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created [MUTANT] Boxing, Tadao215
on 11-26-2011 06:06 PM
hey everyone! just putting some reference together now. will post again soon!
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, triangle,
341 Posts,
Join Date Apr 2008,
Location Van Nuys, CA
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here is some ref i plan to use:
still formulating ideas in the process.
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, triangle,
341 Posts,
Join Date Apr 2008,
Location Van Nuys, CA
, dedicated polycounter,
1,357 Posts,
Join Date Apr 2009,
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little more ref

think ill actually have something in my next post.
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, triangle,
341 Posts,
Join Date Apr 2008,
Location Van Nuys, CA
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started on the head:
Im thinking about making this guy some bizarre color like red or blue..
ill start on the body tomorrow.
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, triangle,
341 Posts,
Join Date Apr 2008,
Location Van Nuys, CA
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...
Shit just got real.
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, card carrying polycounter,
2,315 Posts,
Join Date Dec 2007,
Location Fremont, CA
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:O ¡Great!
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, line,
73 Posts,
Join Date Nov 2010,
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heeeyy youuuuu guuuuyyyysssss!
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, polycounter,
1,099 Posts,
Join Date Jun 2010,
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hahaha awesome!
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, triangle,
283 Posts,
Join Date Mar 2009,
Location Chicago, IL
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thanks guys! did a little more today:

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, triangle,
341 Posts,
Join Date Apr 2008,
Location Van Nuys, CA
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created ew
on 11-30-2011 08:06 PM
this is really awsome but god damn that caved in chest thing makes me feel sick haha
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, polygon,
517 Posts,
Join Date Nov 2011,
Location Newzealand
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haha ace! I am really keen to see where this guy goes.
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, polycounter,
838 Posts,
Join Date Feb 2008,
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looking good nice details so far
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, triangle,
349 Posts,
Join Date Sep 2010,
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This is nuckin futs man. Damn.
Having Tysons tat on there makes him look like this is what Tyson is ultimatley going to become which is just a whole other level of awesome on top of the sixteen hundred levels of awesome that are already there.
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, card carrying polycounter,
2,473 Posts,
Join Date Apr 2009,
Location Vancouver BC
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That's looking pretty cool. Keep in mind the final resolution. 512 doesn't pick up much for fine wrinkles and whatnot. Focus on primary and secondary information. Skin pores not so much. I'd exaggerate a lot for scale of stuff like band-aids.
Also, go more severe with the asymmetry. What you've got going is noticeable at high res if you're looking for it, but look at Sloth, that shit is super obvious. Go big.
Last edited by EtotheRic; 12-01-2011 at 12:00 AM..
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, triangle,
306 Posts,
Join Date Oct 2004,
Location Oakland, CA
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thanks everyone!
EtotheRic: thanks for the advice, your right about that 512. i will be playing more with his facial features today and will push it a little further. as for the rest of him i think ill try to have more symmetry so i can get the most texel density out of that 512
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, triangle,
341 Posts,
Join Date Apr 2008,
Location Van Nuys, CA
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Cringe-worthy....... I like it
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, spline,
195 Posts,
Join Date Mar 2008,
Location Haverhill, MA
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Nice sculpting! Tight and stylish. Digging this a lot.
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, veteran polycounter,
4,172 Posts,
Join Date Mar 2006,
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Nice Slot's ref man!! haha! This looks great so far!
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, spline,
107 Posts,
Join Date Dec 2011,
Location Sao Paulo - Brazil
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I was thinking about making a championship belt for him..
Right now most of him is mirrored. im not sure if i should add more unique things considering the 512^2
Last edited by Tadao215; 12-01-2011 at 08:18 PM..
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, triangle,
341 Posts,
Join Date Apr 2008,
Location Van Nuys, CA
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Looks awesome! Tat reminds me of Mike Tyson. Dunno if that's what you were going for or not. Keep it up!
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, null,
18 Posts,
Join Date Nov 2010,
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I hate to say it but it makes me think of Sagat.
Not saying thats a bad thing but i would rather look at your awesome design and not think of Sagat right away.
its a couple things the eyes being asymmetrical.
His body type is close to that of Sagats.
short boxing shorts.
thoughts to make it look less Sagatish.
make him not have gloves/hand Wraps but instead mutant hands that are rough and tough with spikes. Use the surface texture you have from the spikes on his back. I also would really focus on the texture not being human skin tones.
also for increasing texture space i would model and texture one spike and then just duplicate it all over his body.
overall: Fantastic Start.
Last edited by Bwample1; 12-01-2011 at 09:36 PM..
Reason: derp
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, line,
65 Posts,
Join Date Mar 2011,
Location Sarasota, FL
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hulkspidy51: Thanks  i wanted to reference a real life boxer for this character so I used mike tyson's tattoo.
Bwample1: yeah i guess it does have a sagat thing going on, will work on that. thanks for the comments:
Quote:
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make him not have gloves/hand Wraps but instead mutant hands that are rough and tough with spikes. Use the surface texture you have from the spikes on his back. I also would really focus on the texture not being human skin tones.
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He's actually going to have some giant boxing gloves with metal spikes or studs, havent decided yet. as for the skin i was going to give him a bizzare looking color like either red or blue(maybe even purple).
Quote:
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also for increasing texture space i would model and texture one spike and then just duplicate it all over his body.
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oh, yes 
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, triangle,
341 Posts,
Join Date Apr 2008,
Location Van Nuys, CA
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dayam! looking great so far. Will be watching this closely
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, line,
80 Posts,
Join Date Sep 2008,
Location desert
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Love the back, but not a fan of the veins for some reason...might change with texture ofc, but right now they just look a bit "thrown on top"
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, triangle,
386 Posts,
Join Date Sep 2010,
Location Denmark
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