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Looking good. I like his frankenstein gloves.
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, triangle,
306 Posts,
Join Date Oct 2004,
Location Oakland, CA
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Nice and clean bake! I'm waiting for the textures!)
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, line,
76 Posts,
Join Date Oct 2011,
Location Moscow
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olalala missed this one, very cool mutant and overall clean bake.
i do find it a pity that you didn't give a little silhouette tot the pants but then again 2500 tris isn't much
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, dedicated polycounter,
1,872 Posts,
Join Date Feb 2008,
Location Antwerp, Belgium
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Quote:
Originally Posted by Tadao215
here is the game geo at 2,550 tris:

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Those hips will kill you if you're going to pose his legs.
Maybe take some away from the face and put them there?
Other than that, very nice and clean.
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here is my progress so far:
Quote:
Those hips will kill you if you're going to pose his legs.
Maybe take some away from the face and put them there?
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Thanks Skankerzero, ill see what i can optimize.
also im thinking of changing the gloves to something like old cracky looking leather

Last edited by Tadao215; 12-11-2011 at 09:47 PM..
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, triangle,
341 Posts,
Join Date Apr 2008,
Location Van Nuys, CA
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Wow, now that is some great color choice, I think making the boots a yellowish orange would fit the aesthetic a bit better but maybe that's just the genesis having a limited color palette.
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, dedicated polycounter,
1,357 Posts,
Join Date Apr 2009,
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Liking the color choices! I think you should keep his gloves the same though, the old cracked leather gloves will clash with his 'modern boxer' aesthetic
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, polygon,
679 Posts,
Join Date Jun 2010,
Location Michigan
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thanks! im currently working on some paint overs on this guy just to see what other colors might look better
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, triangle,
341 Posts,
Join Date Apr 2008,
Location Van Nuys, CA
, triangle,
341 Posts,
Join Date Apr 2008,
Location Van Nuys, CA
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your gross. lol translation in mutant speak: amazing. Argggg. I need to texture like yesterday.
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, spline,
125 Posts,
Join Date Nov 2010,
Location los angeles
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Number 3 looks great!! is it the 512x512 maps applied? how did you map the UVs?
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, vertex,
44 Posts,
Join Date Mar 2011,
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it's cool man I also like 3 
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, spline,
217 Posts,
Join Date Mar 2007,
Location Korea
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Daamn this is good, lovely work there man!
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, triangle,
324 Posts,
Join Date Feb 2008,
Location Belgium
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Cool, how big are the current texture maps?
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, line,
59 Posts,
Join Date Sep 2010,
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Yep #3 is ace. I like the new direction with the gloves too. Awesome work.
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, polycounter,
839 Posts,
Join Date Feb 2008,
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SHIT THOSE COLORS ARE BAD ASS!
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, triangle,
283 Posts,
Join Date Mar 2009,
Location Chicago, IL
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thanks guys, currently i am still texturing at a 1024
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, triangle,
341 Posts,
Join Date Apr 2008,
Location Van Nuys, CA
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Looking pretty sick
Great at starting projects...
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, polycounter,
1,100 Posts,
Join Date Jun 2007,
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This is looking pretty freakin ace. Good work. Only suggestion would be to take the left glove where that tear is, select the face, and re-uv to give it its own uv island so you have a tear only on one of the gloves so the mirroring is less noticeable.
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, triangle,
420 Posts,
Join Date Jan 2010,
Location Winter Park, FL
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Cool lookin' mutant,for some reason my favorite paint over is number 2,i like those saturated colors more,keep it up 
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, spline,
189 Posts,
Join Date Mar 2011,
Location Belgrade
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here is what the current texture looks like at 512^2
itismario: thanks, ill look into that.
Last edited by Tadao215; 12-13-2011 at 03:57 PM..
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, triangle,
341 Posts,
Join Date Apr 2008,
Location Van Nuys, CA
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i would totally fight that guy, he looks like a wuss LOL
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, polygon,
576 Posts,
Join Date Jan 2011,
Location Oceana, WV
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...
Goddamn.
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, card carrying polycounter,
2,317 Posts,
Join Date Dec 2007,
Location Fremont, CA
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so awesome xD
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, spline,
191 Posts,
Join Date Aug 2011,
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clean. damn.i need to take some lessons on making clean textures. question. you make the original at 1024? and then boil it down to 512? My textures look so blurry.
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, spline,
125 Posts,
Join Date Nov 2010,
Location los angeles
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