message via Skype™ to papagersi  
   Reply With Quote

Dan!'s Avatar
Old (#33)
character artist
My Site
Offline , polycounter, 1,103 Posts, Join Date Jun 2010,  
   Reply With Quote

LRoy's Avatar
Old (#34)
o lawd
Offline , polycounter, 1,080 Posts, Join Date Jul 2010,  
   Reply With Quote

marq4porsche's Avatar
Old (#35)
Badass. Reminds me of The Witcher 2 characters.
Marquis Houghton, Environment Artist
My Portfolio
Offline , triangle, 461 Posts, Join Date Apr 2008, Location Washington Send a message via AIM to marq4porsche  
   Reply With Quote

Callesw's Avatar
Old (#36)
Holy shit! This is the best I've seen in a long time.
Can't wait to see him finished
Offline , polygon, 551 Posts, Join Date Dec 2010, Location Sweden  
   Reply With Quote

chrisradsby's Avatar
Old (#37)


AHHHHHHHH!!!

Ehm..

I needed that. Great work so far! Can't wait for more progress!
Currently working for :
Ubisoft Massive
- Environment Artist
Currently working on:
The Division
Portfolio: http://christofferradsby.com/
Offline , dedicated polycounter, 1,659 Posts, Join Date Sep 2009, Location Sweden/Malmö  
   Reply With Quote

skankerzero's Avatar
Old (#38)
Hey man. Nice work you got here, but there is some stuff you're overlooking.

Your polygon distribution is all over the place at the moment.
Here's just a quick image I made:

And that's just the first thing that jumped to my attention.

There are bevels in the boots that also seem pretty wasteful to me unless there's going to be close up shots on them.
Same can be said about the round objects on his boots. You can cut them down and you wouldn't even be able to notice.

Everything from the waist up is good sans the ear. The ear suffers from the same issue as the boots. The density does not match it's surroundings. You can cut a lot out of those ears and you would never notice a difference.

I will also say the same about the metal circles on his purse and the teeth on the belt, though the image isn't high enough resolution for me to properly comment on them.

Remember, 'more polies' is not the proper answer. Good use, placement, and distribution is.
---
jesse sosa
owner - creative director
Dinosaur Games
www.mechknightgame.com
www.skankerzero.com
Offline , Moderator++, 2,304 Posts, Join Date Jan 1970, Location Austin, TX Send a message via ICQ to skankerzero Send a message via AIM to skankerzero Send a message via MSN to skankerzero Send a message via Yahoo to skankerzero Send a message via Skype™ to skankerzero  
   Reply With Quote

ablaine's Avatar
Old (#39)
Hot damn. That is stunning
Offline , spline, 237 Posts, Join Date Apr 2008, Location Orange County Send a message via Skype™ to ablaine  
   Reply With Quote

Quickel's Avatar
Old (#40)
Outstanding! Your bake and texturing are really solid.
Offline , spline, 173 Posts, Join Date Jan 2007, Location PA - USA  
   Reply With Quote

papagersi's Avatar
Old (#41)
oh.. thanks guys and
thank for giving me critic skankerzero !! nice!! It helped me a alot for reducing polygons ^^

I've been texturing.. with spec, diffuse, normal

I need more critcs~~~~



Website
Blog
Offline , spline, 219 Posts, Join Date Mar 2007, Location Korea Send a message via Skype™ to papagersi  
   Reply With Quote

Dylan Brady's Avatar
Old (#42)
Sicknastysause
for the specular tint the skin blue to offset the orange.
its just so damn clean... in that dirty, worn, realistic way.
Online , polycounter, 897 Posts, Join Date Dec 2010, Send a message via Skype™ to Dylan Brady  
   Reply With Quote

ysalex's Avatar
Old (#43)
God. This is looking amazing. I have no crits, just keep up the good work.
Offline , polycounter, 778 Posts, Join Date Aug 2011, Location Seattle  
   Reply With Quote

crazyfingers's Avatar
Old (#44)
Top notch work, minor crits here if you want 'em:

Make his ears bigger. Something about him seems a bit too young, could be the ears being too small, his beard also seems a bit too kempt, maybe shagging it up would help him look a little older.

Buckle on the front draws a lot of attention but doesn't have any detailing on it. Detail that sucker up!

Polycount symbol looks a bit out of place, might consider taking it from green to white, or a very unsaturated green.

Really all i can think to crit right now, truly awesome work here.
Offline , card carrying polycounter, 2,473 Posts, Join Date Nov 2008, Location San Diego, CA  
   Reply With Quote

BARDLER's Avatar
Old (#45)
I am not a big fan of the hair. On the concept it is old, receding, and messy. On your model it kind of looks like a perfect hair helmet.

Everything else is bad ass though.
"I greatly appreciate any advice, tips, tricks, knowledge, feedback and/or any critique on my work." Thanks!
Portfolio - Intern at Massive Black Inc.
Online , polycounter, 817 Posts, Join Date Mar 2011,  
   Reply With Quote

Alehr's Avatar
Old (#46)
Had to come out from lurking to give you props for this astounding piece of work. Best character model I've seen in a good while. Keep up the awesome work.
Offline , null, 9 Posts, Join Date Feb 2012,  
   Reply With Quote

Sukotto's Avatar
Old (#47)
Amazing work! But I agree with Bardler about his hair. I think putting some alpha planes on his head and beard will really help it
Offline , polygon, 709 Posts, Join Date Jun 2010, Location Michigan  
   Reply With Quote

papagersi's Avatar
Old (#48)
now i'm making the ground, it was made with just photo textures so far,
I'm just not sure what textures I would take for the ground

still working on those textures especially the specular map

Website
Blog
Offline , spline, 219 Posts, Join Date Mar 2007, Location Korea Send a message via Skype™ to papagersi  
   Reply With Quote

barnesy's Avatar
Old (#49)
That character looks fantastic!
I am liking the look of the third flooring idea
Look forward to seeing the final renders
Available for freelance work

Portfolio

Ghost Nova WIP

Evil Winston Churchill
Offline , triangle, 444 Posts, Join Date Feb 2010, Location Liskeard Cornwall  
   Reply With Quote

ClatoVerata's Avatar
Old (#50)
Congrats!!! An amazing model. Are you going to make more poses?
Offline , null, 8 Posts, Join Date Nov 2011, Location Madrid, Spain  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch