Reply
Reply
 
Thread Tools Display Modes
adam's Avatar
Old (#1)
Hello This thread is one of my favourites and I'm just mucking around in Max right now with some of my own lowpoly stuff.

I already have my viewport set up to render unfiltered but I am hoping others can help me with some specific questions about lighting/rendering in Max for lowpoly assets.

What I want is to get shadows casting on my model that are just simple ray traces shadows, while maintaining the unfiltered look.

When I render out some lighting, its filtered. And if I enable hardware rendering in the viewport, that is also filtered.

Anyone have info on how to get shadows/lighting while maintaining an unfiltered look?

Thanks.
Offline , Administrator, 8,657 Posts, Join Date Oct 2004, Location Toronto, Canada Send a message via AIM to adam Send a message via MSN to adam  
   Reply With Quote

Xoliul's Avatar
Old (#2)
You know any shaders? It's really simple to set up a shader with unfiltered diffuse samplers, and you could just get that shader to use shadows. If you're not afraid to get you hands dirty, just edit the code in my shader to state "POINT" instead of "LINEAR" for the diffuse sampler. Then you get all the shader features + unfiltered textures.
Offline , card carrying polycounter, 2,419 Posts, Join Date Oct 2008, Location London, UK Send a message via MSN to Xoliul  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch