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the red makes him look more demonic. not as much with the mutant theme maybe?
but i love the green
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, polycounter,
888 Posts,
Join Date Dec 2010,
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i like the green too, but also i liked the colors you had in your concept.
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, triangle,
341 Posts,
Join Date Apr 2008,
Location Van Nuys, CA
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Thanks, guys. I decided to go with green and purple. I did a bunch of experiments last night with extremely different color schemes and this one seemed the best of all of them. I tried going with flesh and I tried out the colors from the concept, but they just don't work as well.
Still lots to do. The textures still need a lot of polish and there are still some pretty gnarly seams that I need to fix. Luckily the seams are easy fixes because of how I unwrapped this guy. I've still hardly touched the hands and the shoes still need some shading love, along with a bunch of other things that need shading.

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, card carrying polycounter,
2,316 Posts,
Join Date Dec 2007,
Location Fremont, CA
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awesome painting work, but is the blue rim light seemingly emanating from his crotch going to make sense eventually?
still a bit confused on that.
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, polycounter,
888 Posts,
Join Date Dec 2010,
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-insert obligatory "Blue Balls" joke here-
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, card carrying polycounter,
2,474 Posts,
Join Date Apr 2009,
Location Vancouver BC
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Instead of blue in the mouth area maybe try a black and fake some depth with that. It might read well.
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, veteran polycounter,
2,925 Posts,
Join Date Oct 2004,
Location Orlando, FL
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That under-lighting is looking sweet! And the details in the musculature is looking pretty rockin' too. I like where this guy is headed!
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, spline,
118 Posts,
Join Date Dec 2008,
Location Utah County
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Bonebrew22, ScudzAlmighty:
Haha, touché. I liked the idea of having some strong lighting painted in and it was something I'd been wanting to do since the first day of the contest, but it's very apparently not working out very well. I've dropped it for now unless I can get it working.
jeffro:
I was hesitant to do this at first, but it turned out to be an excellent suggestion. Thanks!
DockRock:
Thank you!
His skin was looking pretty monochrome, so I decided to add an accent color to break things up a bit and really bring out the folds and bulges of the muscles. I think it could probably work a little better than it currently does, so I'm going to continue tweaking and playing around until I find something I like.
I still haven't touched the hands much at all and the feet need some lovin' (along with just about everything else), but I think it's coming along fairly well.
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, card carrying polycounter,
2,316 Posts,
Join Date Dec 2007,
Location Fremont, CA
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hahah GREAT texture and awesome colours.
Not sure about the purple in the hands and legs, It is probably just me but perhaps it just needs to be pulled down a little bit. Ace work.
Last edited by duncan; 12-13-2011 at 09:46 PM..
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, polycounter,
838 Posts,
Join Date Feb 2008,
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man texture's lookin great swizzle!
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, polycounter,
830 Posts,
Join Date Mar 2006,
Location San Francisco
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This is sex.
The only crit I would have is maybe make the stripes in the socks a little more contrasty? the pink is just so intense that the smaller details disappear.
great job keeping the details up at the low poly. im jelly!
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Looking great Swizzle! You gotta do up a little pedestal for him.
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, veteran polycounter,
2,925 Posts,
Join Date Oct 2004,
Location Orlando, FL
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Sweet colours!
Portfolio
Character Artist - Available for freelance
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, triangle,
493 Posts,
Join Date Jan 2008,
Location Landan baby
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That last update was a huge improvement on your textures. Very cool progress!  .
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, veteran polycounter,
2,578 Posts,
Join Date Dec 2006,
Location the Netherlands
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NICE!
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, spline,
125 Posts,
Join Date Nov 2010,
Location los angeles
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Love the colors!
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, spline,
179 Posts,
Join Date Feb 2008,
Location Phoenix, AZ
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mmm sexy texturework , maybe the upperleg could use a little more shadow since the shorts would be casting some shadow. The handpalm could also use a little suggestion of mass instead of the strong ambient only , just a small value shift would probably work.
i do think you could have scaled up some stuff in your uv since there is still so many black open space in there.
anyway good job so far, can't wait to see the endresult
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, dedicated polycounter,
1,871 Posts,
Join Date Feb 2008,
Location Antwerp, Belgium
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What really bothers me are the 2 little arms. They have this copy/paste look to them that I just can't take my eyes off. As it is now, I'd prefer to have 1 big 1 small arms instead of this version. The actual mutation basically comes down to a bigger and 2 smaller arms that totally look a like. Maybe it'S just the standard pose that gives me that impression. With a funky twist or rotation it might sell very well
Texture looks supergreat, though 
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, triangle,
329 Posts,
Join Date Apr 2005,
Location Germany
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Swizzle that is badass man. The pink socks are maybe a bit too saturated? How would he look with white socks?
