thread is one of my favourites and I'm just mucking around in Max right now with some of my own lowpoly stuff.
I already have my viewport set up to render unfiltered but I am hoping others can help me with some specific questions about lighting/rendering in Max for lowpoly assets.
What I want is to get shadows casting on my model that are just simple ray traces shadows, while maintaining the unfiltered look.
When I render out some lighting, its filtered. And if I enable hardware rendering in the viewport, that is also filtered.
Anyone have info on how to get shadows/lighting while maintaining an unfiltered look?