Personally I could give a rat's ass bout "gameplay"... And I will definitley have to puke if I hear "another"
gameplay before graphics post on a graphics oriented forum.
As if all this technology is not going to evolve into somthing other than just the current
button mashing masturbation that some think is all so sacred. I'd say the best game
experience I have had in this current gen was Bioshock. And that immersion had nothing to do
with it's lackluster FPS "gameplay" which was far from tuned. But instead came from a
level of acting and storytelling that immersed the user in a dystopic environment achieved
with a terrifying environment art, mature narrative and a beautiflul score/dripping wet sound design soundscape.
Now I would be fine if Bioshock Infinite did absolutely nothing to improve "gameplay" if only the
distractingly bad graphic elements were addressed instead:
( unreal 2.5 horrid compression of textures, sub-par immature character sculpting ). And I am willing to
bet that game will affect me more than all the other banal, boingy boingy, Brain reward center,
mario jack-off, button junk food gameplay gems combined.
In the future where a digital interactive immersive art has finally evolved games will
simply be it's pornography.
I would consider such game play before art
sentiment "suspect" normally...
( that on an artist-centric
forum as much would be a cover for talent insecurities ) but a lot of really
talented folk here seem perfectly fine with "putting down" graphics and do not find associating visuals as
the tacky enemy of good gameplay insulting in any way.
Bad gameplay is the enemy of good gameplay. Nothing else.
You could claim that the expense of graphics steals from investment in good gameplay.
Which I suppose is true. So what does visuals cost? Is there a multi-billion dollar visual machine that
spits out expensive graphics indies do not hace access to?
The only thing they do not have access to are the army of the best talent and
the paying masses that appreciate the sweat and talent of the work you got paid for.
And instead of calling bullshit on that envious sentiment for what it really is: Petty jealousy against
what they cannot afford ( A large team of talented creative minds working hard on a craft they mastered ).
Many artists have instead adopted the same atitude to their own craft. I can imagine a musician calling any
other "signed" musician a "sellout" because they have to much respect for their craft...
But I wouldn't want music composers to start rallying for less orchestrated music scores in games in
favor of midi instead. To each his own. The promise of visual magic and all that is possible is dead in you?
If you are an artist then grow a pair and be an artist. The very thought of what I might be able to do with
shadows and light in a future without the current console economic ball and chain is liberating in itself.
A beautiful hypereal future better than realism does not suffer from anything uncanny:
I am not sure how a new generation of consoles will introduce any concerns that would make visuals
more expensive. ( executing new technologies may require more programming development )
but an army of artists that have an interest in and a savvy for next gen 2.0 is just that....
the size does not have to grow if you already have a team that was hired for and proven they can handle "new".
It's now all gravy ( or should be ). the pain of transistioning happened already.
You as a specialist have already been hired.
( when the industry concentrated on elevated graphics in the first place ).
The argument in the article that MS and Sony do not want to trail Wii U does seem like a very
good economic point. In which case future forward thinking hardware concerns and past experience makes me
think that I might actually want to wait out the current technology chips ( Kepler ) and instead hope that
some level of Maxwell/Ivy Bridge-E will be enough to develop comfortably with.
The 6800 gtx was the nvidia chip during xbox 360 production, however my 7800 gtx was far from
adequate compared to the tuned performance the xenon/xenos allows.
( I imagine an nvidia equivalent to be the gtx 8800 or 8800 ultra. )
Considering the Samaritin demo was on a gtx 580 tri sli machine to run smoothly. I am hoping the numbers touted by
nvidia on x79 scaling are true:
SLI is so very sexy when the drivers are tweaked correctly.
In general I find when running games in 3d or with multi-monitor resolutions...
Without good SLI scaling, overclocking with modded bios to over volt and watercooled for the heat that
creates, there are many games that bring my hardware to it's knees.
Craving an openworld where I could camp for days instead of seconds I imagine that hardware is far far far away.
Actually, if a new console isn't released till 2013 that will give the right amount of hardware distance to future
proof yer imagination. ( using the past experience from the last release again) If xbox 720 is more powerful than
the NV chip in production at the time ( which would be Maxwell in 2013 ) It would then have to be MORE THAN:
" 8 times better than Tesla, 7.5 times better than Fermi and at 2.5 times faster then Kepler"
that 1 year would
make a huge difference to the gamescape of the next 10 years. Hopefully filled with very little compromise.
it would sure be nice if they included mouse and keyboards with a new xbox so there is no need for XIM . But that argument is a page longer.