Fantastic muscles there though.
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, triangle,
324 Posts,
Join Date Feb 2008,
Location Belgium
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Funky Bunnies, Massbot, Japhir, ranek, Screwonhed:
Thanks!
duncan:
I definitely need to do some more work on those areas to make the color work better. Right now it's very dull and the hands need a lot more detail and just lovin' in general. I'm thinking of bringing the color closer to a magenta sort of hue.
ChrisPerr:
Done! The socks should read a little better now.
jeffro:
I've been thinking about what kind of pedestal I might want to do, but I haven't settled on anything definitive quite yet. I do have some ideas brewing, though.
Ravenslayer:
I'll definitely add more shadow to the upper leg. I've hardly touched the hands, so that's on the to-do list. As for blank spaces in the UVs, I'm not sure there's actually much I can do. The edges of the UV islands need some padding to work well with anistropic filtering and mipmaps. I may be able to scale a couple of things up, but I'm not sure how well it'll work.
Acumen:
I know what you mean about the copy/paste feel of the arms, but it really can't be avoided at this point. All the arms and hands share the same UV space and that was done specifically so I could get better at UV mapping. This entire thing has been more of a technical exercise than an actual artistic one, honestly.
Snipergen:
The white socks simply weren't working very well; they were popping out way too much with the current color scheme, so I elected to change them to the pink of the jersey. I did desaturate them and add a bit of a gradient, though, so I think that helps tone them down.
I've done various little tweaks and bits of cleanup everywhere, but the past few hours have been focused on his clothes. In the previous updates, I just had solid base colors and a grayscale overlay with wrinkles painted on it to give a sense of depth. That was just a placeholder, so now I'm actually painting the cloth on a single layer instead of just using adjustment layers and hacks to get the details.
One problem I'm facing now is that there isn't much value difference between the skin and the outfit, so I need to make the clothes a bit darker to pop out. That shouldn't be a huge problem; it just boils down to levels adjustment and such.

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, card carrying polycounter,
2,316 Posts,
Join Date Dec 2007,
Location Fremont, CA
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one of my favorites 
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, triangle,
341 Posts,
Join Date Apr 2008,
Location Van Nuys, CA
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for whatever reason, I see this guy as john mcenroe smashing his ping pong paddles on the ground. haha
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, triangle,
306 Posts,
Join Date Oct 2004,
Location Oakland, CA
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Ok first off, this guy is pretty awesome, which is why I've got to mention this thing that's bugging me terribly.
Please reverse his color intensity. He's a ping pong player right? His most important aspects are his hands and paddles, they are literally his character. So look at where you've placed the most intense color. It's in his abdomen, your eyes gravitate away from his face and hands to either his stomach or his feet. His feet, by the way, would likely be hidden (in a game) under the edge of a ping pong table right?
So you could fix this by reversing the pinks and purples. Move the intense pink to the upper torso and the darker purple to the stomach. Make the socks and shoes an even darker purple to drop them back, while drawing the green flesh down over the knuckles on the hands far more strongly than you have currently. Basically think about the color direction of TF2, and how strong that is.
So yeah great model, super fun idea, and good luck!
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, spline,
246 Posts,
Join Date Jun 2011,
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Yeah, I think the bright pink it too intense. It being a compliment to the green, it seems to really float and diminish the the forms in in the rest of your texture, which are really awesome in the arms, legs and face. Then again, it really snags you attention, which is why Im staring at it in the first place, so..Im not really sure what you should do, but it sure looks nice
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, polycounter,
855 Posts,
Join Date Sep 2009,
Location Seattle
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Really like the spec work you have going in there. I do concur about the bright pink. It's a little too intense.
Love the cool tones you use for shadows.
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, card carrying polycounter,
2,265 Posts,
Join Date Aug 2006,
Location Montreal QC, Canada
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