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created [MUTANT] Tennis, Gilesruscoe
on 11-27-2011 03:47 AM
Woop! Another contest, actually have time to enter this one too.
Here's my initial concept, will probably stick to diffuse/glow/alpha and keep it truly mobile spec

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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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Grotesque, me likey!  Maybe lose the stitched in look to the other arm though? If he's a mutant, surely he could have just been born with that other arm...
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, Banned,
5,305 Posts,
Join Date Dec 2008,
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The 3rd arm is too short - try a tentacle?
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, veteran polycounter,
4,217 Posts,
Join Date Oct 2004,
Location Edinburgh, Scotland
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Dude needs a tennis ball launcher arm cannon or something along those lines! 
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, polygon,
615 Posts,
Join Date Jul 2008,
Location Austin, TX
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Trying to make it look more mutanty, quick liquify/paint over:

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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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Seems like if you were modifying someone to make them beter at tennis you'd want to give them a long er reach, not reduce the length of their arms. How about stitching on an extra arm joint so that he's got two elbows on each arm.
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, insane polycounter,
5,643 Posts,
Join Date Oct 2004,
Location Melbourne, Australia
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I like that idea, and it makes sense too! i'l do some more thumbs based around this design and hopefully have something more tennis-useful:p
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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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Had a rethink of design with my mutant, did a really rough sketch which i won't bother to show, but heres the start on the body mesh, 1.2k tris atm with a hell of alot of optimisation i can still do to it (infact i havnt really optimised it much at all yet):
And here's a paint over to show where im going with the model:

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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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Not sure if i'm going to be sculpting or hand painting this one, so i've done a quick test sculpt to see what things may end up looking like if i went for the normal maps route...

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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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Almost done with the base mesh, still 500 triangles to spare, probably just going to be spent on smoother silhouette:

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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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started on the high poly, and did a little test bake for fun
Edit:
Update again

Last edited by gilesruscoe; 12-02-2011 at 06:58 AM..
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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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Hey gilesruscoe! This looks like Andre Agassi´s crystal meth years...:P
I liked the idea in the second concept (the grey one) that the head is kind of embedded in the shoulder parts. I mean the shoulder and the head are more or less at the same height.
I was thinking, may be the character does not need two strong arms with the same strength. may be you could exaggerate a little bit more with one of the arms. Like the arm he uses most. What do you think?
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, line,
69 Posts,
Join Date Nov 2008,
Location Brazil
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Another update on the lowpoly, just messing with bakes and some texture ideas, HP still not finished.

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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
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